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436 lines
16 KiB
436 lines
16 KiB
/*
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* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/audio_device/android/opensles_player.h"
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#include <android/log.h>
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#include <memory>
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#include "api/array_view.h"
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#include "modules/audio_device/android/audio_common.h"
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#include "modules/audio_device/android/audio_manager.h"
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#include "modules/audio_device/fine_audio_buffer.h"
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#include "rtc_base/arraysize.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/format_macros.h"
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#include "rtc_base/platform_thread.h"
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#include "rtc_base/time_utils.h"
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#define TAG "OpenSLESPlayer"
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#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, TAG, __VA_ARGS__)
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#define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__)
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#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
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#define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, TAG, __VA_ARGS__)
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#define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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#define RETURN_ON_ERROR(op, ...) \
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do { \
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SLresult err = (op); \
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if (err != SL_RESULT_SUCCESS) { \
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ALOGE("%s failed: %s", #op, GetSLErrorString(err)); \
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return __VA_ARGS__; \
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} \
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} while (0)
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namespace webrtc {
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OpenSLESPlayer::OpenSLESPlayer(AudioManager* audio_manager)
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: audio_manager_(audio_manager),
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audio_parameters_(audio_manager->GetPlayoutAudioParameters()),
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audio_device_buffer_(nullptr),
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initialized_(false),
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playing_(false),
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buffer_index_(0),
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engine_(nullptr),
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player_(nullptr),
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simple_buffer_queue_(nullptr),
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volume_(nullptr),
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last_play_time_(0) {
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ALOGD("ctor[tid=%d]", rtc::CurrentThreadId());
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// Use native audio output parameters provided by the audio manager and
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// define the PCM format structure.
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pcm_format_ = CreatePCMConfiguration(audio_parameters_.channels(),
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audio_parameters_.sample_rate(),
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audio_parameters_.bits_per_sample());
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// Detach from this thread since we want to use the checker to verify calls
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// from the internal audio thread.
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thread_checker_opensles_.Detach();
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}
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OpenSLESPlayer::~OpenSLESPlayer() {
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ALOGD("dtor[tid=%d]", rtc::CurrentThreadId());
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RTC_DCHECK(thread_checker_.IsCurrent());
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Terminate();
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DestroyAudioPlayer();
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DestroyMix();
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engine_ = nullptr;
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RTC_DCHECK(!engine_);
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RTC_DCHECK(!output_mix_.Get());
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RTC_DCHECK(!player_);
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RTC_DCHECK(!simple_buffer_queue_);
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RTC_DCHECK(!volume_);
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}
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int OpenSLESPlayer::Init() {
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ALOGD("Init[tid=%d]", rtc::CurrentThreadId());
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RTC_DCHECK(thread_checker_.IsCurrent());
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if (audio_parameters_.channels() == 2) {
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ALOGW("Stereo mode is enabled");
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}
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return 0;
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}
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int OpenSLESPlayer::Terminate() {
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ALOGD("Terminate[tid=%d]", rtc::CurrentThreadId());
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RTC_DCHECK(thread_checker_.IsCurrent());
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StopPlayout();
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return 0;
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}
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int OpenSLESPlayer::InitPlayout() {
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ALOGD("InitPlayout[tid=%d]", rtc::CurrentThreadId());
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RTC_DCHECK(thread_checker_.IsCurrent());
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RTC_DCHECK(!initialized_);
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RTC_DCHECK(!playing_);
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if (!ObtainEngineInterface()) {
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ALOGE("Failed to obtain SL Engine interface");
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return -1;
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}
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CreateMix();
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initialized_ = true;
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buffer_index_ = 0;
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return 0;
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}
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int OpenSLESPlayer::StartPlayout() {
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ALOGD("StartPlayout[tid=%d]", rtc::CurrentThreadId());
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RTC_DCHECK(thread_checker_.IsCurrent());
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RTC_DCHECK(initialized_);
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RTC_DCHECK(!playing_);
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if (fine_audio_buffer_) {
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fine_audio_buffer_->ResetPlayout();
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}
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// The number of lower latency audio players is limited, hence we create the
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// audio player in Start() and destroy it in Stop().
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CreateAudioPlayer();
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// Fill up audio buffers to avoid initial glitch and to ensure that playback
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// starts when mode is later changed to SL_PLAYSTATE_PLAYING.
