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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specic language governing permissions and
* limitations under the License.
*/
#ifndef MEDIA_PROVIDER_JNI_NODE_INL_H_
#define MEDIA_PROVIDER_JNI_NODE_INL_H_
#include <android-base/logging.h>
#include <sys/types.h>
#include <atomic>
#include <cstdint>
#include <limits>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <sstream>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "libfuse_jni/ReaddirHelper.h"
#include "libfuse_jni/RedactionInfo.h"
class NodeTest;
namespace mediaprovider {
namespace fuse {
struct handle {
explicit handle(int fd, const RedactionInfo* ri, bool cached, bool passthrough, uid_t uid,
uid_t transforms_uid)
: fd(fd),
ri(ri),
cached(cached),
passthrough(passthrough),
uid(uid),
transforms_uid(transforms_uid) {
CHECK(ri != nullptr);
}
const int fd;
const std::unique_ptr<const RedactionInfo> ri;
const bool cached;
const bool passthrough;
const uid_t uid;
const uid_t transforms_uid;
~handle() { close(fd); }
};
struct dirhandle {
explicit dirhandle(DIR* dir) : d(dir), next_off(0) { CHECK(dir != nullptr); }
DIR* const d;
off_t next_off;
// Fuse readdir() is called multiple times based on the size of the buffer and
// number of directory entries in the given directory. 'de' holds the list
// of directory entries for the directory handle and this list is available
// across subsequent readdir() calls for the same directory handle.
std::vector<std::shared_ptr<DirectoryEntry>> de;
~dirhandle() { closedir(d); }
};
// Whether inode tracking is enabled or not. When enabled, we maintain a
// separate mapping from inode numbers to "live" nodes so we can detect when
// we receive a request to a node that has been deleted.
static constexpr bool kEnableInodeTracking = true;
class node;
// Tracks the set of active nodes associated with a FUSE instance so that we
// can assert that we only ever return an active node in response to a lookup.
class NodeTracker {
public:
explicit NodeTracker(std::recursive_mutex* lock) : lock_(lock) {}
void CheckTracked(__u64 ino) const {
if (kEnableInodeTracking) {
const node* node = reinterpret_cast<const class node*>(ino);
std::lock_guard<std::recursive_mutex> guard(*lock_);
CHECK(active_nodes_.find(node) != active_nodes_.end());
}
}
void NodeDeleted(const node* node) {
if (kEnableInodeTracking) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
LOG(DEBUG) << "Node: " << reinterpret_cast<uintptr_t>(node) << " deleted.";
CHECK(active_nodes_.find(node) != active_nodes_.end());
active_nodes_.erase(node);
}
}
void NodeCreated(const node* node) {
if (kEnableInodeTracking) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
LOG(DEBUG) << "Node: " << reinterpret_cast<uintptr_t>(node) << " created.";
CHECK(active_nodes_.find(node) == active_nodes_.end());
active_nodes_.insert(node);
}
}
private:
std::recursive_mutex* lock_;
std::unordered_set<const node*> active_nodes_;
};
class node {
public:
// Creates a new node with the specified parent, name and lock.
static node* Create(node* parent, const std::string& name, const std::string& io_path,
bool should_invalidate, bool transforms_complete, const int transforms,
const int transforms_reason, std::recursive_mutex* lock, ino_t ino,
NodeTracker* tracker) {
// Place the entire constructor under a critical section to make sure
// node creation, tracking (if enabled) and the addition to a parent are
// atomic.
std::lock_guard<std::recursive_mutex> guard(*lock);
return new node(parent, name, io_path, should_invalidate, transforms_complete, transforms,
transforms_reason, lock, ino, tracker);
}
// Creates a new root node. Root nodes have no parents by definition
// and their "name" must signify an absolute path.
static node* CreateRoot(const std::string& path, std::recursive_mutex* lock, ino_t ino,
NodeTracker* tracker) {
std::lock_guard<std::recursive_mutex> guard(*lock);
node* root = new node(nullptr, path, path, false /* should_invalidate */,
true /* transforms_complete */, 0 /* transforms */,
0 /* transforms_reason */, lock, ino, tracker);
// The root always has one extra reference to avoid it being
// accidentally collected.
