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3267 lines
110 KiB
3267 lines
110 KiB
/*
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* Copyright (C) 2011-2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FrameBuffer.h"
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#include "DispatchTables.h"
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#include "GLESVersionDetector.h"
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#include "NativeSubWindow.h"
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#include "RenderControl.h"
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#include "RenderThreadInfo.h"
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#include "YUVConverter.h"
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#include "gles2_dec/gles2_dec.h"
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#include "OpenGLESDispatch/EGLDispatch.h"
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#include "vulkan/VkCommonOperations.h"
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#include "vulkan/VkDecoderGlobalState.h"
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#include "base/LayoutResolver.h"
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#include "base/Lock.h"
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#include "base/Lookup.h"
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#include "base/StreamSerializing.h"
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#include "base/MemoryTracker.h"
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#include "base/System.h"
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#include "base/Tracing.h"
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#include "host-common/crash_reporter.h"
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#include "host-common/feature_control.h"
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#include "host-common/logging.h"
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#include "host-common/misc.h"
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#include "host-common/vm_operations.h"
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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using android::base::AutoLock;
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using android::base::Stream;
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using android::base::WorkerProcessingResult;
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namespace {
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// Helper class to call the bind_locked() / unbind_locked() properly.
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typedef ColorBuffer::RecursiveScopedHelperContext ScopedBind;
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// Implementation of a ColorBuffer::Helper instance that redirects calls
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// to a FrameBuffer instance.
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class ColorBufferHelper : public ColorBuffer::Helper {
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public:
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ColorBufferHelper(FrameBuffer* fb) : mFb(fb) {}
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virtual bool setupContext() override {
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mIsBound = mFb->bind_locked();
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return mIsBound;
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}
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virtual void teardownContext() override {
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mFb->unbind_locked();
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mIsBound = false;
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}
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virtual TextureDraw* getTextureDraw() const override {
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return mFb->getTextureDraw();
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}
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virtual bool isBound() const override { return mIsBound; }
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private:
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FrameBuffer* mFb;
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bool mIsBound = false;
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};
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} // namespace
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// static std::string getTimeStampString() {
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// const time_t timestamp = android::base::getUnixTimeUs();
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// const struct tm *timeinfo = localtime(×tamp);
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// // Target format: 07-31 4:44:33
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// char b[64];
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// snprintf(
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// b,
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// sizeof(b) - 1,
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// "%02u-%02u %02u:%02u:%02u",
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// timeinfo->tm_mon + 1,
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// timeinfo->tm_mday,
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// timeinfo->tm_hour,
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// timeinfo->tm_min,
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// timeinfo->tm_sec);
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// return std::string(b);
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// }
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// static unsigned int getUptimeMs() {
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// return android::base::getUptimeMs();
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// }
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static void dumpPerfStats() {
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// auto usage = System::get()->getMemUsage();
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// std::string memoryStats =
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// emugl::getMemoryTracker()
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// ? emugl::getMemoryTracker()->printUsage()
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// : "";
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// auto cpuUsage = emugl::getCpuUsage();
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// std::string lastStats =
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// cpuUsage ? cpuUsage->printUsage() : "";
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// printf("%s Uptime: %u ms Resident memory: %f mb %s \n%s\n",
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// getTimeStampString().c_str(), getUptimeMs(),
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// (float)usage.resident / 1048576.0f, lastStats.c_str(),
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// memoryStats.c_str());
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}
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class PerfStatThread : public android::base::Thread {
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public:
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PerfStatThread(bool* perfStatActive) :
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Thread(), m_perfStatActive(perfStatActive) {}
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virtual intptr_t main() {
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while (*m_perfStatActive) {
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sleepMs(1000);
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dumpPerfStats();
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}
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return 0;
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}
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private:
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bool* m_perfStatActive;
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};
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FrameBuffer* FrameBuffer::s_theFrameBuffer = NULL;
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HandleType FrameBuffer::s_nextHandle = 0;
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static const GLint gles2ContextAttribsESOrGLCompat[] =
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{ EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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static const GLint gles2ContextAttribsCoreGL[] =
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{ EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
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EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
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EGL_NONE };
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static const GLint gles3ContextAttribsESOrGLCompat[] =
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{ EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
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static const GLint gles3ContextAttribsCoreGL[] =
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{ EGL_CONTEXT_CLIENT_VERSION, 3,
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EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
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EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
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EGL_NONE };
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const GLint* getGlesMaxContextAttribs() {
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int glesMaj, glesMin;
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emugl::getGlesVersion(&glesMaj, &glesMin);
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if (shouldEnableCoreProfile()) {
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if (glesMaj == 2) {
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return gles2ContextAttribsCoreGL;
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} else {
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return gles3ContextAttribsCoreGL;
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}
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}
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if (glesMaj == 2) {
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return gles2ContextAttribsESOrGLCompat;
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} else {
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return gles3ContextAttribsESOrGLCompat;
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}
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}
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static char* getGLES2ExtensionString(EGLDisplay p_dpy) {
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EGLConfig config;
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EGLSurface surface;
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static const GLint configAttribs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT, EGL_NONE};
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int n;
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if (!s_egl.eglChooseConfig(p_dpy, configAttribs, &config, 1, &n) ||
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n == 0) {
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GL_LOG("Could not find GLES 2.x config!", __FUNCTION__);
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ERR("%s: Could not find GLES 2.x config!\n", __FUNCTION__);
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return NULL;
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}
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static const EGLint pbufAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
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surface = s_egl.eglCreatePbufferSurface(p_dpy, config, pbufAttribs);
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if (surface == EGL_NO_SURFACE) {
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GL_LOG("Could not create GLES 2.x Pbuffer!");
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ERR("%s: Could not create GLES 2.x Pbuffer!\n", __FUNCTION__);
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return NULL;
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}
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EGLContext ctx = s_egl.eglCreateContext(p_dpy, config, EGL_NO_CONTEXT,
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getGlesMaxContextAttribs());
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if (ctx == EGL_NO_CONTEXT) {
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GL_LOG("Could not create GLES 2.x Context!");
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ERR("%s: Could not create GLES 2.x Context!\n", __FUNCTION__);
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s_egl.eglDestroySurface(p_dpy, surface);
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return NULL;
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}
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if (!s_egl.eglMakeCurrent(p_dpy, surface, surface, ctx)) {
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GL_LOG("Could not make GLES 2.x context current!");
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ERR("%s: Could not make GLES 2.x context current!\n", __FUNCTION__);
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s_egl.eglDestroySurface(p_dpy, surface);
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s_egl.eglDestroyContext(p_dpy, ctx);
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return NULL;
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}
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// the string pointer may become invalid when the context is destroyed
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const char* s = (const char*)s_gles2.glGetString(GL_EXTENSIONS);
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char* extString = strdup(s ? s : "");
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// It is rare but some drivers actually fail this...
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if (!s_egl.eglMakeCurrent(p_dpy, NULL, NULL, NULL)) {
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GL_LOG("Could not unbind context. Please try updating graphics card driver!");
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ERR("%s: Could not unbind context. Please try updating graphics card "
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"driver!\n",
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__FUNCTION__);
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free(extString);
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extString = NULL;
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}
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s_egl.eglDestroyContext(p_dpy, ctx);
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s_egl.eglDestroySurface(p_dpy, surface);
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return extString;
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}
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// A condition variable needed to wait for framebuffer initialization.
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namespace {
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struct InitializedGlobals {
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android::base::Lock lock;
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android::base::ConditionVariable condVar;
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};
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} // namespace
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// |sInitialized| caches the initialized framebuffer state - this way
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// happy path doesn't need to lock the mutex.
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static std::atomic<bool> sInitialized{false};
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static InitializedGlobals* sGlobals() {
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static InitializedGlobals* g = new InitializedGlobals;
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return g;
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}
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void FrameBuffer::waitUntilInitialized() {
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if (sInitialized.load(std::memory_order_relaxed)) {
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return;
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}
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#if SNAPSHOT_PROFILE > 1
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const auto startTime = android::base::getHighResTimeUs();
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#endif
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{
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AutoLock l(sGlobals()->lock);
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sGlobals()->condVar.wait(
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&l, [] { return sInitialized.load(std::memory_order_acquire); });
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}
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#if SNAPSHOT_PROFILE > 1
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printf("Waited for FrameBuffer initialization for %.03f ms\n",
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(android::base::getHighResTimeUs() - startTime) / 1000.0);
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#endif
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}
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void FrameBuffer::finalize() {
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AutoLock lock(sGlobals()->lock);
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m_perfStats = false;
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m_perfThread->wait(NULL);
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sInitialized.store(true, std::memory_order_relaxed);
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sGlobals()->condVar.broadcastAndUnlock(&lock);
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if (m_shuttingDown) {
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// The only visible thing in the framebuffer is subwindow. Everything else
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// will get cleaned when the process exits.
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if (m_useSubWindow) {
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m_postWorker.reset();
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removeSubWindow_locked();
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}
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return;
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}
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sweepColorBuffersLocked();
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m_buffers.clear();
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m_colorbuffers.clear();
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m_colorBufferDelayedCloseList.clear();
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if (m_useSubWindow) {
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removeSubWindow_locked();
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}
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m_windows.clear();
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m_contexts.clear();
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if (m_eglDisplay != EGL_NO_DISPLAY) {
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s_egl.eglMakeCurrent(m_eglDisplay, NULL, NULL, NULL);
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if (m_eglContext != EGL_NO_CONTEXT) {
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s_egl.eglDestroyContext(m_eglDisplay, m_eglContext);
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m_eglContext = EGL_NO_CONTEXT;
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}
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if (m_pbufContext != EGL_NO_CONTEXT) {
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s_egl.eglDestroyContext(m_eglDisplay, m_pbufContext);
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m_pbufContext = EGL_NO_CONTEXT;
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}
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if (m_pbufSurface != EGL_NO_SURFACE) {
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s_egl.eglDestroySurface(m_eglDisplay, m_pbufSurface);
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m_pbufSurface = EGL_NO_SURFACE;
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}
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if (m_eglSurface != EGL_NO_SURFACE) {
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s_egl.eglDestroySurface(m_eglDisplay, m_eglSurface);
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m_eglSurface = EGL_NO_SURFACE;
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}
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m_eglDisplay = EGL_NO_DISPLAY;
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}
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m_readbackThread.enqueue({ReadbackCmd::Exit});
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m_displayVk.reset();
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if (m_vkSurface != VK_NULL_HANDLE) {
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emugl::vkDispatch(false /* not for testing */)
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->vkDestroySurfaceKHR(m_vkInstance, m_vkSurface, nullptr);
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}
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}
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bool FrameBuffer::initialize(int width, int height, bool useSubWindow,
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bool egl2egl) {
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GL_LOG("FrameBuffer::initialize");
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if (s_theFrameBuffer != NULL) {
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return true;
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}
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android::base::initializeTracing();
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//
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// allocate space for the FrameBuffer object
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//
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std::unique_ptr<FrameBuffer> fb(
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new FrameBuffer(width, height, useSubWindow));
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if (!fb) {
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GL_LOG("Failed to create fb");
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ERR("Failed to create fb\n");
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return false;
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}
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// Initialize Vulkan emulation state
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//
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// Note: This must happen before any use of s_egl,
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// or it's possible that the existing EGL display and contexts
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// used by underlying EGL driver might become invalid,
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// preventing new contexts from being created that share
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// against those contexts.
