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170 lines
5.6 KiB
170 lines
5.6 KiB
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <unistd.h>
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#include <functional>
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#include <mutex>
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#include <queue>
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#include "common/bind.h"
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#include "common/callback.h"
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#include "os/handler.h"
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#ifdef OS_LINUX_GENERIC
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#include "os/linux_generic/reactive_semaphore.h"
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#endif
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#include "os/log.h"
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namespace bluetooth {
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namespace os {
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// See documentation for |Queue|
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template <typename T>
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class IQueueEnqueue {
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public:
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using EnqueueCallback = common::Callback<std::unique_ptr<T>()>;
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virtual ~IQueueEnqueue() = default;
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virtual void RegisterEnqueue(Handler* handler, EnqueueCallback callback) = 0;
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virtual void UnregisterEnqueue() = 0;
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};
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// See documentation for |Queue|
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template <typename T>
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class IQueueDequeue {
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public:
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using DequeueCallback = common::Callback<void()>;
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virtual ~IQueueDequeue() = default;
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virtual void RegisterDequeue(Handler* handler, DequeueCallback callback) = 0;
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virtual void UnregisterDequeue() = 0;
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virtual std::unique_ptr<T> TryDequeue() = 0;
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};
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template <typename T>
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class Queue : public IQueueEnqueue<T>, public IQueueDequeue<T> {
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public:
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// A function moving data from enqueue end buffer to queue, it will be continually be invoked until queue
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// is full. Enqueue end should make sure buffer isn't empty and UnregisterEnqueue when buffer become empty.
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using EnqueueCallback = common::Callback<std::unique_ptr<T>()>;
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// A function moving data form queue to dequeue end buffer, it will be continually be invoked until queue
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// is empty. TryDequeue should be use in this function to get data from queue.
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using DequeueCallback = common::Callback<void()>;
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// Create a queue with |capacity| is the maximum number of messages a queue can contain
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explicit Queue(size_t capacity);
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~Queue();
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// Register |callback| that will be called on |handler| when the queue is able to enqueue one piece of data.
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// This will cause a crash if handler or callback has already been registered before.
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void RegisterEnqueue(Handler* handler, EnqueueCallback callback) override;
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// Unregister current EnqueueCallback from this queue, this will cause a crash if not registered yet.
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void UnregisterEnqueue() override;
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// Register |callback| that will be called on |handler| when the queue has at least one piece of data ready
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// for dequeue. This will cause a crash if handler or callback has already been registered before.
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void RegisterDequeue(Handler* handler, DequeueCallback callback) override;
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// Unregister current DequeueCallback from this queue, this will cause a crash if not registered yet.
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void UnregisterDequeue() override;
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// Try to dequeue an item from this queue. Return nullptr when there is nothing in the queue.
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std::unique_ptr<T> TryDequeue() override;
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private:
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void EnqueueCallbackInternal(EnqueueCallback callback);
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// An internal queue that holds at most |capacity| pieces of data
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std::queue<std::unique_ptr<T>> queue_;
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// A mutex that guards data in this queue
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std::mutex mutex_;
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class QueueEndpoint {
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public:
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#ifdef OS_LINUX_GENERIC
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explicit QueueEndpoint(unsigned int initial_value)
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: reactive_semaphore_(initial_value), handler_(nullptr), reactable_(nullptr) {}
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ReactiveSemaphore reactive_semaphore_;
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#endif
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Handler* handler_;
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Reactor::Reactable* reactable_;
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};
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QueueEndpoint enqueue_;
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QueueEndpoint dequeue_;
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};
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template <typename T>
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class EnqueueBuffer {
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public:
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EnqueueBuffer(IQueueEnqueue<T>* queue) : queue_(queue) {}
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~EnqueueBuffer() {
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if (enqueue_registered_.exchange(false)) {
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queue_->UnregisterEnqueue();
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}
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}
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void Enqueue(std::unique_ptr<T> t, os::Handler* handler) {
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std::lock_guard<std::mutex> lock(mutex_);
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buffer_.push(std::move(t));
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if (!enqueue_registered_.exchange(true)) {
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queue_->RegisterEnqueue(handler, common::Bind(&EnqueueBuffer<T>::enqueue_callback, common::Unretained(this)));
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}
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}
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void Clear() {
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std::lock_guard<std::mutex> lock(mutex_);
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if (enqueue_registered_.exchange(false)) {
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queue_->UnregisterEnqueue();
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std::queue<std::unique_ptr<T>> empty;
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std::swap(buffer_, empty);
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}
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}
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auto Size() const {
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return buffer_.size();
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}
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void NotifyOnEmpty(common::OnceClosure callback) {
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std::lock_guard<std::mutex> lock(mutex_);
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ASSERT(callback_on_empty_.is_null());
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callback_on_empty_ = std::move(callback);
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}
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private:
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std::unique_ptr<T> enqueue_callback() {
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std::lock_guard<std::mutex> lock(mutex_);
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std::unique_ptr<T> enqueued_t = std::move(buffer_.front());
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buffer_.pop();
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if (buffer_.empty() && enqueue_registered_.exchange(false)) {
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queue_->UnregisterEnqueue();
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if (!callback_on_empty_.is_null()) {
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std::move(callback_on_empty_).Run();
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}
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}
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return enqueued_t;
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}
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mutable std::mutex mutex_;
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IQueueEnqueue<T>* queue_;
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std::atomic_bool enqueue_registered_ = false;
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std::queue<std::unique_ptr<T>> buffer_;
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common::OnceClosure callback_on_empty_;
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};
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#ifdef OS_LINUX_GENERIC
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#include "os/linux_generic/queue.tpp"
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#endif
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} // namespace os
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} // namespace bluetooth
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