root->Acquire();
return root;
}
// Maps an inode to its associated node.
static inline node* FromInode(__u64 ino, const NodeTracker* tracker) {
tracker->CheckTracked(ino);
return reinterpret_cast<node*>(static_cast<uintptr_t>(ino));
}
// Maps a node to its associated inode.
static __u64 ToInode(node* node) {
return static_cast<__u64>(reinterpret_cast<uintptr_t>(node));
}
// Releases a reference to a node. Returns true iff the refcount dropped to
// zero as a result of this call to Release, meaning that it's no longer
// safe to perform any operations on references to this node.
bool Release(uint32_t count) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (refcount_ >= count) {
refcount_ -= count;
if (refcount_ == 0) {
delete this;
return true;
}
} else {
LOG(ERROR) << "Mismatched reference count: refcount_ = " << this->refcount_
<< " ,count = " << count;
}
return false;
}
// Builds the full path associated with this node, including all path segments
// associated with its descendants.
std::string BuildPath() const;
// Builds the full PII safe path associated with this node, including all path segments
// associated with its descendants.
std::string BuildSafePath() const;
// Looks up a direct descendant of this node by case-insensitive |name|. If |acquire| is true,
// also Acquire the node before returning a reference to it.
// |transforms| is an opaque flag that is used to distinguish multiple nodes sharing the same
// |name| but requiring different IO transformations as determined by the MediaProvider.
node* LookupChildByName(const std::string& name, bool acquire, const int transforms = 0) const {
return ForChild(name, [acquire, transforms](node* child) {
if (child->transforms_ == transforms) {
if (acquire) {
child->Acquire();
}
return true;
}
return false;
});
}
// Marks this node children as deleted. They are still associated with their parent, and
// all open handles etc. to the deleted nodes are preserved until their refcount goes
// to zero.
void SetDeletedForChild(const std::string& name) {
ForChild(name, [](node* child) {
child->SetDeleted();
return false;
});
}
void SetDeleted() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
deleted_ = true;
}
void RenameChild(const std::string& old_name, const std::string& new_name, node* new_parent) {
ForChild(old_name, [=](node* child) {
child->Rename(new_name, new_parent);
return false;
});
}
void Rename(const std::string& name, node* new_parent) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (new_parent != parent_) {
RemoveFromParent();
name_ = name;
AddToParent(new_parent);
return;
}
// Changing name_ will change the expected position of this node in parent's set of
// children. Consider following scenario:
// 1. This node: "b"; parent's set: {"a", "b", "c"}
// 2. Rename("b", "d")
//
// After rename, parent's set should become: {"a", "b", "d"}, but if we simply change the
// name it will be {"a", "d", "b"}, which violates properties of the set.
//
// To make sure that parent's set is always valid, changing name is 3 steps procedure:
// 1. Remove this node from parent's set.
// 2 Change the name.
// 3. Add it back to the set.
// Rename of node without changing its parent. Still need to remove and re-add it to make
// sure lookup index is correct.
if (name_ != name) {
// If this is a root node, simply rename it.
