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161 lines
5.2 KiB
161 lines
5.2 KiB
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GFX_GEOMETRY_BOX_F_H_
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#define UI_GFX_GEOMETRY_BOX_F_H_
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#include <iosfwd>
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#include <string>
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#include "ui/gfx/geometry/point3_f.h"
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#include "ui/gfx/geometry/vector3d_f.h"
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namespace gfx {
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// A 3d version of gfx::RectF, with the positive z-axis pointed towards
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// the camera.
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class GFX_EXPORT BoxF {
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public:
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constexpr BoxF() : BoxF(0, 0, 0) {}
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constexpr BoxF(float width, float height, float depth)
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: BoxF(0, 0, 0, width, height, depth) {}
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constexpr BoxF(float x,
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float y,
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float z,
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float width,
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float height,
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float depth)
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: BoxF(Point3F(x, y, z), width, height, depth) {}
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constexpr BoxF(const Point3F& origin, float width, float height, float depth)
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: origin_(origin),
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width_(width >= 0 ? width : 0),
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height_(height >= 0 ? height : 0),
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depth_(depth >= 0 ? depth : 0) {}
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// Scales all three axes by the given scale.
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void Scale(float scale) {
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Scale(scale, scale, scale);
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}
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// Scales each axis by the corresponding given scale.
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void Scale(float x_scale, float y_scale, float z_scale) {
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origin_.Scale(x_scale, y_scale, z_scale);
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set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale);
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}
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// Moves the box by the specified distance in each dimension.
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void operator+=(const Vector3dF& offset) {
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origin_ += offset;
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}
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// Returns true if the box has no interior points.
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bool IsEmpty() const;
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// Computes the union of this box with the given box. The union is the
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// smallest box that contains both boxes.
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void Union(const BoxF& box);
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std::string ToString() const;
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constexpr float x() const { return origin_.x(); }
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void set_x(float x) { origin_.set_x(x); }
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constexpr float y() const { return origin_.y(); }
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void set_y(float y) { origin_.set_y(y); }
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constexpr float z() const { return origin_.z(); }
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void set_z(float z) { origin_.set_z(z); }
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constexpr float width() const { return width_; }
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void set_width(float width) { width_ = width < 0 ? 0 : width; }
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constexpr float height() const { return height_; }
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void set_height(float height) { height_ = height < 0 ? 0 : height; }
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constexpr float depth() const { return depth_; }
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void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; }
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constexpr float right() const { return x() + width(); }
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constexpr float bottom() const { return y() + height(); }
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constexpr float front() const { return z() + depth(); }
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void set_size(float width, float height, float depth) {
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width_ = width < 0 ? 0 : width;
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height_ = height < 0 ? 0 : height;
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depth_ = depth < 0 ? 0 : depth;
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}
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constexpr const Point3F& origin() const { return origin_; }
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void set_origin(const Point3F& origin) { origin_ = origin; }
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// Expands |this| to contain the given point, if necessary. Please note, even
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// if |this| is empty, after the function |this| will continue to contain its
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// |origin_|.
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void ExpandTo(const Point3F& point);
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// Expands |this| to contain the given box, if necessary. Please note, even
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// if |this| is empty, after the function |this| will continue to contain its
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// |origin_|.
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void ExpandTo(const BoxF& box);
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private:
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// Expands the box to contain the two given points. It is required that each
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// component of |min| is less than or equal to the corresponding component in
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// |max|. Precisely, what this function does is ensure that after the function
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// completes, |this| contains origin_, min, max, and origin_ + (width_,
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// height_, depth_), even if the box is empty. Emptiness checks are handled in
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// the public function Union.
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void ExpandTo(const Point3F& min, const Point3F& max);
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Point3F origin_;
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float width_;
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float height_;
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float depth_;
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};
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GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b);
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inline BoxF ScaleBox(const BoxF& b,
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float x_scale,
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float y_scale,
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float z_scale) {
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return BoxF(b.x() * x_scale,
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b.y() * y_scale,
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b.z() * z_scale,
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b.width() * x_scale,
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b.height() * y_scale,
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b.depth() * z_scale);
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}
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inline BoxF ScaleBox(const BoxF& b, float scale) {
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return ScaleBox(b, scale, scale, scale);
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}
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inline bool operator==(const BoxF& a, const BoxF& b) {
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return a.origin() == b.origin() && a.width() == b.width() &&
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a.height() == b.height() && a.depth() == b.depth();
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}
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inline bool operator!=(const BoxF& a, const BoxF& b) {
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return !(a == b);
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}
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inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
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return BoxF(b.x() + v.x(),
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b.y() + v.y(),
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b.z() + v.z(),
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b.width(),
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b.height(),
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b.depth());
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}
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// This is declared here for use in gtest-based unit tests but is defined in
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// the //ui/gfx:test_support target. Depend on that to use this in your unit
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// test. This should not be used in production code - call ToString() instead.
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void PrintTo(const BoxF& box, ::std::ostream* os);
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} // namespace gfx
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#endif // UI_GFX_GEOMETRY_BOX_F_H_
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