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# Open Screen Library Style Guide
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The Open Screen Library follows the [Chromium C++ coding style](https://chromium.googlesource.com/chromium/src/+/master/styleguide/c++/c++.md)
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which, in turn, defers to the [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
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We also follow the [Chromium C++ Do's and Don'ts](https://sites.google.com/a/chromium.org/dev/developers/coding-style/cpp-dos-and-donts).
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C++14 language and library features are allowed in the Open Screen Library
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according to the [C++14 use in Chromium](https://chromium-cpp.appspot.com)
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guidelines.
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In general Open Screen follows [You Aren't Gonna Need
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It](https://martinfowler.com/bliki/Yagni.html) principles.
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## Disallowed Styles and Features
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Blink style is *not allowed* anywhere in the Open Screen Library.
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C++17-only features are currently *not allowed* in the Open Screen Library.
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GCC does not support designated initializers for non-trivial types. This means
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that the `.member = value` struct initialization syntax is not supported unless
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all struct members are primitive types or structs of primitive types (i.e. no
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unions, complex constructors, etc.).
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## Modifications to the Chromium C++ Guidelines
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- `<functional>` and `std::function` objects are allowed.
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- `<chrono>` is allowed and encouraged for representation of time.
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- Abseil types are allowed based on the allowed list in [DEPS](
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https://chromium.googlesource.com/openscreen/+/refs/heads/master/DEPS).
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- However, Abseil types **must not be used in public APIs**.
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- `<thread>` and `<mutex>` are allowed, but discouraged from general use as the
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library only needs to handle threading in very specific places;
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see [threading.md](threading.md).
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- Following YAGNI principles, only implement comparison operator overloads as
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needed; for example, implementing operator< for use in an STL container does
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not require implementing all comparison operators.
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## Code Syntax
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- Braces are optional for single-line if statements; follow the style of
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surrounding code.
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- Using-declarations are banned from headers. Type aliases should not be
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included in headers, except at class scope when they form part of the class
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definition.
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- Exception: Using-declarations for convenience may be put into a shared
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header for internal library use. These may only be included in
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.cc files.
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- Exception: if a class has an associated POD identifier (int/string), then
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declare a type alias at namespace scope for that identifier instead of using
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the POD type. For example, if a class Foo has a string identifier, declare
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`using FooId = std::string` in foo.h.
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## Copy and Move Operators
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Use the following guidelines when deciding on copy and move semantics for
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objects:
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- Objects with data members greater than 32 bytes should be move-able.
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- Known large objects (I/O buffers, etc.) should be be move-only.
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- Variable length objects should be move-able
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(since they may be arbitrarily large in size) and, if possible, move-only.
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- Inherently non-copyable objects (like sockets) should be move-only.
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### Default Copy and Move Operators
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We [prefer the use of `default` and `delete`](https://sites.google.com/a/chromium.org/dev/developers/coding-style/cpp-dos-and-donts#TOC-Prefer-to-use-default)
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to declare the copy and move semantics of objects. See
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[Stroustrup's C++ FAQ](http://www.stroustrup.com/C++11FAQ.html#default)
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for details on how to do that.
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Classes should prefer [member
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initialization](https://en.cppreference.com/w/cpp/language/data_members#Member_initialization)
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for POD members (as opposed to value initialization in the constructor). Every POD
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member must be initialized by every constructor, of course, to prevent
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(https://en.cppreference.com/w/cpp/language/default_initialization)[default
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initialization] from setting them to indeterminate values.
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### User Defined Copy and Move Operators
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Classes should follow the [rule of three/five/zero](https://en.cppreference.com/w/cpp/language/rule_of_three).
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This means that if they implement a destructor or any of the copy or move
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operators, then all five (destructor, copy & move constructors, copy & move
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assignment operators) should be defined or marked as `delete`d as appropriate.
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Finally, polymorphic base classes with virtual destructors should `default` all
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constructors, destructors, and assignment operators.
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Note that operator definitions belong in the source (`.cc`) file, including
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`default`, with the exception of `delete`, because it is not a definition,
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rather a declaration that there is no definition, and thus belongs in the header
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(`.h`) file.
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## Passing Objects by Value or Reference
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In most cases, pass by value is preferred as it is simpler and more flexible.
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If the object being passed is move-only, then no extra copies will be made. If
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it is not, be aware this may result in unintended copies.
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To guarantee that ownership is transferred, pass by rvalue reference for objects
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with move operators. Often this means adding an overload that takes a const
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reference as well.
