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44 lines
1.6 KiB
44 lines
1.6 KiB
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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namespace android {
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class FloatRect {
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public:
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FloatRect() = default;
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constexpr FloatRect(float _left, float _top, float _right, float _bottom)
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: left(_left), top(_top), right(_right), bottom(_bottom) {}
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float getWidth() const { return right - left; }
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float getHeight() const { return bottom - top; }
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FloatRect intersect(const FloatRect& other) const {
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return {
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// Inline to avoid tromping on other min/max defines or adding a
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// dependency on STL
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(left > other.left) ? left : other.left,
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(top > other.top) ? top : other.top,
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(right < other.right) ? right : other.right,
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(bottom < other.bottom) ? bottom : other.bottom
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};
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}
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float left = 0.0f;
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float top = 0.0f;
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float right = 0.0f;
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float bottom = 0.0f;
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};
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inline bool operator==(const FloatRect& a, const FloatRect& b) {
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return a.left == b.left && a.top == b.top && a.right == b.right && a.bottom == b.bottom;
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}
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} // namespace android
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