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// TODO(henrika): we can save some delay by only making one call to
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// EnqueuePlayoutData. Most likely not worth the risk of adding a glitch.
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last_play_time_ = rtc::Time();
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for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) {
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EnqueuePlayoutData(true);
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}
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// Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
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// For a player object, when the object is in the SL_PLAYSTATE_PLAYING
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// state, adding buffers will implicitly start playback.
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RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1);
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playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING);
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RTC_DCHECK(playing_);
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return 0;
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}
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int OpenSLESPlayer::StopPlayout() {
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ALOGD("StopPlayout[tid=%d]", rtc::CurrentThreadId());
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RTC_DCHECK(thread_checker_.IsCurrent());
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if (!initialized_ || !playing_) {
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return 0;
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}
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// Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
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RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1);
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// Clear the buffer queue to flush out any remaining data.
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RETURN_ON_ERROR((*simple_buffer_queue_)->Clear(simple_buffer_queue_), -1);
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#if RTC_DCHECK_IS_ON
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// Verify that the buffer queue is in fact cleared as it should.
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SLAndroidSimpleBufferQueueState buffer_queue_state;
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(*simple_buffer_queue_)->GetState(simple_buffer_queue_, &buffer_queue_state);
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RTC_DCHECK_EQ(0, buffer_queue_state.count);
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RTC_DCHECK_EQ(0, buffer_queue_state.index);
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#endif
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// The number of lower latency audio players is limited, hence we create the
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// audio player in Start() and destroy it in Stop().
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DestroyAudioPlayer();
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thread_checker_opensles_.Detach();
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initialized_ = false;
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playing_ = false;
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return 0;
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}
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int OpenSLESPlayer::SpeakerVolumeIsAvailable(bool& available) {
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available = false;
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return 0;
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}
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int OpenSLESPlayer::MaxSpeakerVolume(uint32_t& maxVolume) const {
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return -1;
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}
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int OpenSLESPlayer::MinSpeakerVolume(uint32_t& minVolume) const {
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return -1;
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}
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int OpenSLESPlayer::SetSpeakerVolume(uint32_t volume) {
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return -1;
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}
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int OpenSLESPlayer::SpeakerVolume(uint32_t& volume) const {
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return -1;
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}
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void OpenSLESPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) {
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ALOGD("AttachAudioBuffer");
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RTC_DCHECK(thread_checker_.IsCurrent());
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audio_device_buffer_ = audioBuffer;
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const int sample_rate_hz = audio_parameters_.sample_rate();
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ALOGD("SetPlayoutSampleRate(%d)", sample_rate_hz);
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audio_device_buffer_->SetPlayoutSampleRate(sample_rate_hz);
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const size_t channels = audio_parameters_.channels();
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ALOGD("SetPlayoutChannels(%" RTC_PRIuS ")", channels);
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audio_device_buffer_->SetPlayoutChannels(channels);
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RTC_CHECK(audio_device_buffer_);
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AllocateDataBuffers();
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}
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void OpenSLESPlayer::AllocateDataBuffers() {
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ALOGD("AllocateDataBuffers");
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RTC_DCHECK(thread_checker_.IsCurrent());
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RTC_DCHECK(!simple_buffer_queue_);
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RTC_CHECK(audio_device_buffer_);
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// Create a modified audio buffer class which allows us to ask for any number
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// of samples (and not only multiple of 10ms) to match the native OpenSL ES
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// buffer size. The native buffer size corresponds to the
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// PROPERTY_OUTPUT_FRAMES_PER_BUFFER property which is the number of audio
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// frames that the HAL (Hardware Abstraction Layer) buffer can hold. It is
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// recommended to construct audio buffers so that they contain an exact
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// multiple of this number. If so, callbacks will occur at regular intervals,
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// which reduces jitter.
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const size_t buffer_size_in_samples =
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audio_parameters_.frames_per_buffer() * audio_parameters_.channels();
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ALOGD("native buffer size: %" RTC_PRIuS, buffer_size_in_samples);
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ALOGD("native buffer size in ms: %.2f",
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audio_parameters_.GetBufferSizeInMilliseconds());
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fine_audio_buffer_ = std::make_unique<FineAudioBuffer>(audio_device_buffer_);
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// Allocated memory for audio buffers.
