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32 lines
1.2 KiB
32 lines
1.2 KiB
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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precision mediump float;
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uniform mat4 u_MVPMatrix;
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uniform mat4 u_MVMatrix;
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attribute vec4 a_Position;
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attribute vec3 a_Normal;
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attribute vec2 a_TexCoordinate;
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varying vec3 v_Position;
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varying vec3 v_Normal;
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varying vec2 v_TexCoordinate;
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void main() {
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// Transform the vertex into eye space.
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v_Position = vec3(u_MVMatrix * a_Position);
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// Pass through the texture coordinate.
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v_TexCoordinate = a_TexCoordinate;
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// Transform the normal\'s orientation into eye space.
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v_Normal = vec3(u_MVMatrix * vec4(a_Normal, 0.0));
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// Multiply to get the final point in normalized screen coordinates.
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gl_Position = u_MVPMatrix * a_Position;
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} |