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if (feature_is_enabled(kFeature_Vulkan)) {
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auto dispatch = emugl::vkDispatch(false /* not for testing */);
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auto emu = goldfish_vk::createOrGetGlobalVkEmulation(dispatch);
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bool useDeferredCommands =
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android::base::getEnvironmentVariable("ANDROID_EMU_VK_DISABLE_DEFERRED_COMMANDS").empty();
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bool useCreateResourcesWithRequirements =
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android::base::getEnvironmentVariable("ANDROID_EMU_VK_DISABLE_USE_CREATE_RESOURCES_WITH_REQUIREMENTS").empty();
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goldfish_vk::setUseDeferredCommands(emu, useDeferredCommands);
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goldfish_vk::setUseCreateResourcesWithRequirements(emu, useCreateResourcesWithRequirements);
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if (feature_is_enabled(kFeature_VulkanNativeSwapchain)) {
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fb->m_displayVk = std::make_unique<DisplayVk>(
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*dispatch, emu->physdev, emu->queueFamilyIndex,
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emu->queueFamilyIndex, emu->device, emu->queue, emu->queue);
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fb->m_vkInstance = emu->instance;
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}
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}
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if (s_egl.eglUseOsEglApi)
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s_egl.eglUseOsEglApi(egl2egl);
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//
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// Initialize backend EGL display
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//
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fb->m_eglDisplay = s_egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (fb->m_eglDisplay == EGL_NO_DISPLAY) {
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GL_LOG("Failed to Initialize backend EGL display");
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ERR("Failed to Initialize backend EGL display\n");
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return false;
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}
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GL_LOG("call eglInitialize");
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if (!s_egl.eglInitialize(fb->m_eglDisplay, &fb->m_caps.eglMajor,
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&fb->m_caps.eglMinor)) {
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GL_LOG("Failed to eglInitialize");
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ERR("Failed to eglInitialize\n");
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return false;
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}
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DBG("egl: %d %d\n", fb->m_caps.eglMajor, fb->m_caps.eglMinor);
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GL_LOG("egl: %d %d", fb->m_caps.eglMajor, fb->m_caps.eglMinor);
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s_egl.eglBindAPI(EGL_OPENGL_ES_API);
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GLESDispatchMaxVersion dispatchMaxVersion =
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calcMaxVersionFromDispatch(fb->m_eglDisplay);
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FrameBuffer::setMaxGLESVersion(dispatchMaxVersion);
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if (s_egl.eglSetMaxGLESVersion) {
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// eglSetMaxGLESVersion must be called before any context binding
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// because it changes how we initialize the dispatcher table.
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s_egl.eglSetMaxGLESVersion(dispatchMaxVersion);
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}
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int glesMaj, glesMin;
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emugl::getGlesVersion(&glesMaj, &glesMin);
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DBG("gles version: %d %d\n", glesMaj, glesMin);
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GL_LOG("gles version: %d %d\n", glesMaj, glesMin);
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fb->m_asyncReadbackSupported = glesMaj > 2;
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if (fb->m_asyncReadbackSupported) {
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DBG("Async readback supported\n");
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GL_LOG("Async readback supported");
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} else {
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DBG("Async readback not supported\n");
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GL_LOG("Async readback not supported");
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}
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fb->m_fastBlitSupported =
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(dispatchMaxVersion > GLES_DISPATCH_MAX_VERSION_2) &&
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(emugl::getRenderer() == SELECTED_RENDERER_HOST ||
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emugl::getRenderer() == SELECTED_RENDERER_SWIFTSHADER_INDIRECT ||
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emugl::getRenderer() == SELECTED_RENDERER_ANGLE_INDIRECT);
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fb->m_guestUsesAngle =
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feature_is_enabled(
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kFeature_GuestUsesAngle);
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//
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// if GLES2 plugin has loaded - try to make GLES2 context and
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// get GLES2 extension string
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//
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char* gles2Extensions = getGLES2ExtensionString(fb->m_eglDisplay);
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if (!gles2Extensions) {
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// Could not create GLES2 context - drop GL2 capability
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GL_LOG("Failed to obtain GLES 2.x extensions string!");
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ERR("Failed to obtain GLES 2.x extensions string!\n");
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return false;
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}
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//
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// Create EGL context for framebuffer post rendering.
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//
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GLint surfaceType = (useSubWindow ? EGL_WINDOW_BIT : 0) | EGL_PBUFFER_BIT;
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// On Linux, we need RGB888 exactly, or eglMakeCurrent will fail,
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// as glXMakeContextCurrent needs to match the format of the
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// native pixmap.
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EGLint wantedRedSize = 8;
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EGLint wantedGreenSize = 8;
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EGLint wantedBlueSize = 8;
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const GLint configAttribs[] = {
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EGL_RED_SIZE, wantedRedSize, EGL_GREEN_SIZE,
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wantedGreenSize, EGL_BLUE_SIZE, wantedBlueSize,
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EGL_SURFACE_TYPE, surfaceType, EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT, EGL_NONE};
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EGLint total_num_configs = 0;
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s_egl.eglGetConfigs(fb->m_eglDisplay, NULL, 0, &total_num_configs);
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std::vector<EGLConfig> all_configs(total_num_configs);
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EGLint total_egl_compatible_configs = 0;
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s_egl.eglChooseConfig(fb->m_eglDisplay, configAttribs, &all_configs[0],
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total_num_configs, &total_egl_compatible_configs);
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EGLint exact_match_index = -1;
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for (EGLint i = 0; i < total_egl_compatible_configs; i++) {
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EGLint r, g, b;
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EGLConfig c = all_configs[i];
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|
s_egl.eglGetConfigAttrib(fb->m_eglDisplay, c, EGL_RED_SIZE, &r);
|
|
s_egl.eglGetConfigAttrib(fb->m_eglDisplay, c, EGL_GREEN_SIZE, &g);
|
|
s_egl.eglGetConfigAttrib(fb->m_eglDisplay, c, EGL_BLUE_SIZE, &b);
|
|
|
|
if (r == wantedRedSize && g == wantedGreenSize && b == wantedBlueSize) {
|
|
exact_match_index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (exact_match_index < 0) {
|
|
GL_LOG("Failed on eglChooseConfig");
|
|
ERR("Failed on eglChooseConfig\n");
|
|
return false;
|
|
}
|
|
|
|
fb->m_eglConfig = all_configs[exact_match_index];
|
|
|
|
GL_LOG("attempting to create egl context");
|
|
fb->m_eglContext = s_egl.eglCreateContext(fb->m_eglDisplay, fb->m_eglConfig,
|
|
EGL_NO_CONTEXT, getGlesMaxContextAttribs());
|
|
if (fb->m_eglContext == EGL_NO_CONTEXT) {
|
|
GL_LOG("Failed to create context 0x%x", s_egl.eglGetError());
|
|
ERR("Failed to create context 0x%x\n", s_egl.eglGetError());
|
|
return false;
|
|
}
|
|
|
|
GL_LOG("attempting to create egl pbuffer context");
|
|
//
|
|
// Create another context which shares with the eglContext to be used
|
|
// when we bind the pbuffer. That prevent switching drawable binding
|
|
// back and forth on framebuffer context.
|
|
// The main purpose of it is to solve a "blanking" behaviour we see on
|
|
// on Mac platform when switching binded drawable for a context however
|
|
// it is more efficient on other platforms as well.
|
|
//
|
|
fb->m_pbufContext =
|
|
s_egl.eglCreateContext(fb->m_eglDisplay, fb->m_eglConfig,
|
|
fb->m_eglContext, getGlesMaxContextAttribs());
|
|
if (fb->m_pbufContext == EGL_NO_CONTEXT) {
|
|
GL_LOG("Failed to create Pbuffer Context 0x%x", s_egl.eglGetError());
|
|
ERR("Failed to create Pbuffer Context 0x%x\n", s_egl.eglGetError());
|
|
return false;
|
|
}
|
|
|
|
GL_LOG("context creation successful");
|
|
//
|
|
// create a 1x1 pbuffer surface which will be used for binding
|
|
// the FB context.
|
|
// The FB output will go to a subwindow, if one exist.
