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58 lines
1.9 KiB
58 lines
1.9 KiB
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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#ifndef RENDERER_H
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#define RENDERER_H
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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class Renderer {
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public:
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Renderer(EGLNativeWindowType window, bool offscreen);
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virtual bool setUp(int workload);
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virtual bool tearDown();
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bool eglSetUp();
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void eglTearDown();
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bool draw();
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virtual void drawWorkload() = 0;
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virtual ~Renderer() {};
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static const int OFFSCREEN_INNER_FRAMES = 100;
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static const int OFFSCREEN_GRID_SIZE = 10;
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bool mOffscreen;
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protected:
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EGLDisplay mEglDisplay;
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EGLSurface mEglSurface;
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EGLContext mEglContext;
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EGLConfig mGlConfig;
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GLuint mProgramId;
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EGLint mWidth;
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EGLint mHeight;
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int mFboWidth;// Frame buffer width
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int mFboHeight;// Frame buffer height
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GLuint mFboId;// Frame buffer id
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GLuint mFboDepthId;// Depth buffer id
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GLuint mFboTexId;// Frame buffer texture id
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GLuint mFboProgId;// Frame buffer program id
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GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle
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GLuint mFboXOffsetUniformHandle;// Frame buffer x offset uniform handle
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GLuint mFboYOffsetUniformHandle;// Frame buffer y offset uniform handle
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GLuint mFboPositionHandle;// Frame buffer position handle
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GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle
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private:
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EGLNativeWindowType mWindow;
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};
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#endif
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