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for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) {
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audio_buffers_[i].reset(new SLint16[buffer_size_in_samples]);
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}
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}
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bool OpenSLESPlayer::ObtainEngineInterface() {
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ALOGD("ObtainEngineInterface");
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RTC_DCHECK(thread_checker_.IsCurrent());
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if (engine_)
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return true;
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// Get access to (or create if not already existing) the global OpenSL Engine
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// object.
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SLObjectItf engine_object = audio_manager_->GetOpenSLEngine();
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if (engine_object == nullptr) {
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ALOGE("Failed to access the global OpenSL engine");
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return false;
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}
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// Get the SL Engine Interface which is implicit.
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RETURN_ON_ERROR(
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(*engine_object)->GetInterface(engine_object, SL_IID_ENGINE, &engine_),
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false);
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return true;
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}
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bool OpenSLESPlayer::CreateMix() {
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ALOGD("CreateMix");
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RTC_DCHECK(thread_checker_.IsCurrent());
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RTC_DCHECK(engine_);
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if (output_mix_.Get())
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return true;
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// Create the ouput mix on the engine object. No interfaces will be used.
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RETURN_ON_ERROR((*engine_)->CreateOutputMix(engine_, output_mix_.Receive(), 0,
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nullptr, nullptr),
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false);
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RETURN_ON_ERROR(output_mix_->Realize(output_mix_.Get(), SL_BOOLEAN_FALSE),
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false);
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return true;
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}
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void OpenSLESPlayer::DestroyMix() {
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ALOGD("DestroyMix");
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RTC_DCHECK(thread_checker_.IsCurrent());
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if (!output_mix_.Get())
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return;
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output_mix_.Reset();
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}
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bool OpenSLESPlayer::CreateAudioPlayer() {
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ALOGD("CreateAudioPlayer");
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RTC_DCHECK(thread_checker_.IsCurrent());
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RTC_DCHECK(output_mix_.Get());
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if (player_object_.Get())
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return true;
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RTC_DCHECK(!player_);
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RTC_DCHECK(!simple_buffer_queue_);
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RTC_DCHECK(!volume_);
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// source: Android Simple Buffer Queue Data Locator is source.
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SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = {
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SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
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static_cast<SLuint32>(kNumOfOpenSLESBuffers)};
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SLDataSource audio_source = {&simple_buffer_queue, &pcm_format_};
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// sink: OutputMix-based data is sink.
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SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX,
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output_mix_.Get()};
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SLDataSink audio_sink = {&locator_output_mix, nullptr};
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// Define interfaces that we indend to use and realize.
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const SLInterfaceID interface_ids[] = {SL_IID_ANDROIDCONFIGURATION,
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SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
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const SLboolean interface_required[] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,
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SL_BOOLEAN_TRUE};
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// Create the audio player on the engine interface.
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RETURN_ON_ERROR(
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(*engine_)->CreateAudioPlayer(
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engine_, player_object_.Receive(), &audio_source, &audio_sink,
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arraysize(interface_ids), interface_ids, interface_required),
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false);
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// Use the Android configuration interface to set platform-specific
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// parameters. Should be done before player is realized.
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SLAndroidConfigurationItf player_config;
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RETURN_ON_ERROR(
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player_object_->GetInterface(player_object_.Get(),
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SL_IID_ANDROIDCONFIGURATION, &player_config),
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false);
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// Set audio player configuration to SL_ANDROID_STREAM_VOICE which
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// corresponds to android.media.AudioManager.STREAM_VOICE_CALL.
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SLint32 stream_type = SL_ANDROID_STREAM_VOICE;
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RETURN_ON_ERROR(
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(*player_config)
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->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE,
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&stream_type, sizeof(SLint32)),
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false);
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// Realize the audio player object after configuration has been set.
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RETURN_ON_ERROR(
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player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false);
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// Get the SLPlayItf interface on the audio player.
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RETURN_ON_ERROR(
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player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_),
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false);
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// Get the SLAndroidSimpleBufferQueueItf interface on the audio player.
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RETURN_ON_ERROR(
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player_object_->GetInterface(player_object_.Get(), SL_IID_BUFFERQUEUE,
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&simple_buffer_queue_),
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false);
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// Register callback method for the Android Simple Buffer Queue interface.