|
|
//
|
|
static const EGLint pbufAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
|
|
|
|
fb->m_pbufSurface = s_egl.eglCreatePbufferSurface(
|
|
fb->m_eglDisplay, fb->m_eglConfig, pbufAttribs);
|
|
if (fb->m_pbufSurface == EGL_NO_SURFACE) {
|
|
GL_LOG("Failed to create pbuf surface for FB 0x%x", s_egl.eglGetError());
|
|
ERR("Failed to create pbuf surface for FB 0x%x\n", s_egl.eglGetError());
|
|
return false;
|
|
}
|
|
|
|
GL_LOG("attempting to make context current");
|
|
// Make the context current
|
|
ScopedBind bind(fb->m_colorBufferHelper);
|
|
if (!bind.isOk()) {
|
|
GL_LOG("Failed to make current");
|
|
ERR("Failed to make current\n");
|
|
return false;
|
|
}
|
|
GL_LOG("context-current successful");
|
|
|
|
//
|
|
// Initilize framebuffer capabilities
|
|
//
|
|
const bool has_gl_oes_image =
|
|
emugl::hasExtension(gles2Extensions, "GL_OES_EGL_image");
|
|
|
|
fb->m_caps.has_eglimage_texture_2d = false;
|
|
fb->m_caps.has_eglimage_renderbuffer = false;
|
|
if (has_gl_oes_image) {
|
|
const char* const eglExtensions =
|
|
s_egl.eglQueryString(fb->m_eglDisplay, EGL_EXTENSIONS);
|
|
if (eglExtensions != nullptr) {
|
|
fb->m_caps.has_eglimage_texture_2d =
|
|
emugl::hasExtension(eglExtensions, "EGL_KHR_gl_texture_2D_image");
|
|
fb->m_caps.has_eglimage_renderbuffer =
|
|
emugl::hasExtension(eglExtensions, "EGL_KHR_gl_renderbuffer_image");
|
|
}
|
|
}
|
|
|
|
//
|
|
// Fail initialization if not all of the following extensions
|
|
// exist:
|
|
// EGL_KHR_gl_texture_2d_image
|
|
// GL_OES_EGL_IMAGE (by both GLES implementations [1 and 2])
|
|
//
|
|
if (!fb->m_caps.has_eglimage_texture_2d) {
|
|
GL_LOG("Failed: Missing egl_image related extension(s)");
|
|
ERR("Failed: Missing egl_image related extension(s)\n");
|
|
return false;
|
|
}
|
|
|
|
GL_LOG("host system has enough extensions");
|
|
//
|
|
// Initialize set of configs
|
|
//
|
|
fb->m_configs = new FbConfigList(fb->m_eglDisplay);
|
|
if (fb->m_configs->empty()) {
|
|
GL_LOG("Failed: Initialize set of configs");
|
|
ERR("Failed: Initialize set of configs\n");
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// Check that we have config for each GLES and GLES2
|
|
//
|
|
size_t nConfigs = fb->m_configs->size();
|
|
int nGLConfigs = 0;
|
|
int nGL2Configs = 0;
|
|
for (size_t i = 0; i < nConfigs; ++i) {
|
|
GLint rtype = fb->m_configs->get(i)->getRenderableType();
|
|
if (0 != (rtype & EGL_OPENGL_ES_BIT)) {
|
|
nGLConfigs++;
|
|
}
|
|
if (0 != (rtype & EGL_OPENGL_ES2_BIT)) {
|
|
nGL2Configs++;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Don't fail initialization if no GLES configs exist
|
|
//
|
|
|
|
//
|
|
// If no configs at all, exit
|
|
//
|
|
if (nGLConfigs + nGL2Configs == 0) {
|
|
GL_LOG("Failed: No GLES 2.x configs found!");
|
|
ERR("Failed: No GLES 2.x configs found!\n");
|
|
return false;
|
|
}
|
|
|
|
GL_LOG("There are sufficient EGLconfigs available");
|
|
|
|
//
|
|
// Cache the GL strings so we don't have to think about threading or
|
|
// current-context when asked for them.
|
|
//
|
|
fb->m_glVendor = std::string((const char*)s_gles2.glGetString(GL_VENDOR));
|
|
fb->m_glRenderer = std::string((const char*)s_gles2.glGetString(GL_RENDERER));
|
|
fb->m_glVersion = std::string((const char*)s_gles2.glGetString(GL_VERSION));
|
|
|
|
DBG("GL Vendor %s\n", fb->m_glVendor.c_str());
|
|
DBG("GL Renderer %s\n", fb->m_glRenderer.c_str());
|
|
DBG("GL Extensions %s\n", fb->m_glVersion.c_str());
|
|
GL_LOG("GL Vendor %s", fb->m_glVendor.c_str());
|
|
GL_LOG("GL Renderer %s", fb->m_glRenderer.c_str());
|
|
GL_LOG("GL Extensions %s", fb->m_glVersion.c_str());
|
|
|
|
fb->m_textureDraw = new TextureDraw();
|
|
if (!fb->m_textureDraw) {
|
|
GL_LOG("Failed: creation of TextureDraw instance");
|
|
ERR("Failed: creation of TextureDraw instance\n");
|
|
return false;
|
|
}
|
|
|
|
if (s_egl.eglQueryVulkanInteropSupportANDROID) {
|
|
fb->m_vulkanInteropSupported =
|
|
s_egl.eglQueryVulkanInteropSupportANDROID();
|
|
}
|
|
|
|
fprintf(stderr, "%s: interop? %d\n", __func__, fb->m_vulkanInteropSupported);
|
|
// TODO: 0-copy gl interop on swiftshader vk
|
|
if (android::base::getEnvironmentVariable("ANDROID_EMU_VK_ICD") == "swiftshader") {
|
|
fb->m_vulkanInteropSupported = false;
|
|
fprintf(stderr, "%s: vk icd swiftshader, disable interop\n", __func__);
|
|
}
|
|
|
|
fprintf(stderr, "%s: glvk interop final: %d\n", __func__, fb->m_vulkanInteropSupported);
|
|
goldfish_vk::setGlInteropSupported(fb->m_vulkanInteropSupported);
|
|
|
|
//
|
|
// Keep the singleton framebuffer pointer
|
|
//
|
|
s_theFrameBuffer = fb.release();
|
|
{
|
|
AutoLock lock(sGlobals()->lock);
|
|
sInitialized.store(true, std::memory_order_release);
|
|
sGlobals()->condVar.broadcastAndUnlock(&lock);
|
|
}
|
|
|
|
// Start up the single sync thread if GLAsyncSwap enabled
|
|
if (feature_is_enabled(kFeature_GLAsyncSwap)) {
|
|
SyncThread::get();
|
|
}
|
|
|
|
GL_LOG("basic EGL initialization successful");
|
|
|
|
// Nothing else to do - we're ready to rock!
|
|
return true;
|
|
}
|
|
|
|
bool FrameBuffer::importMemoryToColorBuffer(
|
|
#ifdef _WIN32
|
|
void* handle,
|
|
#else
|
|
int handle,
|
|
#endif
|
|
uint64_t size, bool dedicated, bool linearTiling, bool vulkanOnly,
|
|
uint32_t colorBufferHandle, VkImage image, VkFormat format) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(colorBufferHandle));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
ERR("FB: importMemoryToColorBuffer cb handle %#x not found\n", colorBufferHandle);
|
|
return false;
|
|
}
|
|
|
|
auto& cb = *c->second.cb;
|
|
std::shared_ptr<DisplayVk::DisplayBufferInfo> db = nullptr;
|
|
if (m_displayVk != nullptr) {
|
|
db = m_displayVk->createDisplayBuffer(
|
|
image, format, static_cast<uint32_t>(cb.getWidth()),
|
|
static_cast<uint32_t>(cb.getHeight()));
|
|
}
|
|
return cb.importMemory(handle, size, dedicated, linearTiling, vulkanOnly,
|
|
std::move(db));
|
|
}
|
|
|
|
void FrameBuffer::setColorBufferInUse(
|
|
uint32_t colorBufferHandle,
|
|
bool inUse) {
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(colorBufferHandle));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
ERR("FB: setColorBufferInUse cb handle %#x not found\n", colorBufferHandle);
|
|
return;
|
|
}
|
|
|
|
(*c).second.cb->setInUse(inUse);
|
|
}
|
|
|
|
void FrameBuffer::disableFastBlit() {
|
|
m_fastBlitSupported = false;
|
|
}
|
|
|
|
void FrameBuffer::fillGLESUsages(android_studio::EmulatorGLESUsages* usages) {
|
|
if (s_egl.eglFillUsages) {
|
|
s_egl.eglFillUsages(usages);
|
|
}
|
|
}
|
|
|
|
static GLESDispatchMaxVersion sMaxGLESVersion = GLES_DISPATCH_MAX_VERSION_2;
|
|
|
|
// static
|
|
void FrameBuffer::setMaxGLESVersion(GLESDispatchMaxVersion version) {
|
|
sMaxGLESVersion = version;
|
|
}
|
|
|
|
GLESDispatchMaxVersion FrameBuffer::getMaxGLESVersion() {
|
|
return sMaxGLESVersion;
|
|
}
|
|
|
|
FrameBuffer::FrameBuffer(int p_width, int p_height, bool useSubWindow)
|
|
: m_framebufferWidth(p_width),
|
|
m_framebufferHeight(p_height),
|
|
m_windowWidth(p_width),
|
|
m_windowHeight(p_height),
|
|
m_useSubWindow(useSubWindow),
|
|
m_fpsStats(getenv("SHOW_FPS_STATS") != nullptr),
|
|
m_perfStats(
|
|
!android::base::getEnvironmentVariable("SHOW_PERF_STATS").empty()),
|
|
m_perfThread(new PerfStatThread(&m_perfStats)),
|
|
m_colorBufferHelper(new ColorBufferHelper(this)),
|
|
m_readbackThread([this](FrameBuffer::Readback&& readback) {
|
|
return sendReadbackWorkerCmd(readback);
|
|
}),
|
|
m_refCountPipeEnabled(feature_is_enabled(
|
|
kFeature_RefCountPipe)),
|
|
m_noDelayCloseColorBufferEnabled(feature_is_enabled(
|
|
kFeature_NoDelayCloseColorBuffer)),
|
|
m_postThread([this](Post&& post) {
|
|
return postWorkerFunc(post);
|
|
}) {
|
|
uint32_t displayId = 0;
|
|
if (createDisplay(&displayId) < 0) {
|
|
fprintf(stderr, "Failed to create default display\n");
|
|
}
|
|
|
|
setDisplayPose(displayId, 0, 0, getWidth(), getHeight(), 0);
|
|
m_perfThread->start();
|
|
|
|
}
|
|
|
|
FrameBuffer::~FrameBuffer() {
|
|
finalize();
|
|
|
|
if (m_postThread.isStarted()) {
|
|
m_postThread.enqueue({ PostCmd::Exit, });
|
|
}
|
|
|
|
delete m_textureDraw;
|
|
delete m_configs;
|
|
delete m_colorBufferHelper;
|
|
delete m_perfThread;
|
|
|
|
if (s_theFrameBuffer) {
|
|
s_theFrameBuffer = nullptr;
|
|
}
|
|
sInitialized.store(false, std::memory_order_relaxed);
|
|
|
|
m_readbackThread.join();
|
|
m_postThread.join();
|
|
|
|
m_postWorker.reset();
|
|
m_readbackWorker.reset();
|
|
|
|
goldfish_vk::teardownGlobalVkEmulation();
|
|
}
|
|
|
|
WorkerProcessingResult
|
|
FrameBuffer::sendReadbackWorkerCmd(const Readback& readback) {
|
|
ensureReadbackWorker();
|
|
switch (readback.cmd) {
|
|
case ReadbackCmd::Init:
|
|
m_readbackWorker->initGL();
|
|
return WorkerProcessingResult::Continue;
|
|
case ReadbackCmd::GetPixels:
|
|
m_readbackWorker->getPixels(readback.displayId, readback.pixelsOut, readback.bytes);
|
|
return WorkerProcessingResult::Continue;
|
|
case ReadbackCmd::AddRecordDisplay:
|
|
m_readbackWorker->setRecordDisplay(readback.displayId, readback.width, readback.height, true);
|
|
return WorkerProcessingResult::Continue;
|
|
case ReadbackCmd::DelRecordDisplay:
|
|
m_readbackWorker->setRecordDisplay(readback.displayId, 0, 0, false);
|
|
return WorkerProcessingResult::Continue;
|
|
case ReadbackCmd::Exit:
|
|
return WorkerProcessingResult::Stop;
|
|
}
|
|
return WorkerProcessingResult::Stop;
|
|
}
|
|
|
|
WorkerProcessingResult
|
|
FrameBuffer::postWorkerFunc(const Post& post) {
|
|
switch (post.cmd) {
|
|
case PostCmd::Post:
|
|
m_postWorker->post(post.cb);
|
|
break;
|
|
case PostCmd::Viewport:
|
|
m_postWorker->viewport(post.viewport.width,
|
|
post.viewport.height);
|
|
break;
|
|
case PostCmd::Compose: {
|
|
if (post.composeVersion <= 1) {
|
|
m_postWorker->compose((ComposeDevice*)post.composeBuffer.data(), post.composeBuffer.size());
|
|
} else {
|
|
m_postWorker->compose((ComposeDevice_v2*)post.composeBuffer.data(), post.composeBuffer.size());
|
|
}
|
|
break;
|
|
}
|
|
case PostCmd::Clear:
|
|
m_postWorker->clear();
|
|
break;
|
|
case PostCmd::Screenshot:
|
|
m_postWorker->screenshot(
|
|
post.screenshot.cb,
|
|
post.screenshot.screenwidth,
|
|
post.screenshot.screenheight,
|
|
post.screenshot.format,
|
|
post.screenshot.type,
|
|
post.screenshot.rotation,
|
|
post.screenshot.pixels);
|
|
break;
|
|
case PostCmd::Exit:
|
|
return WorkerProcessingResult::Stop;
|
|
default:
|
|
break;
|
|
}
|
|
return WorkerProcessingResult::Continue;
|
|
}
|
|
|
|
void FrameBuffer::sendPostWorkerCmd(Post post) {
|
|
#ifdef __APPLE__
|
|
bool postOnlyOnMainThread = m_subWin && (emugl::getRenderer() == SELECTED_RENDERER_HOST);
|
|
#else
|
|
bool postOnlyOnMainThread = false;
|
|
#endif
|
|
|
|
if (!m_postThread.isStarted()) {
|
|
if (postOnlyOnMainThread) {
|
|
EGLContext prevContext = s_egl.eglGetCurrentContext();
|
|
EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
|
|
EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
|
|
m_prevContext = prevContext;
|
|
m_prevReadSurf = prevReadSurf;
|
|
m_prevDrawSurf = prevDrawSurf;
|
|
}
|
|
m_postWorker.reset(new PostWorker(
|
|
[this]() {
|
|
if (m_subWin && m_displayVk == nullptr) {
|
|
return bindSubwin_locked();
|
|
} else {
|
|
return bindFakeWindow_locked();
|
|
}
|
|
},
|
|
postOnlyOnMainThread, m_eglContext, m_eglSurface));
|
|
m_postThread.start();
|
|
}
|
|
|
|
// If we want to run only in the main thread and we are actually running
|
|
// in the main thread already, don't use the PostWorker thread. Ideally,
|
|
// PostWorker should handle this and dispatch directly, but we'll need to
|
|
// transfer ownership of the thread to PostWorker.
