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169 lines
5.6 KiB
169 lines
5.6 KiB
// Copyright (C) 2019 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "host-common/GoldfishMediaDefs.h"
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#include "host-common/H264NaluParser.h"
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#include "host-common/H264PingInfoParser.h"
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#include "host-common/MediaCodec.h"
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#include "host-common/MediaH264DecoderPlugin.h"
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#include "host-common/MediaHostRenderer.h"
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#include <cstdint>
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#include <list>
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#include <mutex>
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#include <string>
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#include <vector>
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extern "C" {
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#include "host-common/dynlink_cuda.h"
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#include "host-common/dynlink_nvcuvid.h"
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}
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#include <stdio.h>
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#include <string.h>
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#include <stddef.h>
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namespace android {
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namespace emulation {
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class MediaH264DecoderCuvid : public MediaH264DecoderPlugin {
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public:
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virtual void reset(void* ptr) override;
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virtual void initH264Context(void* ptr) override;
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virtual MediaH264DecoderPlugin* clone() override;
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virtual void destroyH264Context() override;
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virtual void decodeFrame(void* ptr) override;
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virtual void flush(void* ptr) override;
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virtual void getImage(void* ptr) override;
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explicit MediaH264DecoderCuvid(uint64_t id, H264PingInfoParser parser);
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virtual ~MediaH264DecoderCuvid();
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virtual void save(base::Stream* stream) const override;
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virtual bool load(base::Stream* stream) override;
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virtual int type() const override { return PLUGIN_TYPE_CUVID; }
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private:
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void initH264ContextInternal(unsigned int width,
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unsigned int height,
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unsigned int outWidth,
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unsigned int outHeight,
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PixelFormat pixFmt);
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uint32_t mId = 0;
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H264PingInfoParser mParser;
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MediaHostRenderer mRenderer;
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// void decodeFrameInternal(void* ptr, const uint8_t* frame, size_t szBytes,
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// uint64_t pts, size_t consumedSzBytes);
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// We should move these shared memory calls elsewhere, as vpx decoder is
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// also using the same/similar functions
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static void* getReturnAddress(void* ptr);
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static uint8_t* getDst(void* ptr);
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uint64_t mOutputPts = 0;
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std::vector<uint8_t> mSPS; // sps NALU
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std::vector<uint8_t> mPPS; // pps NALU
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bool mIsInFlush = false;
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public:
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// cuda related methods
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static bool initCudaDrivers();
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static bool s_isCudaInitialized;
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private:
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// cuda call back
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static int CUDAAPI HandleVideoSequenceProc(void* pUserData,
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CUVIDEOFORMAT* pVideoFormat) {
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return ((MediaH264DecoderCuvid*)pUserData)
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->HandleVideoSequence(pVideoFormat);
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}
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static int CUDAAPI HandlePictureDecodeProc(void* pUserData,
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CUVIDPICPARAMS* pPicParams) {
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return ((MediaH264DecoderCuvid*)pUserData)
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->HandlePictureDecode(pPicParams);
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}
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static int CUDAAPI
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HandlePictureDisplayProc(void* pUserData, CUVIDPARSERDISPINFO* pDispInfo) {
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return ((MediaH264DecoderCuvid*)pUserData)
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->HandlePictureDisplay(pDispInfo);
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}
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int HandleVideoSequence(CUVIDEOFORMAT* pVideoFormat);
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int HandlePictureDecode(CUVIDPICPARAMS* pPicParams);
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int HandlePictureDisplay(CUVIDPARSERDISPINFO* pDispInfo);
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void doFlush();
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private:
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// image props
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bool mUseGpuTexture = false;
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bool mImageReady = false;
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static constexpr int kBPP = 2; // YUV420 is 2 bytes per pixel
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unsigned int mHeight = 0;
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unsigned int mWidth = 0;
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unsigned int mOutputHeight = 0;
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unsigned int mOutputWidth = 0;
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unsigned int mSurfaceHeight = 0;
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unsigned int mBPP = 0;
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unsigned int mSurfaceWidth = 0;
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unsigned int mLumaWidth = 0;
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unsigned int mLumaHeight = 0;
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unsigned int mChromaHeight = 0;
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PixelFormat mOutPixFmt;
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unsigned int mOutBufferSize = 0;
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unsigned int mColorPrimaries = 2;
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unsigned int mColorRange = 0;
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unsigned int mColorTransfer = 2;
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unsigned int mColorSpace = 2;
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// right now, decoding command only passes the input address;
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// and output address is only available in getImage().
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// TODO: this should be set to the output address to avoid
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// extra copying
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mutable std::list<int> mSavedW;
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mutable std::list<int> mSavedH;
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mutable std::list<uint64_t> mSavedPts;
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// mSavedFrames are byte frames saved on CPU
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mutable std::list<std::vector<uint8_t>> mSavedFrames;
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// mSavedTexFrames are texture frames saved on GPU
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mutable std::list<MediaHostRenderer::TextureFrame> mSavedTexFrames;
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std::mutex mFrameLock;
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// cuda stuff
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CUcontext mCudaContext = nullptr;
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CUvideoctxlock mCtxLock;
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CUvideoparser mCudaParser = nullptr;
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CUvideodecoder mCudaDecoder = nullptr;
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private:
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bool mIsLoadingFromSnapshot = false;
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mutable SnapshotState mSnapshotState;
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void oneShotDecode(std::vector<uint8_t>& data, uint64_t pts);
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void decodeFrameInternal(uint64_t* pRetSzBytes,
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int32_t* pRetErr,
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const uint8_t* frame,
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size_t szBytes,
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uint64_t inputPts);
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}; // MediaH264DecoderCuvid
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} // namespace emulation
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} // namespace android
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