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// This method will be called when the native audio layer needs audio data.
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RETURN_ON_ERROR((*simple_buffer_queue_)
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->RegisterCallback(simple_buffer_queue_,
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SimpleBufferQueueCallback, this),
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false);
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// Get the SLVolumeItf interface on the audio player.
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RETURN_ON_ERROR(player_object_->GetInterface(player_object_.Get(),
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SL_IID_VOLUME, &volume_),
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false);
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// TODO(henrika): might not be required to set volume to max here since it
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// seems to be default on most devices. Might be required for unit tests.
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// RETURN_ON_ERROR((*volume_)->SetVolumeLevel(volume_, 0), false);
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return true;
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}
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void OpenSLESPlayer::DestroyAudioPlayer() {
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ALOGD("DestroyAudioPlayer");
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RTC_DCHECK(thread_checker_.IsCurrent());
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if (!player_object_.Get())
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return;
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(*simple_buffer_queue_)
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->RegisterCallback(simple_buffer_queue_, nullptr, nullptr);
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player_object_.Reset();
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player_ = nullptr;
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simple_buffer_queue_ = nullptr;
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volume_ = nullptr;
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}
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// static
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void OpenSLESPlayer::SimpleBufferQueueCallback(
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SLAndroidSimpleBufferQueueItf caller,
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void* context) {
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OpenSLESPlayer* stream = reinterpret_cast<OpenSLESPlayer*>(context);
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stream->FillBufferQueue();
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}
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void OpenSLESPlayer::FillBufferQueue() {
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RTC_DCHECK(thread_checker_opensles_.IsCurrent());
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SLuint32 state = GetPlayState();
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if (state != SL_PLAYSTATE_PLAYING) {
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ALOGW("Buffer callback in non-playing state!");
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return;
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}
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EnqueuePlayoutData(false);
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}
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void OpenSLESPlayer::EnqueuePlayoutData(bool silence) {
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// Check delta time between two successive callbacks and provide a warning
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// if it becomes very large.
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// TODO(henrika): using 150ms as upper limit but this value is rather random.
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const uint32_t current_time = rtc::Time();
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const uint32_t diff = current_time - last_play_time_;
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if (diff > 150) {
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ALOGW("Bad OpenSL ES playout timing, dT=%u [ms]", diff);
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}
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last_play_time_ = current_time;
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SLint8* audio_ptr8 =
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reinterpret_cast<SLint8*>(audio_buffers_[buffer_index_].get());
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if (silence) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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// Avoid acquiring real audio data from WebRTC and fill the buffer with
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// zeros instead. Used to prime the buffer with silence and to avoid asking
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// for audio data from two different threads.
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memset(audio_ptr8, 0, audio_parameters_.GetBytesPerBuffer());
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} else {
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RTC_DCHECK(thread_checker_opensles_.IsCurrent());
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// Read audio data from the WebRTC source using the FineAudioBuffer object
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// to adjust for differences in buffer size between WebRTC (10ms) and native
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// OpenSL ES. Use hardcoded delay estimate since OpenSL ES does not support
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// delay estimation.
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fine_audio_buffer_->GetPlayoutData(
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rtc::ArrayView<int16_t>(audio_buffers_[buffer_index_].get(),
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audio_parameters_.frames_per_buffer() *
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audio_parameters_.channels()),
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25);
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}
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// Enqueue the decoded audio buffer for playback.
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SLresult err = (*simple_buffer_queue_)
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->Enqueue(simple_buffer_queue_, audio_ptr8,
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audio_parameters_.GetBytesPerBuffer());
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if (SL_RESULT_SUCCESS != err) {
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ALOGE("Enqueue failed: %d", err);
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}
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buffer_index_ = (buffer_index_ + 1) % kNumOfOpenSLESBuffers;
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}
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SLuint32 OpenSLESPlayer::GetPlayState() const {
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RTC_DCHECK(player_);
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SLuint32 state;
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SLresult err = (*player_)->GetPlayState(player_, &state);
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if (SL_RESULT_SUCCESS != err) {
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ALOGE("GetPlayState failed: %d", err);
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}
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return state;
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}
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} // namespace webrtc
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