|
|
// TODO(lfy): do that refactor
|
|
// For now, this fixes a screenshot issue on macOS.
|
|
if (postOnlyOnMainThread && (PostCmd::Screenshot == post.cmd) &&
|
|
emugl::get_emugl_window_operations().isRunningInUiThread()) {
|
|
post.cb->readPixelsScaled(
|
|
post.screenshot.screenwidth,
|
|
post.screenshot.screenheight,
|
|
post.screenshot.format,
|
|
post.screenshot.type,
|
|
post.screenshot.rotation,
|
|
post.screenshot.pixels);
|
|
}
|
|
else {
|
|
m_postThread.enqueue(Post(post));
|
|
if (!postOnlyOnMainThread) {
|
|
m_postThread.waitQueuedItems();
|
|
}
|
|
else if (postOnlyOnMainThread && (PostCmd::Screenshot == post.cmd) &&
|
|
!emugl::get_emugl_window_operations().isRunningInUiThread()) {
|
|
m_postThread.waitQueuedItems();
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::setPostCallback(
|
|
emugl::Renderer::OnPostCallback onPost,
|
|
void* onPostContext,
|
|
uint32_t displayId,
|
|
bool useBgraReadback) {
|
|
AutoLock lock(m_lock);
|
|
if (onPost) {
|
|
uint32_t w, h;
|
|
if (!emugl::get_emugl_multi_display_operations().getMultiDisplay(displayId,
|
|
nullptr,
|
|
nullptr,
|
|
&w, &h,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr)) {
|
|
ERR("display %d not exist, cancelling OnPost callback", displayId);
|
|
return;
|
|
}
|
|
if (m_onPost.find(displayId) != m_onPost.end()) {
|
|
ERR("display %d already configured for recording", displayId);
|
|
return;
|
|
}
|
|
m_onPost[displayId].cb = onPost;
|
|
m_onPost[displayId].context = onPostContext;
|
|
m_onPost[displayId].displayId = displayId;
|
|
m_onPost[displayId].width = w;
|
|
m_onPost[displayId].height = h;
|
|
m_onPost[displayId].img = new unsigned char[4 * w * h];
|
|
m_onPost[displayId].readBgra = useBgraReadback;
|
|
if (!m_readbackThread.isStarted()) {
|
|
m_readbackThread.start();
|
|
m_readbackThread.enqueue({ ReadbackCmd::Init });
|
|
}
|
|
m_readbackThread.enqueue({ ReadbackCmd::AddRecordDisplay, displayId, 0, nullptr, 0, w, h });
|
|
m_readbackThread.waitQueuedItems();
|
|
} else {
|
|
m_readbackThread.enqueue({ ReadbackCmd::DelRecordDisplay, displayId });
|
|
m_readbackThread.waitQueuedItems();
|
|
m_onPost.erase(displayId);
|
|
}
|
|
}
|
|
|
|
static void subWindowRepaint(void* param) {
|
|
GL_LOG("call repost from subWindowRepaint callback");
|
|
auto fb = static_cast<FrameBuffer*>(param);
|
|
fb->repost();
|
|
}
|
|
|
|
bool FrameBuffer::setupSubWindow(FBNativeWindowType p_window,
|
|
int wx,
|
|
int wy,
|
|
int ww,
|
|
int wh,
|
|
int fbw,
|
|
int fbh,
|
|
float dpr,
|
|
float zRot,
|
|
bool deleteExisting,
|
|
bool hideWindow) {
|
|
GL_LOG("Begin setupSubWindow");
|
|
if (!m_useSubWindow) {
|
|
ERR("%s: Cannot create native sub-window in this configuration\n",
|
|
__FUNCTION__);
|
|
return false;
|
|
}
|
|
|
|
// Do a quick check before even taking the lock - maybe we don't need to
|
|
// do anything here.
|
|
|
|
const bool createSubWindow = !m_subWin || deleteExisting;
|
|
|
|
// On Mac, since window coordinates are Y-up and not Y-down, the
|
|
// subwindow may not change dimensions, but because the main window
|
|
// did, the subwindow technically needs to be re-positioned. This
|
|
// can happen on rotation, so a change in Z-rotation can be checked
|
|
// for this case. However, this *should not* be done on Windows/Linux,
|
|
// because the functions used to resize a native window on those hosts
|
|
// will block if the shape doesn't actually change, freezing the
|
|
// emulator.
|
|
const bool moveSubWindow =
|
|
!createSubWindow && !(m_x == wx && m_y == wy &&
|
|
m_windowWidth == ww && m_windowHeight == wh
|
|
#if defined(__APPLE__)
|
|
&& m_zRot == zRot
|
|
#endif
|
|
);
|
|
|
|
const bool redrawSubwindow =
|
|
createSubWindow || moveSubWindow || m_zRot != zRot || m_dpr != dpr;
|
|
if (!createSubWindow && !moveSubWindow && !redrawSubwindow) {
|
|
assert(sInitialized.load(std::memory_order_relaxed));
|
|
GL_LOG("Exit setupSubWindow (nothing to do)");
|
|
#if SNAPSHOT_PROFILE > 1
|
|
// printf("FrameBuffer::%s(): nothing to do at %lld ms\n", __func__,
|
|
// (long long)System::get()->getProcessTimes().wallClockMs);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
#if SNAPSHOT_PROFILE > 1
|
|
// printf("FrameBuffer::%s(%s): start at %lld ms\n", __func__,
|
|
// deleteExisting ? "deleteExisting" : "keepExisting",
|
|
// (long long)System::get()->getProcessTimes().wallClockMs);
|
|
#endif
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
#if SNAPSHOT_PROFILE > 1
|
|
// printf("FrameBuffer::%s(): got lock at %lld ms\n", __func__,
|
|
// (long long)System::get()->getProcessTimes().wallClockMs);
|
|
#endif
|
|
|
|
if (deleteExisting) {
|
|
// TODO: look into reusing the existing native window when possible.
|
|
removeSubWindow_locked();
|
|
}
|
|
|
|
bool success = false;
|
|
|
|
// If the subwindow doesn't exist, create it with the appropriate dimensions
|
|
if (!m_subWin) {
|
|
// Create native subwindow for FB display output
|
|
m_x = wx;
|
|
m_y = wy;
|
|
m_windowWidth = ww;
|
|
m_windowHeight = wh;
|
|
|
|
m_subWin = ::createSubWindow(p_window, m_x, m_y, m_windowWidth,
|
|
m_windowHeight, subWindowRepaint, this,
|
|
hideWindow);
|
|
if (m_subWin) {
|
|
m_nativeWindow = p_window;
|
|
|
|
if (m_displayVk != nullptr) {
|
|
// create VkSurface from the generated subwindow, and bind to
|
|
// the DisplayVk
|
|
// TODO(kaiyili, b/179477624): add support for other platforms
|
|
#ifdef _WIN32
|
|
VkWin32SurfaceCreateInfoKHR surfaceCi = {};
|
|
surfaceCi.sType =
|
|
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
|
|
surfaceCi.hinstance = GetModuleHandle(nullptr);
|
|
surfaceCi.hwnd = m_subWin;
|
|
VK_CHECK(emugl::vkDispatch(false /* not for testing */)
|
|
->vkCreateWin32SurfaceKHR(m_vkInstance, &surfaceCi,
|
|
nullptr, &m_vkSurface));
|
|
#endif
|
|
m_displayVk->bindToSurface(
|
|
m_vkSurface, static_cast<uint32_t>(m_windowWidth),
|
|
static_cast<uint32_t>(m_windowHeight));
|
|
} else {
|
|
// create EGLSurface from the generated subwindow
|
|
m_eglSurface = s_egl.eglCreateWindowSurface(
|
|
m_eglDisplay, m_eglConfig, m_subWin, NULL);
|
|
|
|
if (m_eglSurface == EGL_NO_SURFACE) {
|
|
// NOTE: This can typically happen with software-only renderers
|
|
// like OSMesa.