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Pass ownership via `std::unique_ptr<>` for non-movable objects.
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Ref: [Google Style Guide on Rvalue References](https://google.github.io/styleguide/cppguide.html#Rvalue_references)
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## Noexcept
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We prefer to use `noexcept` on move constructors. Although exceptions are not
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allowed, this declaration [enables STL optimizations](https://en.cppreference.com/w/cpp/language/noexcept_spec).
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TODO(https://issuetracker.google.com/issues/160731444): Enforce this
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Additionally, GCC requires that any type using a defaulted `noexcept` move
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constructor/operator= has a `noexcept` copy or move constructor/operator= for
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all of its members.
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## Template Programming
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Template programming should be not be used to write generic algorithms or
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classes when there is no application of the code to more than one type. When
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similar code applies to multiple types, use templates sparingly and on a
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case-by-case basis.
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## Unit testing
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Follow Google’s testing best practices for C++. Design classes in such a way
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that testing the public API is sufficient. Strive to follow this guidance,
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trading off with the amount of public API surfaces needed and long-term
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maintainability.
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Ref: [Test Behavior, Not Implementation](https://testing.googleblog.com/2013/08/testing-on-toilet-test-behavior-not.html)
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## Open Screen Library Features
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- For public API functions that return values or errors, please return
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[`ErrorOr<T>`](https://chromium.googlesource.com/openscreen/+/master/platform/base/error.h).
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- In the implementation of public APIs invoked by the embedder, use
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`OSP_DCHECK(TaskRunner::IsRunningOnTaskRunner())` to catch thread safety
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problems early.
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### Helpers for `std::chrono`
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One of the trickier parts of the Open Screen Library is using time and clock
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functionality provided by [`platform/api/time.h`](https://chromium.googlesource.com/openscreen/+/refs/heads/master/platform/api/time.h).
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- When working extensively with `std::chrono` types in implementation code,
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[`util/chrono_helpers.h`](https://chromium.googlesource.com/openscreen/+/refs/heads/master/util/chrono_helpers.h)
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can be included for access to type aliases for
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common `std::chrono` types, so they can just be referred to as `hours`,
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`milliseconds`, etc. This header also includes helpful conversion functions,
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such as `to_milliseconds` instead of
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`std::chrono::duration_cast<std::chrono::milliseconds>`.
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`util/chrono_helpers.h` can only be used in library-internal code, and
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this is enforced by DEPS.
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- `Clock::duration` is defined currently as `std::chrono::microseconds`, and
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thus is generally not suitable as a time type (developers generally think in
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milliseconds). Prefer casting from explicit time types using
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`Clock::to_duration`, e.g. `Clock::to_duration(seconds(2))`
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instead of using `Clock::duration` types directly.
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### OSP_CHECK and OSP_DCHECK
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These are provided in [`platform/api/logging.h`](https://chromium.googlesource.com/openscreen/+/refs/heads/master/platform/api/logging.h)
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and act as run-time assertions (i.e., they
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test an expression, and crash the program if it evaluates as false). They are
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not only useful in determining correctness, but also serve as inline
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documentation of the assumptions being made in the code. They should be used in
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cases where they would fail only due to current or future coding errors.
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These should *not* be used to sanitize non-const data, or data otherwise derived
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from external inputs. Instead, one should code proper error-checking and
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handling for such things.
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OSP_CHECKs are "turned on" for all build types. However, OSP_DCHECKs are only
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"turned on" in Debug builds, or in any build where the `dcheck_always_on=true`
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GN argument is being used. In fact, at any time during development (including
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Release builds), it is highly recommended to use `dcheck_always_on=true` to
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catch bugs.
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When OSP_DCHECKs are "turned off" they effectively become code comments: All
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supported compilers will not generate any code, and they will automatically
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strip-out unused functions and constants referenced in OSP_DCHECK expressions
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(unless they are "extern" to the local module); and so there is absolutely no
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run-time/space overhead when the program runs. For this reason, a developer need
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not explicitly sprinkle "#if OSP_DCHECK_IS_ON()" guards all around any
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functions, variables, etc. that will be unused in "DCHECK off" builds.
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Use OSP_DCHECK and OSP_CHECK in accordance with the
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[Chromium guidance for DCHECK/CHECK](https://chromium.googlesource.com/chromium/src/+/master/styleguide/c++/c++.md#check_dcheck_and-notreached).
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