if (parent_ == nullptr) {
name_ = name;
return;
}
auto it = parent_->children_.find(this);
CHECK(it != parent_->children_.end());
parent_->children_.erase(it);
name_ = name;
parent_->children_.insert(this);
}
}
const std::string& GetName() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return name_;
}
const std::string& GetIoPath() const { return io_path_; }
int GetTransforms() const { return transforms_; }
int GetTransformsReason() const { return transforms_reason_; }
bool IsTransformsComplete() const {
return transforms_complete_.load(std::memory_order_acquire);
}
void SetTransformsComplete(bool complete) {
transforms_complete_.store(complete, std::memory_order_release);
}
node* GetParent() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return parent_;
}
inline void AddHandle(handle* h) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
handles_.emplace_back(std::unique_ptr<handle>(h));
}
void DestroyHandle(handle* h) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
auto comp = [h](const std::unique_ptr<handle>& ptr) { return ptr.get() == h; };
auto it = std::find_if(handles_.begin(), handles_.end(), comp);
CHECK(it != handles_.end());
handles_.erase(it);
}
bool HasCachedHandle() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
for (const auto& handle : handles_) {
if (handle->cached) {
return true;
}
}
return false;
}
bool ShouldInvalidate() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return should_invalidate_;
}
void SetShouldInvalidate() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
should_invalidate_ = true;
}
bool HasRedactedCache() const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
return has_redacted_cache_;
}
void SetRedactedCache(bool state) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
has_redacted_cache_ = state;
}
inline void AddDirHandle(dirhandle* d) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
dirhandles_.emplace_back(std::unique_ptr<dirhandle>(d));
}
void DestroyDirHandle(dirhandle* d) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
auto comp = [d](const std::unique_ptr<dirhandle>& ptr) { return ptr.get() == d; };
auto it = std::find_if(dirhandles_.begin(), dirhandles_.end(), comp);
CHECK(it != dirhandles_.end());
dirhandles_.erase(it);
}
// Deletes the tree of nodes rooted at |tree|.
static void DeleteTree(node* tree);
// Looks up an absolute path rooted at |root|, or nullptr if no such path
// through the hierarchy exists.
static const node* LookupAbsolutePath(const node* root, const std::string& absolute_path);
// Looks up for the node with the given ino rooted at |root|, or nullptr if no such node exists.
static const node* LookupInode(const node* root, ino_t ino);
private:
node(node* parent, const std::string& name, const std::string& io_path,
const bool should_invalidate, const bool transforms_complete, const int transforms,
const int transforms_reason, std::recursive_mutex* lock, ino_t ino, NodeTracker* tracker)
: name_(name),
io_path_(io_path),
transforms_complete_(transforms_complete),
transforms_(transforms),
transforms_reason_(transforms_reason),
refcount_(0),
parent_(nullptr),
has_redacted_cache_(false),
should_invalidate_(should_invalidate),
deleted_(false),
lock_(lock),
ino_(ino),
tracker_(tracker) {
tracker_->NodeCreated(this);
Acquire();
// This is a special case for the root node. All other nodes will have a
// non-null parent.
if (parent != nullptr) {
AddToParent(parent);
}
// If the node requires transforms, we MUST never cache it in the VFS
if (transforms) {
CHECK(should_invalidate_);
}
}
// Acquires a reference to a node. This maps to the "lookup count" specified
// by the FUSE documentation and must only happen under the circumstances
// documented in libfuse/include/fuse_lowlevel.h.
inline void Acquire() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
refcount_++;
}
// Adds this node to a specified parent.
void AddToParent(node* parent) {
std::lock_guard<std::recursive_mutex> guard(*lock_);
// This method assumes this node is currently unparented.
CHECK(parent_ == nullptr);
// Check that the new parent isn't nullptr either.
CHECK(parent != nullptr);
parent_ = parent;
parent_->children_.insert(this);
// TODO(narayan, zezeozue): It's unclear why we need to call Acquire on the
// parent node when we're adding a child to it.
parent_->Acquire();
}
// Removes this node from its current parent, and set its parent to nullptr.
void RemoveFromParent() {
std::lock_guard<std::recursive_mutex> guard(*lock_);
if (parent_ != nullptr) {
auto it = parent_->children_.find(this);
CHECK(it != parent_->children_.end());
parent_->children_.erase(it);
parent_->Release(1);
parent_ = nullptr;
}
}
// Finds *all* non-deleted nodes matching |name| and runs the function |callback| on each
// node until |callback| returns true.
// When |callback| returns true, the matched node is returned
node* ForChild(const std::string& name, const std::function<bool(node*)>& callback) const {
std::lock_guard<std::recursive_mutex> guard(*lock_);
// lower_bound will give us the first child with strcasecmp(child->name, name) >=0.