|
|
destroySubWindow(m_subWin);
|
|
m_subWin = (EGLNativeWindowType)0;
|
|
} else {
|
|
m_px = 0;
|
|
m_py = 0;
|
|
|
|
success = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// At this point, if the subwindow doesn't exist, it is because it either
|
|
// couldn't be created
|
|
// in the first place or the EGLSurface couldn't be created.
|
|
if (m_subWin) {
|
|
if (!moveSubWindow) {
|
|
// Ensure that at least viewport parameters are properly updated.
|
|
success = true;
|
|
} else {
|
|
// Only attempt to update window geometry if anything has actually
|
|
// changed.
|
|
m_x = wx;
|
|
m_y = wy;
|
|
m_windowWidth = ww;
|
|
m_windowHeight = wh;
|
|
|
|
success = ::moveSubWindow(m_nativeWindow, m_subWin, m_x, m_y,
|
|
m_windowWidth, m_windowHeight);
|
|
}
|
|
|
|
if (m_displayVk == nullptr && success && redrawSubwindow) {
|
|
// Subwin creation or movement was successful,
|
|
// update viewport and z rotation and draw
|
|
// the last posted color buffer.
|
|
m_dpr = dpr;
|
|
m_zRot = zRot;
|
|
Post postCmd;
|
|
postCmd.cmd = PostCmd::Viewport;
|
|
postCmd.viewport.width = fbw;
|
|
postCmd.viewport.height = fbh;
|
|
sendPostWorkerCmd(postCmd);
|
|
|
|
bool posted = false;
|
|
|
|
if (m_lastPostedColorBuffer) {
|
|
GL_LOG("setupSubwindow: draw last posted cb");
|
|
posted = postImpl(m_lastPostedColorBuffer, false);
|
|
}
|
|
|
|
if (!posted) {
|
|
postCmd.cmd = PostCmd::Clear;
|
|
sendPostWorkerCmd(postCmd);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (success && redrawSubwindow) {
|
|
bool bindSuccess = bind_locked();
|
|
assert(bindSuccess);
|
|
(void)bindSuccess;
|
|
s_gles2.glViewport(0, 0, fbw * dpr, fbh * dpr);
|
|
unbind_locked();
|
|
}
|
|
mutex.unlock();
|
|
|
|
// Nobody ever checks for the return code, so there will be no retries or
|
|
// even aborted run; if we don't mark the framebuffer as initialized here
|
|
// its users will hang forever; if we do mark it, they will crash - which
|
|
// is a better outcome (crash report == bug fixed).
|
|
AutoLock lock(sGlobals()->lock);
|
|
sInitialized.store(true, std::memory_order_relaxed);
|
|
sGlobals()->condVar.broadcastAndUnlock(&lock);
|
|
|
|
#if SNAPSHOT_PROFILE > 1
|
|
// printf("FrameBuffer::%s(): end at %lld ms\n", __func__,
|
|
// (long long)System::get()->getProcessTimes().wallClockMs);
|
|
#endif
|
|
|
|
GL_LOG("Exit setupSubWindow (successful setup)");
|
|
return success;
|
|
}
|
|
|
|
bool FrameBuffer::removeSubWindow() {
|
|
if (!m_useSubWindow) {
|
|
ERR("%s: Cannot remove native sub-window in this configuration\n",
|
|
__FUNCTION__);
|
|
return false;
|
|
}
|
|
AutoLock lock(sGlobals()->lock);
|
|
sInitialized.store(false, std::memory_order_relaxed);
|
|
sGlobals()->condVar.broadcastAndUnlock(&lock);
|
|
|
|
AutoLock mutex(m_lock);
|
|
return removeSubWindow_locked();
|
|
}
|
|
|
|
bool FrameBuffer::removeSubWindow_locked() {
|
|
if (!m_useSubWindow) {
|
|
ERR("%s: Cannot remove native sub-window in this configuration\n",
|
|
__FUNCTION__);
|
|
return false;
|
|
}
|
|
bool removed = false;
|
|
if (m_subWin) {
|
|
s_egl.eglMakeCurrent(m_eglDisplay, NULL, NULL, NULL);
|
|
s_egl.eglDestroySurface(m_eglDisplay, m_eglSurface);
|
|
destroySubWindow(m_subWin);
|
|
|
|
m_eglSurface = EGL_NO_SURFACE;
|
|
m_subWin = (EGLNativeWindowType)0;
|
|
removed = true;
|
|
}
|
|
return removed;
|
|
}
|
|
|
|
HandleType FrameBuffer::genHandle_locked() {
|
|
HandleType id;
|
|
do {
|
|
id = ++s_nextHandle;
|
|
} while (id == 0 || m_contexts.find(id) != m_contexts.end() ||
|
|
m_windows.find(id) != m_windows.end() ||
|
|
m_colorbuffers.find(id) != m_colorbuffers.end() ||
|
|
m_buffers.find(id) != m_buffers.end());
|
|
|
|
return id;
|
|
}
|
|
|
|
HandleType FrameBuffer::createColorBuffer(int p_width,
|
|
int p_height,
|
|
GLenum p_internalFormat,
|
|
FrameworkFormat p_frameworkFormat) {
|
|
|
|
AutoLock mutex(m_lock);
|
|
return createColorBufferLocked(p_width, p_height, p_internalFormat,
|
|
p_frameworkFormat);
|
|
}
|
|
|
|
void FrameBuffer::createColorBufferWithHandle(
|
|
int p_width,
|
|
int p_height,
|
|
GLenum p_internalFormat,
|
|
FrameworkFormat p_frameworkFormat,
|
|
HandleType handle) {
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
// Check for handle collision
|
|
if (m_colorbuffers.count(handle) != 0) {
|
|
// emugl::emugl_crash_reporter(
|
|
// "FATAL: color buffer with handle %u already exists",
|
|
// handle);
|
|
::abort();
|
|
}
|
|
|
|
createColorBufferWithHandleLocked(
|
|
p_width, p_height, p_internalFormat, p_frameworkFormat,
|
|
handle);
|
|
}
|
|
|
|
HandleType FrameBuffer::createColorBufferLocked(int p_width,
|
|
int p_height,
|
|
GLenum p_internalFormat,
|
|
FrameworkFormat p_frameworkFormat) {
|
|
sweepColorBuffersLocked();
|
|
|
|
return createColorBufferWithHandleLocked(
|
|
p_width, p_height, p_internalFormat, p_frameworkFormat,
|
|
genHandle_locked());
|
|
}
|
|
|
|
HandleType FrameBuffer::createColorBufferWithHandleLocked(
|
|
int p_width,
|
|
int p_height,
|
|
GLenum p_internalFormat,
|
|
FrameworkFormat p_frameworkFormat,
|
|
HandleType handle) {
|
|
|
|
sweepColorBuffersLocked();
|
|
|
|
ColorBufferPtr cb(ColorBuffer::create(getDisplay(), p_width, p_height,
|
|
p_internalFormat, p_frameworkFormat,
|
|
handle, m_colorBufferHelper,
|
|
m_fastBlitSupported));
|
|
if (cb.get() != NULL) {
|
|
assert(m_colorbuffers.count(handle) == 0);
|
|
// When guest feature flag RefCountPipe is on, no reference counting is
|
|
// needed. We only memoize the mapping from handle to ColorBuffer.
|
|
// Explicitly set refcount to 1 to avoid the colorbuffer being added to
|
|
// m_colorBufferDelayedCloseList in FrameBuffer::onLoad().
|
|
if (m_refCountPipeEnabled) {
|
|
m_colorbuffers.try_emplace(
|
|
handle, ColorBufferRef{std::move(cb), 1, false, 0});
|
|
} else {
|
|
// Android master default api level is 1000
|
|
int apiLevel = 1000;
|
|
emugl::getAvdInfo(nullptr, &apiLevel);
|
|
// pre-O and post-O use different color buffer memory management
|
|
// logic
|
|
if (apiLevel > 0 && apiLevel < 26) {
|
|
m_colorbuffers.try_emplace(
|
|
handle,
|
|
ColorBufferRef{std::move(cb), 1, false, 0});
|
|
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
uint64_t puid = tInfo->m_puid;
|
|
if (puid) {
|
|
m_procOwnedColorBuffers[puid].insert(handle);
|
|
}
|
|
|
|
} else {
|
|
m_colorbuffers.try_emplace(
|
|
handle,
|
|
ColorBufferRef{std::move(cb), 0, false, 0});
|
|
}
|
|
}
|
|
} else {
|
|
handle = 0;
|
|
DBG("Create color buffer failed.\n");
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
HandleType FrameBuffer::createBuffer(uint64_t p_size, uint32_t memoryProperty) {
|
|
AutoLock mutex(m_lock);
|
|
HandleType handle = createBufferLocked(p_size);
|
|
m_lock.unlock();
|
|
|
|
bool setupStatus =
|
|
goldfish_vk::setupVkBuffer(handle, /* vulkanOnly */ true, memoryProperty);
|
|
assert(setupStatus);
|
|
return handle;
|
|
}
|
|
|
|
HandleType FrameBuffer::createBufferLocked(int p_size) {
|
|
return createBufferWithHandleLocked(p_size, genHandle_locked());
|
|
}
|
|
|
|
HandleType FrameBuffer::createBufferWithHandleLocked(int p_size,
|
|
HandleType handle) {
|
|
if (m_colorbuffers.count(handle) != 0) {
|
|
// emugl::emugl_crash_reporter(
|
|
// "FATAL: color buffer with handle %u already exists", handle);
|
|
// abort();
|
|
}
|
|
|
|
if (m_buffers.count(handle) != 0) {
|
|
// emugl::emugl_crash_reporter(
|
|
// "FATAL: buffer with handle %u already exists", handle);
|
|
// abort();
|
|
}
|
|
|
|
BufferPtr buffer(Buffer::create(p_size, handle));
|
|
|
|
if (buffer) {
|
|
m_buffers[handle] = {std::move(buffer)};
|
|
} else {
|
|
handle = 0;
|
|
DBG("Create buffer failed.\n");
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
HandleType FrameBuffer::createRenderContext(int p_config,
|
|
HandleType p_share,
|
|
GLESApi version) {
|
|
AutoLock mutex(m_lock);
|
|
android::base::AutoWriteLock contextLock(m_contextStructureLock);
|
|
HandleType ret = 0;
|
|
|
|
const FbConfig* config = getConfigs()->get(p_config);
|
|
if (!config) {
|
|
return ret;
|
|
}
|
|
|
|
RenderContextPtr share;
|
|
if (p_share != 0) {
|
|
RenderContextMap::iterator s(m_contexts.find(p_share));
|
|
if (s == m_contexts.end()) {
|
|
return ret;
|
|
}
|
|
share = (*s).second;
|
|
}
|
|
EGLContext sharedContext =
|
|
share.get() ? share->getEGLContext() : EGL_NO_CONTEXT;
|
|
|
|
ret = genHandle_locked();
|
|
RenderContextPtr rctx(RenderContext::create(
|
|
m_eglDisplay, config->getEglConfig(), sharedContext, ret, version));
|
|
if (rctx.get() != NULL) {
|
|
m_contexts[ret] = rctx;
|
|
RenderThreadInfo* tinfo = RenderThreadInfo::get();
|
|
uint64_t puid = tinfo->m_puid;
|
|
// The new emulator manages render contexts per guest process.
