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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <math.h>
#include "WaveTableSource.h"
/**
* Constructor. Sets up to play samples from the provided wave table.
* @param waveTbl Contains the samples defining a single cycle of the desired waveform.
*/
WaveTableSource::WaveTableSource() {
reset();
}
/**
* Calculates the "Nominal" frequency of the wave table.
*/
void WaveTableSource::calcFN() {
mFN = mSampleRate / (float)mNumWaveTableSamples;
mFNInverse = 1.0f / mFN;
}
int WaveTableSource::getNumChannels() {
return NUMCHANNELS_UNSPECIFIED;
}
int WaveTableSource::getEncoding() {
return ENCODING_FLOAT;
}
/**
* Fills the specified buffer with values generated from the wave table which will playback
* at the specified frequency.
*
* @param buffer The buffer to be filled.
* @param numFrames The number of frames of audio to provide.
* @param numChans The number of channels (in the buffer) required by the player.
* @return The number of samples generated. Since we are generating a continuous periodic
* signal, this will always be <code>numFrames</code>.
*/
int WaveTableSource::pull(float* buffer, int numFrames, int numChans) {
float phaseIncr = mFreq * mFNInverse;
int outIndex = 0;
for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) {
// 'mod' back into the waveTable
while (mSrcPhase >= (float)mNumWaveTableSamples) {
mSrcPhase -= (float)mNumWaveTableSamples;
}
// linear-interpolate
int srcIndex = (int)mSrcPhase;
float delta = mSrcPhase - (float)srcIndex;
float s0 = mWaveTable[srcIndex];
float s1 = mWaveTable[srcIndex + 1];
float value = s0 + ((s1 - s0) * delta);
// Put the same value in all channels.
for (int chanIndex = 0; chanIndex < numChans; chanIndex++) {
buffer[outIndex++] = value;
}
mSrcPhase += phaseIncr;
}
return numFrames;
}
/*
* Standard wavetable generators
*/
void WaveTableSource::genSinWave(float* buffer, int length) {
float incr = ((float)M_PI * 2.0f) / (float)(length - 1);
for(int index = 0; index < length; index++) {
buffer[index] = sinf(index * incr);
}
}
void WaveTableSource::genTriangleWave(float* buffer, int size,
float maxValue, float minValue, float dutyCycle) {
float range = maxValue - minValue;
// Make a triangle that goes 0 -> max -> min -> 0.
int index = 0;
int phase0Size = (int) (size / 2 * dutyCycle);
int breakIndex = phase0Size;
float val = 0;
// Phase 0 (0 -> max)
if (phase0Size != 0) {
float phase0Incr = maxValue / (float) phase0Size;
for (; index < breakIndex; ++index) {
buffer[index] = val;
val += phase0Incr;
}
} else {
val = maxValue;
}
// Phase 1 & 2 (max -> min)
breakIndex = size - phase0Size;
float incr = -range / ((float) size * (1.0f - dutyCycle));
for (; index < breakIndex; ++index) {
buffer[index] = val;
val += incr;
}
// Phase 3 (min -> 0)
if (phase0Size != 0) {
float phase0Incr = maxValue / (float) phase0Size;
for (; index < size; ++index) {
buffer[index] = val;
val += phase0Incr;
}
}
}
void WaveTableSource::genPulseWave(float* buffer, int size,
float maxValue, float minValue, float dutyCycle) {
int index = 0;
int breakIndex = (int) (size * dutyCycle);
for (; index < breakIndex; ++index) {
buffer[index] = maxValue;
}
for (; index < size; ++index) {
buffer[index] = minValue;
}
}