// For more context see comment on the NodeCompare struct.
auto start = children_.lower_bound(std::make_pair(name, 0));
// upper_bound will give us the first child with strcasecmp(child->name, name) > 0
auto end =
children_.upper_bound(std::make_pair(name, std::numeric_limits<uintptr_t>::max()));
// Make a copy of the matches because calling callback might modify the list which will
// cause issues while iterating over them.
std::vector<node*> children(start, end);
for (node* child : children) {
if (!child->deleted_ && callback(child)) {
return child;
}
}
return nullptr;
}
// A custom heterogeneous comparator used for set of this node's children_ to speed up child
// node by name lookups.
//
// This comparator treats node* as pair (node->name_, node): two nodes* are first
// compared by their name using case-insenstive comparison function. If their names are equal,
// then pointers are compared as integers.
//
// See LookupChildByName function to see how this comparator is used.
//
// Note that it's important to first compare by name_, since it will make all nodes with same
// name (compared using strcasecmp) together, which allows LookupChildByName function to find
// range of the candidate nodes by issuing two binary searches.
struct NodeCompare {
using is_transparent = void;
bool operator()(const node* lhs, const node* rhs) const {
int cmp = strcasecmp(lhs->name_.c_str(), rhs->name_.c_str());
if (cmp != 0) {
return cmp < 0;
}
return reinterpret_cast<uintptr_t>(lhs) < reinterpret_cast<uintptr_t>(rhs);
}
bool operator()(const node* lhs, const std::pair<std::string, uintptr_t>& rhs) const {
int cmp = strcasecmp(lhs->name_.c_str(), rhs.first.c_str());
if (cmp != 0) {
return cmp < 0;
}
return reinterpret_cast<uintptr_t>(lhs) < rhs.second;
}
bool operator()(const std::pair<std::string, uintptr_t>& lhs, const node* rhs) const {
int cmp = strcasecmp(lhs.first.c_str(), rhs->name_.c_str());
if (cmp != 0) {
return cmp < 0;
}
return lhs.second < reinterpret_cast<uintptr_t>(rhs);
}
};
// A helper function to recursively construct the absolute path of a given node.
// If |safe| is true, builds a PII safe path instead
void BuildPathForNodeRecursive(bool safe, const node* node, std::stringstream* path) const;
// The name of this node. Non-const because it can change during renames.
std::string name_;
// Filesystem path that will be used for IO (if it is non-empty) instead of node->BuildPath
const std::string io_path_;
// Whether any transforms required on |io_path_| are complete.
// If false, might need to call a node transform function with |transforms| below
std::atomic_bool transforms_complete_;
// Opaque flags that determines the 'required' transforms to perform on node
// before IO. These flags should not be interpreted in native but should be passed to the
// MediaProvider as part of a transform function and if successful, |transforms_complete_|
// should be set to true
const int transforms_;
// Opaque value indicating the reason why transforms are required.
// This value should not be interpreted in native but should be passed to the MediaProvider
// as part of a transform function
const int transforms_reason_;
// The reference count for this node. Guarded by |lock_|.
uint32_t refcount_;
// Set of children of this node. All of them contain a back reference
// to their parent. Guarded by |lock_|.
std::set<node*, NodeCompare> children_;
// Containing directory for this node. Guarded by |lock_|.
node* parent_;
// List of file handles associated with this node. Guarded by |lock_|.
std::vector<std::unique_ptr<handle>> handles_;
// List of directory handles associated with this node. Guarded by |lock_|.
std::vector<std::unique_ptr<dirhandle>> dirhandles_;
bool has_redacted_cache_;
bool should_invalidate_;
bool deleted_;
std::recursive_mutex* lock_;
// Inode number of the file represented by this node.
const ino_t ino_;
NodeTracker* const tracker_;
~node() {
RemoveFromParent();
handles_.clear();
dirhandles_.clear();
tracker_->NodeDeleted(this);
}
friend class ::NodeTest;
};
} // namespace fuse
} // namespace mediaprovider
#endif // MEDIA_PROVIDER_JNI_MODE_INL_H_