|
|
// Fall back to per-thread management if the system image does not
|
|
// support it.
|
|
if (puid) {
|
|
m_procOwnedRenderContext[puid].insert(ret);
|
|
} else { // legacy path to manage context lifetime by threads
|
|
tinfo->m_contextSet.insert(ret);
|
|
}
|
|
} else {
|
|
ret = 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
HandleType FrameBuffer::createWindowSurface(int p_config,
|
|
int p_width,
|
|
int p_height) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
HandleType ret = 0;
|
|
|
|
const FbConfig* config = getConfigs()->get(p_config);
|
|
if (!config) {
|
|
return ret;
|
|
}
|
|
|
|
ret = genHandle_locked();
|
|
WindowSurfacePtr win(WindowSurface::create(
|
|
getDisplay(), config->getEglConfig(), p_width, p_height, ret));
|
|
if (win.get() != NULL) {
|
|
m_windows[ret] = { win, 0 };
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
uint64_t puid = tInfo->m_puid;
|
|
if (puid) {
|
|
m_procOwnedWindowSurfaces[puid].insert(ret);
|
|
} else { // legacy path to manage window surface lifetime by threads
|
|
tInfo->m_windowSet.insert(ret);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void FrameBuffer::drainRenderContext() {
|
|
if (m_shuttingDown) {
|
|
return;
|
|
}
|
|
|
|
RenderThreadInfo* const tinfo = RenderThreadInfo::get();
|
|
if (tinfo->m_contextSet.empty()) {
|
|
return;
|
|
}
|
|
|
|
AutoLock mutex(m_lock);
|
|
android::base::AutoWriteLock contextLock(m_contextStructureLock);
|
|
for (const HandleType contextHandle : tinfo->m_contextSet) {
|
|
m_contexts.erase(contextHandle);
|
|
}
|
|
tinfo->m_contextSet.clear();
|
|
}
|
|
|
|
void FrameBuffer::drainWindowSurface() {
|
|
if (m_shuttingDown) {
|
|
return;
|
|
}
|
|
RenderThreadInfo* const tinfo = RenderThreadInfo::get();
|
|
if (tinfo->m_windowSet.empty()) {
|
|
return;
|
|
}
|
|
|
|
std::vector<HandleType> colorBuffersToCleanup;
|
|
|
|
AutoLock mutex(m_lock);
|
|
ScopedBind bind(m_colorBufferHelper);
|
|
for (const HandleType winHandle : tinfo->m_windowSet) {
|
|
const auto winIt = m_windows.find(winHandle);
|
|
if (winIt != m_windows.end()) {
|
|
if (const HandleType oldColorBufferHandle = winIt->second.second) {
|
|
if (!m_guestManagedColorBufferLifetime) {
|
|
if (m_refCountPipeEnabled) {
|
|
if (decColorBufferRefCountLocked(oldColorBufferHandle)) {
|
|
colorBuffersToCleanup.push_back(oldColorBufferHandle);
|
|
}
|
|
} else {
|
|
if (closeColorBufferLocked(oldColorBufferHandle)) {
|
|
colorBuffersToCleanup.push_back(oldColorBufferHandle);
|
|
}
|
|
}
|
|
}
|
|
m_windows.erase(winIt);
|
|
}
|
|
}
|
|
}
|
|
tinfo->m_windowSet.clear();
|
|
|
|
m_lock.unlock();
|
|
|
|
for (auto handle: colorBuffersToCleanup) {
|
|
goldfish_vk::teardownVkColorBuffer(handle);
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::DestroyRenderContext(HandleType p_context) {
|
|
AutoLock mutex(m_lock);
|
|
sweepColorBuffersLocked();
|
|
|
|
android::base::AutoWriteLock contextLock(m_contextStructureLock);
|
|
m_contexts.erase(p_context);
|
|
RenderThreadInfo* tinfo = RenderThreadInfo::get();
|
|
uint64_t puid = tinfo->m_puid;
|
|
// The new emulator manages render contexts per guest process.
|
|
// Fall back to per-thread management if the system image does not
|
|
// support it.
|
|
if (puid) {
|
|
auto ite = m_procOwnedRenderContext.find(puid);
|
|
if (ite != m_procOwnedRenderContext.end()) {
|
|
ite->second.erase(p_context);
|
|
}
|
|
} else {
|
|
tinfo->m_contextSet.erase(p_context);
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::DestroyWindowSurface(HandleType p_surface) {
|
|
if (m_shuttingDown) {
|
|
return;
|
|
}
|
|
AutoLock mutex(m_lock);
|
|
auto colorBuffersToCleanup = DestroyWindowSurfaceLocked(p_surface);
|
|
|
|
mutex.unlock();
|
|
|
|
for (auto handle : colorBuffersToCleanup) {
|
|
goldfish_vk::teardownVkColorBuffer(handle);
|
|
}
|
|
}
|
|
|
|
std::vector<HandleType> FrameBuffer::DestroyWindowSurfaceLocked(HandleType p_surface) {
|
|
std::vector<HandleType> colorBuffersToCleanUp;
|
|
const auto w = m_windows.find(p_surface);
|
|
if (w != m_windows.end()) {
|
|
ScopedBind bind(m_colorBufferHelper);
|
|
if (!m_guestManagedColorBufferLifetime) {
|
|
if (m_refCountPipeEnabled) {
|
|
if (decColorBufferRefCountLocked(w->second.second)) {
|
|
colorBuffersToCleanUp.push_back(w->second.second);
|
|
}
|
|
} else {
|
|
if (closeColorBufferLocked(w->second.second)) {
|
|
colorBuffersToCleanUp.push_back(w->second.second);
|
|
}
|
|
}
|
|
}
|
|
m_windows.erase(w);
|
|
RenderThreadInfo* tinfo = RenderThreadInfo::get();
|
|
uint64_t puid = tinfo->m_puid;
|
|
if (puid) {
|
|
auto ite = m_procOwnedWindowSurfaces.find(puid);
|
|
if (ite != m_procOwnedWindowSurfaces.end()) {
|
|
ite->second.erase(p_surface);
|
|
}
|
|
} else {
|
|
tinfo->m_windowSet.erase(p_surface);
|
|
}
|
|
}
|
|
return colorBuffersToCleanUp;
|
|
}
|
|
|
|
int FrameBuffer::openColorBuffer(HandleType p_colorbuffer) {
|
|
// When guest feature flag RefCountPipe is on, no reference counting is
|
|
// needed.
|
|
if (m_refCountPipeEnabled)
|
|
return 0;
|
|
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
ERR("FB: openColorBuffer cb handle %#x not found\n", p_colorbuffer);
|
|
return -1;
|
|
}
|
|
|
|
c->second.refcount++;
|
|
markOpened(&c->second);
|
|
|
|
uint64_t puid = tInfo ? tInfo->m_puid : 0;
|
|
if (puid) {
|
|
m_procOwnedColorBuffers[puid].insert(p_colorbuffer);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void FrameBuffer::closeColorBuffer(HandleType p_colorbuffer) {
|
|
// When guest feature flag RefCountPipe is on, no reference counting is
|
|
// needed.
|
|
if (m_refCountPipeEnabled) {
|
|
return;
|
|
}
|
|
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
|
|
std::vector<HandleType> toCleanup;
|
|
|
|
AutoLock mutex(m_lock);
|
|
uint64_t puid = tInfo ? tInfo->m_puid : 0;
|
|
if (puid) {
|
|
auto ite = m_procOwnedColorBuffers.find(puid);
|
|
if (ite != m_procOwnedColorBuffers.end()) {
|
|
const auto& cb = ite->second.find(p_colorbuffer);
|
|
if (cb != ite->second.end()) {
|
|
ite->second.erase(cb);
|
|
if (closeColorBufferLocked(p_colorbuffer)) {
|
|
toCleanup.push_back(p_colorbuffer);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (closeColorBufferLocked(p_colorbuffer)) {
|
|
toCleanup.push_back(p_colorbuffer);
|
|
}
|
|
}
|
|
|
|
mutex.unlock();
|
|
|
|
for (auto handle : toCleanup) {
|
|
goldfish_vk::teardownVkColorBuffer(handle);
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::closeBuffer(HandleType p_buffer) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
if (m_buffers.find(p_buffer) == m_buffers.end()) {
|
|
ERR("closeColorBuffer: cannot find buffer %u\n",
|
|
static_cast<uint32_t>(p_buffer));
|
|
} else {
|
|
goldfish_vk::teardownVkBuffer(p_buffer);
|
|
m_buffers.erase(p_buffer);
|
|
}
|
|
}
|
|
|
|
bool FrameBuffer::closeColorBufferLocked(HandleType p_colorbuffer,
|
|
bool forced) {
|
|
// When guest feature flag RefCountPipe is on, no reference counting is
|
|
// needed.
|
|
if (m_refCountPipeEnabled) {
|
|
return false;
|
|
}
|
|
|
|
if (m_noDelayCloseColorBufferEnabled)
|
|
forced = true;
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// This is harmless: it is normal for guest system to issue
|
|
// closeColorBuffer command when the color buffer is already
|
|
// garbage collected on the host. (we dont have a mechanism
|
|
// to give guest a notice yet)
|
|
return false;
|
|
}
|
|
|
|
bool deleted = false;
|
|
// The guest can and will gralloc_alloc/gralloc_free and then
|
|
// gralloc_register a buffer, due to API level (O+) or
|
|
// timing issues.
|
|
// So, we don't actually close the color buffer when refcount
|
|
// reached zero, unless it has been opened at least once already.
|
|
// Instead, put it on a 'delayed close' list to return to it later.
