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134 lines
5.3 KiB
134 lines
5.3 KiB
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLcommon/NamedObject.h"
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#include "GLcommon/GLEScontext.h"
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#include "GLcommon/ObjectNameSpace.h"
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#include "base/GLObjectCounter.h"
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#include "base/Lock.h"
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static constexpr int toIndex(NamedObjectType type) {
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return static_cast<int>(type);
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}
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NamedObject::NamedObject(GenNameInfo genNameInfo,
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GlobalNameSpace *globalNameSpace) {
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// We need a global mutex from globalNameSpace
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// And we can't change the mutex to a static variable because it would be
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// passed around different shared libraries.
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m_globalNameSpace = globalNameSpace;
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m_type = genNameInfo.m_type;
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if (genNameInfo.m_existingGlobal) {
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fprintf(stderr, "%s: global name %u exists already\n", __func__, genNameInfo.m_existingGlobal);
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m_globalName = genNameInfo.m_existingGlobal;
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} else {
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android::base::AutoLock _lock(m_globalNameSpace->m_lock);
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switch (genNameInfo.m_type) {
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case NamedObjectType::VERTEXBUFFER:
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GLEScontext::dispatcher().glGenBuffers(1,&m_globalName);
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break;
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case NamedObjectType::TEXTURE:
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GLEScontext::dispatcher().glGenTextures(1,&m_globalName);
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break;
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case NamedObjectType::RENDERBUFFER:
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GLEScontext::dispatcher().glGenRenderbuffers(1, &m_globalName);
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break;
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case NamedObjectType::FRAMEBUFFER:
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GLEScontext::dispatcher().glGenFramebuffers(1,&m_globalName);
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break;
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case NamedObjectType::SHADER_OR_PROGRAM:
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switch (genNameInfo.m_shaderProgramType) {
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case ShaderProgramType::PROGRAM:
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m_globalName = GLEScontext::dispatcher().glCreateProgram();
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break;
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case ShaderProgramType::VERTEX_SHADER:
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m_globalName = GLEScontext::dispatcher().glCreateShader(
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GL_VERTEX_SHADER);
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break;
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case ShaderProgramType::FRAGMENT_SHADER:
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m_globalName = GLEScontext::dispatcher().glCreateShader(
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GL_FRAGMENT_SHADER);
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break;
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case ShaderProgramType::COMPUTE_SHADER:
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m_globalName = GLEScontext::dispatcher().glCreateShader(
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GL_COMPUTE_SHADER);
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break;
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}
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break;
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case NamedObjectType::SAMPLER:
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GLEScontext::dispatcher().glGenSamplers(1, &m_globalName);
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break;
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case NamedObjectType::QUERY:
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GLEScontext::dispatcher().glGenQueries(1, &m_globalName);
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break;
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case NamedObjectType::VERTEX_ARRAY_OBJECT:
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GLEScontext::dispatcher().glGenVertexArrays(1, &m_globalName);
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break;
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case NamedObjectType::TRANSFORM_FEEDBACK:
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GLEScontext::dispatcher().glGenTransformFeedbacks(
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1, &m_globalName);
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break;
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default:
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m_globalName = 0;
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}
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android::base::GLObjectCounter::get()->incCount(toIndex(genNameInfo.m_type));
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}
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}
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NamedObject::~NamedObject() {
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android::base::AutoLock _lock(m_globalNameSpace->m_lock);
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assert(GLEScontext::dispatcher().isInitialized());
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switch (m_type) {
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case NamedObjectType::VERTEXBUFFER:
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GLEScontext::dispatcher().glDeleteBuffers(1, &m_globalName);
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break;
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case NamedObjectType::TEXTURE:
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GLEScontext::dispatcher().glDeleteTextures(1, &m_globalName);
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break;
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case NamedObjectType::RENDERBUFFER:
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GLEScontext::dispatcher().glDeleteRenderbuffers(1, &m_globalName);
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break;
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case NamedObjectType::FRAMEBUFFER:
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GLEScontext::dispatcher().glDeleteFramebuffers(1, &m_globalName);
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break;
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case NamedObjectType::SHADER_OR_PROGRAM:
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if (GLEScontext::dispatcher().glIsProgram(m_globalName)) {
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GLEScontext::dispatcher().glDeleteProgram(m_globalName);
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} else {
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GLEScontext::dispatcher().glDeleteShader(m_globalName);
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}
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break;
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case NamedObjectType::SAMPLER:
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GLEScontext::dispatcher().glDeleteSamplers(1, &m_globalName);
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break;
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case NamedObjectType::QUERY:
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GLEScontext::dispatcher().glDeleteQueries(1, &m_globalName);
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break;
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case NamedObjectType::VERTEX_ARRAY_OBJECT:
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GLEScontext::dispatcher().glDeleteVertexArrays(1, &m_globalName);
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break;
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case NamedObjectType::TRANSFORM_FEEDBACK:
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GLEScontext::dispatcher().glDeleteTransformFeedbacks(1, &m_globalName);
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break;
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default:
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break;
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}
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android::base::GLObjectCounter::get()->decCount(toIndex(m_type));
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}
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