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/* Copyright (c) 2015, 2020 The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation, nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef __LOC_HEAP__
#define __LOC_HEAP__
#include <stddef.h>
#include <string.h>
namespace loc_util {
// abstract class to be implemented by client to provide a rankable class
class LocRankable {
public:
virtual inline ~LocRankable() {}
// method to rank objects of such type for sorting purposes.
// The pointer of the input node would be stored in the heap.
// >0 if ranks higher than the input;
// ==0 if equally ranks with the input;
// <0 if ranks lower than the input
virtual int ranks(LocRankable& rankable) = 0;
// convenient method to rank objects of such type for sorting purposes.
inline bool outRanks(LocRankable& rankable) { return ranks(rankable) > 0; }
};
// opaque class to provide service implementation.
class LocHeapNode;
// a heap whose left and right children are not sorted. It is sorted only vertically,
// i.e. parent always ranks higher than children, if they exist. Ranking algorithm is
// implemented in Rankable. The reason that there is no sort between children is to
// help beter balance the tree with lower cost. When a node is pushed to the tree,
// it is guaranteed that the subtree that is smaller gets to have the new node.
class LocHeap {
protected:
LocHeapNode* mTree;
public:
inline LocHeap() : mTree(NULL) {}
~LocHeap();
// push keeps the tree sorted by rank, it also tries to balance the
// tree by adding the new node to the smaller of the subtrees.
// node is reference to an obj that is managed by client, that client
// creates and destroyes. The destroy should happen after the
// node is popped out from the heap.
void push(LocRankable& node);
// Peeks the node data on tree top, which has currently the highest ranking
// There is no change the tree structure with this operation
// Returns NULL if the tree is empty, otherwise pointer to the node data of
// the tree top.
LocRankable* peek();
// pop keeps the tree sorted by rank, but it does not try to balance
// the tree.
// Return - pointer to the node popped out, or NULL if heap is already empty
LocRankable* pop();
// navigating through the tree and find the node that ranks the same
// as the input data, then remove it from the tree. Rank is implemented
// by rankable obj.
// returns the pointer to the node removed; or NULL (if failed).
LocRankable* remove(LocRankable& rankable);
#ifdef __LOC_UNIT_TEST__
bool checkTree();
uint32_t getTreeSize();
#endif
};
} // namespace loc_util
#endif //__LOC_HEAP__