|
|
if (--c->second.refcount == 0) {
|
|
if (forced) {
|
|
eraseDelayedCloseColorBufferLocked(c->first, c->second.closedTs);
|
|
m_colorbuffers.erase(c);
|
|
deleted = true;
|
|
} else {
|
|
c->second.closedTs = android::base::getUnixTimeUs();
|
|
m_colorBufferDelayedCloseList.push_back(
|
|
{c->second.closedTs, p_colorbuffer});
|
|
}
|
|
}
|
|
|
|
performDelayedColorBufferCloseLocked(false);
|
|
|
|
return deleted;
|
|
}
|
|
|
|
void FrameBuffer::performDelayedColorBufferCloseLocked(bool forced) {
|
|
// Let's wait just long enough to make sure it's not because of instant
|
|
// timestamp change (end of previous second -> beginning of a next one),
|
|
// but not for long - this is a workaround for race conditions, and they
|
|
// are quick.
|
|
static constexpr int kColorBufferClosingDelaySec = 1;
|
|
|
|
const auto now = android::base::getUnixTimeUs();
|
|
auto it = m_colorBufferDelayedCloseList.begin();
|
|
while (it != m_colorBufferDelayedCloseList.end() &&
|
|
(forced ||
|
|
it->ts + kColorBufferClosingDelaySec <= now)) {
|
|
if (it->cbHandle != 0) {
|
|
const auto& cb = m_colorbuffers.find(it->cbHandle);
|
|
if (cb != m_colorbuffers.end()) {
|
|
m_colorbuffers.erase(cb);
|
|
}
|
|
}
|
|
++it;
|
|
}
|
|
m_colorBufferDelayedCloseList.erase(
|
|
m_colorBufferDelayedCloseList.begin(), it);
|
|
}
|
|
|
|
void FrameBuffer::eraseDelayedCloseColorBufferLocked(
|
|
HandleType cb, uint64_t ts)
|
|
{
|
|
// Find the first delayed buffer with a timestamp <= |ts|
|
|
auto it = std::lower_bound(
|
|
m_colorBufferDelayedCloseList.begin(),
|
|
m_colorBufferDelayedCloseList.end(), ts,
|
|
[](const ColorBufferCloseInfo& ci, uint64_t ts) {
|
|
return ci.ts < ts;
|
|
});
|
|
while (it != m_colorBufferDelayedCloseList.end() &&
|
|
it->ts == ts) {
|
|
// if this is the one we need - clear it out.
|
|
if (it->cbHandle == cb) {
|
|
it->cbHandle = 0;
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::cleanupProcGLObjects(uint64_t puid) {
|
|
bool renderThreadWithThisPuidExists = false;
|
|
|
|
do {
|
|
renderThreadWithThisPuidExists = false;
|
|
RenderThreadInfo::forAllRenderThreadInfos(
|
|
[puid, &renderThreadWithThisPuidExists](RenderThreadInfo* i) {
|
|
if (i->m_puid == puid) {
|
|
renderThreadWithThisPuidExists = true;
|
|
}
|
|
});
|
|
android::base::sleepUs(10000);
|
|
} while (renderThreadWithThisPuidExists);
|
|
|
|
AutoLock mutex(m_lock);
|
|
auto colorBuffersToCleanup = cleanupProcGLObjects_locked(puid);
|
|
|
|
// Run other cleanup callbacks
|
|
// Avoid deadlock by first storing a separate list of callbacks
|
|
std::vector<std::function<void()>> callbacks;
|
|
|
|
{
|
|
auto procIte = m_procOwnedCleanupCallbacks.find(puid);
|
|
if (procIte != m_procOwnedCleanupCallbacks.end()) {
|
|
for (auto it : procIte->second) {
|
|
callbacks.push_back(it.second);
|
|
}
|
|
m_procOwnedCleanupCallbacks.erase(procIte);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto procIte = m_procOwnedSequenceNumbers.find(puid);
|
|
if (procIte != m_procOwnedSequenceNumbers.end()) {
|
|
delete procIte->second;
|
|
m_procOwnedSequenceNumbers.erase(procIte);
|
|
}
|
|
}
|
|
|
|
mutex.unlock();
|
|
|
|
for (auto handle : colorBuffersToCleanup) {
|
|
goldfish_vk::teardownVkColorBuffer(handle);
|
|
}
|
|
|
|
for (auto cb : callbacks) {
|
|
cb();
|
|
}
|
|
}
|
|
|
|
std::vector<HandleType> FrameBuffer::cleanupProcGLObjects_locked(uint64_t puid, bool forced) {
|
|
std::vector<HandleType> colorBuffersToCleanup;
|
|
{
|
|
ScopedBind bind(m_colorBufferHelper);
|
|
// Clean up window surfaces
|
|
{
|
|
auto procIte = m_procOwnedWindowSurfaces.find(puid);
|
|
if (procIte != m_procOwnedWindowSurfaces.end()) {
|
|
for (auto whndl : procIte->second) {
|
|
auto w = m_windows.find(whndl);
|
|
if (!m_guestManagedColorBufferLifetime) {
|
|
if (m_refCountPipeEnabled) {
|
|
if (decColorBufferRefCountLocked(w->second.second)) {
|
|
colorBuffersToCleanup.push_back(w->second.second);
|
|
}
|
|
} else {
|
|
if (closeColorBufferLocked(w->second.second, forced)) {
|
|
colorBuffersToCleanup.push_back(w->second.second);
|
|
}
|
|
}
|
|
}
|
|
m_windows.erase(w);
|
|
}
|
|
m_procOwnedWindowSurfaces.erase(procIte);
|
|
}
|
|
}
|
|
// Clean up color buffers.
|
|
// A color buffer needs to be closed as many times as it is opened by
|
|
// the guest process, to give the correct reference count.
|
|
// (Note that a color buffer can be shared across guest processes.)
|
|
{
|
|
if (!m_guestManagedColorBufferLifetime) {
|
|
auto procIte = m_procOwnedColorBuffers.find(puid);
|
|
if (procIte != m_procOwnedColorBuffers.end()) {
|
|
for (auto cb : procIte->second) {
|
|
if (closeColorBufferLocked(cb, forced)) {
|
|
colorBuffersToCleanup.push_back(cb);
|
|
}
|
|
}
|
|
m_procOwnedColorBuffers.erase(procIte);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Clean up EGLImage handles
|
|
{
|
|
auto procIte = m_procOwnedEGLImages.find(puid);
|
|
if (procIte != m_procOwnedEGLImages.end()) {
|
|
if (!procIte->second.empty()) {
|
|
for (auto eglImg : procIte->second) {
|
|
s_egl.eglDestroyImageKHR(
|
|
m_eglDisplay,
|
|
reinterpret_cast<EGLImageKHR>((HandleType)eglImg));
|
|
}
|
|
}
|
|
m_procOwnedEGLImages.erase(procIte);
|
|
}
|
|
}
|
|
}
|
|
// Unbind before cleaning up contexts
|
|
// Cleanup render contexts
|
|
{
|
|
auto procIte = m_procOwnedRenderContext.find(puid);
|
|
if (procIte != m_procOwnedRenderContext.end()) {
|
|
for (auto ctx : procIte->second) {
|
|
m_contexts.erase(ctx);
|
|
}
|
|
m_procOwnedRenderContext.erase(procIte);
|
|
}
|
|
}
|
|
|
|
return colorBuffersToCleanup;
|
|
}
|
|
|
|
void FrameBuffer::markOpened(ColorBufferRef* cbRef) {
|
|
cbRef->opened = true;
|
|
eraseDelayedCloseColorBufferLocked(cbRef->cb->getHndl(), cbRef->closedTs);
|
|
cbRef->closedTs = 0;
|
|
}
|
|
|
|
bool FrameBuffer::flushWindowSurfaceColorBuffer(HandleType p_surface) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
WindowSurfaceMap::iterator w(m_windows.find(p_surface));
|
|
if (w == m_windows.end()) {
|
|
ERR("FB::flushWindowSurfaceColorBuffer: window handle %#x not found\n",
|
|
p_surface);
|
|
// bad surface handle
|
|
return false;
|
|
}
|
|
|
|
GLenum resetStatus = s_gles2.glGetGraphicsResetStatusEXT();
|
|
if (resetStatus != GL_NO_ERROR) {
|
|
ERR("Stream server aborting due to graphics reset. ResetStatus: %#x\n", resetStatus);
|
|
abort();
|
|
}
|
|
|
|
WindowSurface* surface = (*w).second.first.get();
|
|
surface->flushColorBuffer();
|
|
|
|
return true;
|
|
}
|
|
|
|
HandleType FrameBuffer::getWindowSurfaceColorBufferHandle(HandleType p_surface) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
auto it = m_windowSurfaceToColorBuffer.find(p_surface);
|
|
|
|
if (it == m_windowSurfaceToColorBuffer.end()) return 0;
|
|
|
|
return it->second;
|
|
}
|
|
|
|
bool FrameBuffer::setWindowSurfaceColorBuffer(HandleType p_surface,
|
|
HandleType p_colorbuffer) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
WindowSurfaceMap::iterator w(m_windows.find(p_surface));
|
|
if (w == m_windows.end()) {
|
|
// bad surface handle
|
|
ERR("%s: bad window surface handle %#x\n", __FUNCTION__, p_surface);
|
|
return false;
|
|
}
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
DBG("%s: bad color buffer handle %#x\n", __FUNCTION__, p_colorbuffer);
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
(*w).second.first->setColorBuffer((*c).second.cb);
|
|
markOpened(&c->second);
|
|
if (w->second.second) {
|
|
if (!m_guestManagedColorBufferLifetime) {
|
|
if (m_refCountPipeEnabled) {
|
|
decColorBufferRefCountLocked(w->second.second);
|
|
} else {
|
|
closeColorBufferLocked(w->second.second);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_guestManagedColorBufferLifetime) {
|
|
c->second.refcount++;
|
|
}
|
|
|
|
(*w).second.second = p_colorbuffer;
|
|
|
|
m_windowSurfaceToColorBuffer[p_surface] = p_colorbuffer;
|
|
|
|
return true;
|
|
}
|
|
|
|
void FrameBuffer::readColorBuffer(HandleType p_colorbuffer,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
GLenum format,
|
|
GLenum type,
|
|
void* pixels) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return;
|
|
}
|
|
|
|
(*c).second.cb->readPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
void FrameBuffer::readColorBufferYUV(HandleType p_colorbuffer,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
void* pixels,
|
|
uint32_t pixels_size) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return;
|
|
}
|
|
|
|
(*c).second.cb->readPixelsYUVCached(x, y, width, height, pixels, pixels_size);
|
|
}
|
|
|
|
