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142 lines
4.2 KiB
142 lines
4.2 KiB
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <math.h>
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#include "WaveTableSource.h"
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/**
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* Constructor. Sets up to play samples from the provided wave table.
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* @param waveTbl Contains the samples defining a single cycle of the desired waveform.
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*/
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WaveTableSource::WaveTableSource() {
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reset();
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}
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/**
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* Calculates the "Nominal" frequency of the wave table.
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*/
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void WaveTableSource::calcFN() {
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mFN = mSampleRate / (float)mNumWaveTableSamples;
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mFNInverse = 1.0f / mFN;
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}
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int WaveTableSource::getNumChannels() {
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return NUMCHANNELS_UNSPECIFIED;
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}
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int WaveTableSource::getEncoding() {
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return ENCODING_FLOAT;
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}
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/**
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* Fills the specified buffer with values generated from the wave table which will playback
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* at the specified frequency.
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*
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* @param buffer The buffer to be filled.
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* @param numFrames The number of frames of audio to provide.
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* @param numChans The number of channels (in the buffer) required by the player.
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* @return The number of samples generated. Since we are generating a continuous periodic
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* signal, this will always be <code>numFrames</code>.
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*/
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int WaveTableSource::pull(float* buffer, int numFrames, int numChans) {
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float phaseIncr = mFreq * mFNInverse;
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int outIndex = 0;
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for (int frameIndex = 0; frameIndex < numFrames; frameIndex++) {
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// 'mod' back into the waveTable
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while (mSrcPhase >= (float)mNumWaveTableSamples) {
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mSrcPhase -= (float)mNumWaveTableSamples;
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}
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// linear-interpolate
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int srcIndex = (int)mSrcPhase;
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float delta = mSrcPhase - (float)srcIndex;
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float s0 = mWaveTable[srcIndex];
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float s1 = mWaveTable[srcIndex + 1];
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float value = s0 + ((s1 - s0) * delta);
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// Put the same value in all channels.
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for (int chanIndex = 0; chanIndex < numChans; chanIndex++) {
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buffer[outIndex++] = value;
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}
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mSrcPhase += phaseIncr;
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}
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return numFrames;
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}
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/*
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* Standard wavetable generators
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*/
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void WaveTableSource::genSinWave(float* buffer, int length) {
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float incr = ((float)M_PI * 2.0f) / (float)(length - 1);
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for(int index = 0; index < length; index++) {
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buffer[index] = sinf(index * incr);
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}
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}
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void WaveTableSource::genTriangleWave(float* buffer, int size,
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float maxValue, float minValue, float dutyCycle) {
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float range = maxValue - minValue;
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// Make a triangle that goes 0 -> max -> min -> 0.
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int index = 0;
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int phase0Size = (int) (size / 2 * dutyCycle);
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int breakIndex = phase0Size;
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float val = 0;
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// Phase 0 (0 -> max)
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if (phase0Size != 0) {
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float phase0Incr = maxValue / (float) phase0Size;
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for (; index < breakIndex; ++index) {
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buffer[index] = val;
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val += phase0Incr;
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}
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} else {
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val = maxValue;
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}
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// Phase 1 & 2 (max -> min)
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breakIndex = size - phase0Size;
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float incr = -range / ((float) size * (1.0f - dutyCycle));
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for (; index < breakIndex; ++index) {
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buffer[index] = val;
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val += incr;
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}
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// Phase 3 (min -> 0)
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if (phase0Size != 0) {
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float phase0Incr = maxValue / (float) phase0Size;
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for (; index < size; ++index) {
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buffer[index] = val;
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val += phase0Incr;
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}
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}
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}
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void WaveTableSource::genPulseWave(float* buffer, int size,
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float maxValue, float minValue, float dutyCycle) {
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int index = 0;
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int breakIndex = (int) (size * dutyCycle);
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for (; index < breakIndex; ++index) {
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buffer[index] = maxValue;
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}
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for (; index < size; ++index) {
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buffer[index] = minValue;
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}
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}
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