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146 lines
5.5 KiB
146 lines
5.5 KiB
/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <chrono>
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#include <mutex>
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#include <optional>
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#include <unordered_set>
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#include <android-base/thread_annotations.h>
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#include <binder/IBinder.h>
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#include <utils/Timers.h>
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namespace android::scheduler {
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// State machine controlled by transaction flags. VsyncModulator switches to early phase offsets
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// when a transaction is flagged EarlyStart or Early, lasting until an EarlyEnd transaction or a
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// fixed number of frames, respectively.
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enum class TransactionSchedule {
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Late, // Default.
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EarlyStart,
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EarlyEnd
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};
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// Modulates VSYNC phase depending on transaction schedule and refresh rate changes.
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class VsyncModulator : public IBinder::DeathRecipient {
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public:
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// Number of frames to keep early offsets after an early transaction or GPU composition.
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// This acts as a low-pass filter in case subsequent transactions are delayed, or if the
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// composition strategy alternates on subsequent frames.
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static constexpr int MIN_EARLY_TRANSACTION_FRAMES = 2;
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static constexpr int MIN_EARLY_GPU_FRAMES = 2;
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// Duration to delay the MIN_EARLY_TRANSACTION_FRAMES countdown after an early transaction.
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// This may keep early offsets for an extra frame, but avoids a race with transaction commit.
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static const std::chrono::nanoseconds MIN_EARLY_TRANSACTION_TIME;
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// Phase offsets and work durations for SF and app deadlines from VSYNC.
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struct VsyncConfig {
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nsecs_t sfOffset;
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nsecs_t appOffset;
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std::chrono::nanoseconds sfWorkDuration;
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std::chrono::nanoseconds appWorkDuration;
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bool operator==(const VsyncConfig& other) const {
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return sfOffset == other.sfOffset && appOffset == other.appOffset &&
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sfWorkDuration == other.sfWorkDuration &&
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appWorkDuration == other.appWorkDuration;
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}
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bool operator!=(const VsyncConfig& other) const { return !(*this == other); }
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};
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using VsyncConfigOpt = std::optional<VsyncConfig>;
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struct VsyncConfigSet {
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VsyncConfig early; // Used for early transactions, and during refresh rate change.
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VsyncConfig earlyGpu; // Used during GPU composition.
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VsyncConfig late; // Default.
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std::chrono::nanoseconds hwcMinWorkDuration; // Used for calculating the
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// earliest present time
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bool operator==(const VsyncConfigSet& other) const {
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return early == other.early && earlyGpu == other.earlyGpu && late == other.late &&
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hwcMinWorkDuration == other.hwcMinWorkDuration;
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}
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bool operator!=(const VsyncConfigSet& other) const { return !(*this == other); }
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};
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using Clock = std::chrono::steady_clock;
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using TimePoint = Clock::time_point;
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using Now = TimePoint (*)();
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explicit VsyncModulator(const VsyncConfigSet&, Now = Clock::now);
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VsyncConfig getVsyncConfig() const EXCLUDES(mMutex);
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[[nodiscard]] VsyncConfig setVsyncConfigSet(const VsyncConfigSet&) EXCLUDES(mMutex);
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// Changes offsets in response to transaction flags or commit.
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[[nodiscard]] VsyncConfigOpt setTransactionSchedule(TransactionSchedule,
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const sp<IBinder>& = {}) EXCLUDES(mMutex);
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[[nodiscard]] VsyncConfigOpt onTransactionCommit();
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// Called when we send a refresh rate change to hardware composer, so that
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// we can move into early offsets.
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[[nodiscard]] VsyncConfigOpt onRefreshRateChangeInitiated();
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// Called when we detect from VSYNC signals that the refresh rate changed.
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// This way we can move out of early offsets if no longer necessary.
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[[nodiscard]] VsyncConfigOpt onRefreshRateChangeCompleted();
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[[nodiscard]] VsyncConfigOpt onDisplayRefresh(bool usedGpuComposition);
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protected:
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// Called from unit tests as well
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void binderDied(const wp<IBinder>&) override EXCLUDES(mMutex);
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private:
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const VsyncConfig& getNextVsyncConfig() const REQUIRES(mMutex);
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[[nodiscard]] VsyncConfig updateVsyncConfig() EXCLUDES(mMutex);
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[[nodiscard]] VsyncConfig updateVsyncConfigLocked() REQUIRES(mMutex);
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mutable std::mutex mMutex;
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VsyncConfigSet mVsyncConfigSet GUARDED_BY(mMutex);
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VsyncConfig mVsyncConfig GUARDED_BY(mMutex){mVsyncConfigSet.late};
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using Schedule = TransactionSchedule;
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std::atomic<Schedule> mTransactionSchedule = Schedule::Late;
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struct WpHash {
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size_t operator()(const wp<IBinder>& p) const {
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return std::hash<IBinder*>()(p.unsafe_get());
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}
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};
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std::unordered_set<wp<IBinder>, WpHash> mEarlyWakeupRequests GUARDED_BY(mMutex);
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std::atomic<bool> mRefreshRateChangePending = false;
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std::atomic<int> mEarlyTransactionFrames = 0;
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std::atomic<int> mEarlyGpuFrames = 0;
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std::atomic<TimePoint> mEarlyTransactionStartTime = TimePoint();
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std::atomic<TimePoint> mLastTransactionCommitTime = TimePoint();
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const Now mNow;
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const bool mTraceDetailedInfo;
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};
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} // namespace android::scheduler
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