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155 lines
5.6 KiB
155 lines
5.6 KiB
// Copyright 2019 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef CAST_STREAMING_ENVIRONMENT_H_
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#define CAST_STREAMING_ENVIRONMENT_H_
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#include <stdint.h>
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#include <functional>
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#include <memory>
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#include <vector>
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#include "absl/types/span.h"
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#include "platform/api/time.h"
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#include "platform/api/udp_socket.h"
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#include "platform/base/ip_address.h"
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namespace openscreen {
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namespace cast {
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// Provides the common environment for operating system resources shared by
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// multiple components.
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class Environment : public UdpSocket::Client {
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public:
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class PacketConsumer {
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public:
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virtual void OnReceivedPacket(const IPEndpoint& source,
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Clock::time_point arrival_time,
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std::vector<uint8_t> packet) = 0;
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protected:
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virtual ~PacketConsumer();
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};
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// Consumers of the environment's UDP socket should be careful to check the
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// socket's state before accessing its methods, especially
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// GetBoundLocalEndpoint(). If the environment is |kStarting|, the
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// local endpoint may not be set yet and will be zero initialized.
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enum class SocketState {
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// Socket is still initializing. Usually the UDP socket bind is
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// the last piece.
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kStarting,
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// The socket is ready for use and has been bound.
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kReady,
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// The socket is either closed (normally or due to an error) or in an
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// invalid state. Currently the environment does not create a new socket
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// in this case, so to be used again the environment itself needs to be
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// recreated.
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kInvalid
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};
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// Classes concerned with the Environment's UDP socket state may inherit from
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// |Subscriber| and then |Subscribe|.
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class SocketSubscriber {
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public:
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// Event that occurs when the environment is ready for use.
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virtual void OnSocketReady() = 0;
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// Event that occurs when the environment has experienced a fatal error.
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virtual void OnSocketInvalid(Error error) = 0;
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};
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// Construct with the given clock source and TaskRunner. Creates and
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// internally-owns a UdpSocket, and immediately binds it to the given
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// |local_endpoint|. If embedders do not care what interface/address the UDP
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// socket is bound on, they may omit that argument.
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Environment(ClockNowFunctionPtr now_function,
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TaskRunner* task_runner,
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const IPEndpoint& local_endpoint = IPEndpoint::kAnyV6());
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~Environment() override;
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ClockNowFunctionPtr now_function() const { return now_function_; }
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Clock::time_point now() const { return now_function_(); }
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TaskRunner* task_runner() const { return task_runner_; }
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// Returns the local endpoint the socket is bound to, or the zero IPEndpoint
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// if socket creation/binding failed.
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//
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// Note: This method is virtual to allow unit tests to fake that there really
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// is a bound socket.
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virtual IPEndpoint GetBoundLocalEndpoint() const;
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// Get/Set the remote endpoint. This is separate from the constructor because
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// the remote endpoint is, in some cases, discovered only after receiving a
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// packet.
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const IPEndpoint& remote_endpoint() const { return remote_endpoint_; }
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void set_remote_endpoint(const IPEndpoint& endpoint) {
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remote_endpoint_ = endpoint;
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}
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// Returns the current state of the UDP socket. This method is virtual
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// to allow tests to simulate socket state.
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SocketState socket_state() const { return state_; }
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void set_socket_state_for_testing(SocketState state) { state_ = state; }
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// Subscribe to socket changes. Callers can unsubscribe by passing
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// nullptr.
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void SetSocketSubscriber(SocketSubscriber* subscriber);
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// Start/Resume delivery of incoming packets to the given |packet_consumer|.
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// Delivery will continue until DropIncomingPackets() is called.
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void ConsumeIncomingPackets(PacketConsumer* packet_consumer);
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// Stop delivery of incoming packets, dropping any that do come in. All
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// internal references to the PacketConsumer that was provided in the last
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// call to ConsumeIncomingPackets() are cleared.
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void DropIncomingPackets();
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// Returns the maximum packet size for the network. This will always return a
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// value of at least kRequiredNetworkPacketSize.
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int GetMaxPacketSize() const;
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// Sends the given |packet| to the remote endpoint, best-effort.
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// set_remote_endpoint() must be called beforehand with a valid IPEndpoint.
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//
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// Note: This method is virtual to allow unit tests to intercept packets
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// before they actually head-out through the socket.
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virtual void SendPacket(absl::Span<const uint8_t> packet);
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protected:
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Environment() : now_function_(nullptr), task_runner_(nullptr) {}
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// Protected so that they can be set by the MockEnvironment for testing.
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ClockNowFunctionPtr now_function_;
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TaskRunner* task_runner_;
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private:
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// UdpSocket::Client implementation.
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void OnBound(UdpSocket* socket) final;
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void OnError(UdpSocket* socket, Error error) final;
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void OnSendError(UdpSocket* socket, Error error) final;
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void OnRead(UdpSocket* socket, ErrorOr<UdpPacket> packet_or_error) final;
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// The UDP socket bound to the local endpoint that was passed into the
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// constructor, or null if socket creation failed.
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const std::unique_ptr<UdpSocket> socket_;
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// These are externally set/cleared. Behaviors are described in getter/setter
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// method comments above.
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IPEndpoint local_endpoint_{};
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IPEndpoint remote_endpoint_{};
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PacketConsumer* packet_consumer_ = nullptr;
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SocketState state_ = SocketState::kStarting;
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SocketSubscriber* socket_subscriber_ = nullptr;
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};
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} // namespace cast
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} // namespace openscreen
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#endif // CAST_STREAMING_ENVIRONMENT_H_
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