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48 lines
1.7 KiB
48 lines
1.7 KiB
// Copyright (C) 2018 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "AndroidWindow.h"
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#include <hardware/gralloc.h>
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#include <system/window.h>
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namespace aemu {
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// Mostly a container class that takes the information
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// from an existing Android window and native buffer.
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class AndroidWindowBuffer : public ANativeWindowBuffer {
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public:
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// This does not refer directly to |window|
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// after construction, merely using it
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// to get information.
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// Lifetime of this class versus |*buffer| is
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// externally managed.
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AndroidWindowBuffer(AndroidWindow* window,
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buffer_handle_t buffer,
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int usage = GRALLOC_USAGE_HW_RENDER,
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int format = HAL_PIXEL_FORMAT_RGBA_8888,
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int stride = 0);
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// Creating a buffer without needing a window.
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AndroidWindowBuffer(int width, int height,
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buffer_handle_t buffer,
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int usage = GRALLOC_USAGE_HW_RENDER,
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int format = HAL_PIXEL_FORMAT_RGBA_8888,
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int stride = 0);
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~AndroidWindowBuffer() = default;
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};
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} // namespace aemu
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