void FrameBuffer::createYUVTextures(uint32_t type,
|
|
uint32_t count,
|
|
int width,
|
|
int height,
|
|
uint32_t* output) {
|
|
constexpr bool kIsInterleaved = true;
|
|
constexpr bool kIsNotInterleaved = false;
|
|
AutoLock mutex(m_lock);
|
|
ScopedBind bind(m_colorBufferHelper);
|
|
for (uint32_t i = 0; i < count; ++i) {
|
|
if (type == FRAMEWORK_FORMAT_NV12) {
|
|
YUVConverter::createYUVGLTex(GL_TEXTURE0, width, height,
|
|
&output[2 * i], kIsNotInterleaved);
|
|
YUVConverter::createYUVGLTex(GL_TEXTURE1, width / 2, height / 2,
|
|
&output[2 * i + 1], kIsInterleaved);
|
|
} else if (type == FRAMEWORK_FORMAT_YUV_420_888) {
|
|
YUVConverter::createYUVGLTex(GL_TEXTURE0, width, height,
|
|
&output[3 * i], kIsNotInterleaved);
|
|
YUVConverter::createYUVGLTex(GL_TEXTURE1, width / 2, height / 2,
|
|
&output[3 * i + 1], kIsNotInterleaved);
|
|
YUVConverter::createYUVGLTex(GL_TEXTURE2, width / 2, height / 2,
|
|
&output[3 * i + 2], kIsNotInterleaved);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::destroyYUVTextures(uint32_t type,
|
|
uint32_t count,
|
|
uint32_t* textures) {
|
|
AutoLock mutex(m_lock);
|
|
ScopedBind bind(m_colorBufferHelper);
|
|
if (type == FRAMEWORK_FORMAT_NV12) {
|
|
s_gles2.glDeleteTextures(2 * count, textures);
|
|
} else if (type == FRAMEWORK_FORMAT_YUV_420_888) {
|
|
s_gles2.glDeleteTextures(3 * count, textures);
|
|
}
|
|
}
|
|
|
|
extern "C" {
|
|
typedef void (*yuv_updater_t)(void* privData,
|
|
uint32_t type,
|
|
uint32_t* textures);
|
|
}
|
|
|
|
void FrameBuffer::updateYUVTextures(uint32_t type,
|
|
uint32_t* textures,
|
|
void* privData,
|
|
void* func) {
|
|
AutoLock mutex(m_lock);
|
|
ScopedBind bind(m_colorBufferHelper);
|
|
|
|
yuv_updater_t updater = (yuv_updater_t)func;
|
|
uint32_t gtextures[3] = {0, 0, 0};
|
|
|
|
if (type == FRAMEWORK_FORMAT_NV12) {
|
|
gtextures[0] = s_gles2.glGetGlobalTexName(textures[0]);
|
|
gtextures[1] = s_gles2.glGetGlobalTexName(textures[1]);
|
|
} else if (type == FRAMEWORK_FORMAT_YUV_420_888) {
|
|
gtextures[0] = s_gles2.glGetGlobalTexName(textures[0]);
|
|
gtextures[1] = s_gles2.glGetGlobalTexName(textures[1]);
|
|
gtextures[2] = s_gles2.glGetGlobalTexName(textures[2]);
|
|
}
|
|
|
|
updater(privData, type, gtextures);
|
|
}
|
|
|
|
void FrameBuffer::swapTexturesAndUpdateColorBuffer(uint32_t p_colorbuffer,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint32_t format,
|
|
uint32_t type,
|
|
uint32_t texture_type,
|
|
uint32_t* textures) {
|
|
{
|
|
AutoLock mutex(m_lock);
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return;
|
|
}
|
|
(*c).second.cb->swapYUVTextures(texture_type, textures);
|
|
}
|
|
|
|
updateColorBuffer(p_colorbuffer, x, y, width, height, format, type,
|
|
nullptr);
|
|
}
|
|
|
|
bool FrameBuffer::updateColorBuffer(HandleType p_colorbuffer,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
GLenum format,
|
|
GLenum type,
|
|
void* pixels) {
|
|
if (width == 0 || height == 0) {
|
|
return false;
|
|
}
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
(*c).second.cb->subUpdate(x, y, width, height, format, type, pixels);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FrameBuffer::replaceColorBufferContents(
|
|
HandleType p_colorbuffer, const void* pixels, size_t numBytes) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
return (*c).second.cb->replaceContents(pixels, numBytes);
|
|
}
|
|
|
|
bool FrameBuffer::readColorBufferContents(
|
|
HandleType p_colorbuffer, size_t* numBytes, void* pixels) {
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
return (*c).second.cb->readContents(numBytes, pixels);
|
|
}
|
|
|
|
bool FrameBuffer::getColorBufferInfo(
|
|
HandleType p_colorbuffer, int* width, int* height, GLint* internalformat,
|
|
FrameworkFormat* frameworkFormat) {
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
auto cb = (*c).second.cb;
|
|
|
|
*width = cb->getWidth();
|
|
*height = cb->getHeight();
|
|
*internalformat = cb->getInternalFormat();
|
|
if (frameworkFormat) {
|
|
*frameworkFormat = cb->getFrameworkFormat();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FrameBuffer::getBufferInfo(HandleType p_buffer, int* size) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
BufferMap::iterator c(m_buffers.find(p_buffer));
|
|
if (c == m_buffers.end()) {
|
|
// Bad buffer handle.
|
|
return false;
|
|
}
|
|
|
|
auto buf = (*c).second.buffer;
|
|
*size = buf->getSize();
|
|
return true;
|
|
}
|
|
|
|
bool FrameBuffer::bindColorBufferToTexture(HandleType p_colorbuffer) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
return (*c).second.cb->bindToTexture();
|
|
}
|
|
|
|
bool FrameBuffer::bindColorBufferToTexture2(HandleType p_colorbuffer) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
return (*c).second.cb->bindToTexture2();
|
|
}
|
|
|
|
bool FrameBuffer::bindColorBufferToRenderbuffer(HandleType p_colorbuffer) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
// bad colorbuffer handle
|
|
return false;
|
|
}
|
|
|
|
return (*c).second.cb->bindToRenderbuffer();
|
|
}
|
|
|
|
bool FrameBuffer::bindContext(HandleType p_context,
|
|
HandleType p_drawSurface,
|
|
HandleType p_readSurface) {
|
|
if (m_shuttingDown) {
|
|
return false;
|
|
}
|
|
|
|
AutoLock mutex(m_lock);
|
|
|
|
WindowSurfacePtr draw, read;
|
|
RenderContextPtr ctx;
|
|
|
|
//
|
|
// if this is not an unbind operation - make sure all handles are good
|
|
//
|
|
if (p_context || p_drawSurface || p_readSurface) {
|
|
ctx = getContext_locked(p_context);
|
|
if (!ctx)
|
|
return false;
|
|
WindowSurfaceMap::iterator w(m_windows.find(p_drawSurface));
|
|
if (w == m_windows.end()) {
|
|
// bad surface handle
|
|
return false;
|
|
}
|
|
draw = (*w).second.first;
|
|
|
|
if (p_readSurface != p_drawSurface) {
|
|
WindowSurfaceMap::iterator w(m_windows.find(p_readSurface));
|
|
if (w == m_windows.end()) {
|
|
// bad surface handle
|
|
return false;
|
|
}
|
|
read = (*w).second.first;
|
|
} else {
|
|
read = draw;
|
|
}
|
|
} else {
|
|
// if unbind operation, sweep color buffers
|
|
sweepColorBuffersLocked();
|
|
}
|
|
|
|
if (!s_egl.eglMakeCurrent(m_eglDisplay,
|
|
draw ? draw->getEGLSurface() : EGL_NO_SURFACE,
|
|
read ? read->getEGLSurface() : EGL_NO_SURFACE,
|
|
ctx ? ctx->getEGLContext() : EGL_NO_CONTEXT)) {
|
|
ERR("eglMakeCurrent failed\n");
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// Bind the surface(s) to the context
|
|
//
|
|
RenderThreadInfo* tinfo = RenderThreadInfo::get();
|
|
WindowSurfacePtr bindDraw, bindRead;
|
|
if (draw.get() == NULL && read.get() == NULL) {
|
|
// Unbind the current read and draw surfaces from the context
|
|
bindDraw = tinfo->currDrawSurf;
|
|
bindRead = tinfo->currReadSurf;
|
|
} else {
|
|
bindDraw = draw;
|
|
bindRead = read;
|
|
}
|
|
|
|
if (bindDraw.get() != NULL && bindRead.get() != NULL) {
|
|
if (bindDraw.get() != bindRead.get()) {
|
|
bindDraw->bind(ctx, WindowSurface::BIND_DRAW);
|
|
bindRead->bind(ctx, WindowSurface::BIND_READ);
|
|
} else {
|
|
bindDraw->bind(ctx, WindowSurface::BIND_READDRAW);
|
|
}
|
|
}
|
|
|
|
//
|
|
// update thread info with current bound context
|
|
//
|
|
tinfo->currContext = ctx;
|
|
tinfo->currDrawSurf = draw;
|
|
tinfo->currReadSurf = read;
|
|
if (ctx) {
|
|
if (ctx->clientVersion() > GLESApi_CM)
|
|
tinfo->m_gl2Dec.setContextData(&ctx->decoderContextData());
|
|
else
|
|
tinfo->m_glDec.setContextData(&ctx->decoderContextData());
|
|
} else {
|
|
tinfo->m_glDec.setContextData(NULL);
|
|
tinfo->m_gl2Dec.setContextData(NULL);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
RenderContextPtr FrameBuffer::getContext_locked(HandleType p_context) {
|
|
return android::base::findOrDefault(m_contexts, p_context);
|
|
}
|
|
|
|
ColorBufferPtr FrameBuffer::getColorBuffer_locked(HandleType p_colorBuffer) {
|
|
auto i = m_colorbuffers.find(p_colorBuffer);
|
|
if (i == m_colorbuffers.end()) {
|
|
return nullptr;
|
|
}
|
|
return i->second.cb;
|
|
}
|
|
|
|
WindowSurfacePtr FrameBuffer::getWindowSurface_locked(HandleType p_windowsurface) {
|
|
return android::base::findOrDefault(m_windows, p_windowsurface).first;
|
|
}
|
|
|
|
HandleType FrameBuffer::createClientImage(HandleType context,
|
|
EGLenum target,
|
|
GLuint buffer) {
|
|
EGLContext eglContext = EGL_NO_CONTEXT;
|
|
if (context) {
|
|
AutoLock mutex(m_lock);
|
|
RenderContextMap::const_iterator rcIt = m_contexts.find(context);
|
|
if (rcIt == m_contexts.end()) {
|
|
// bad context handle
|
|
return false;
|
|
}
|
|
eglContext =
|
|
rcIt->second ? rcIt->second->getEGLContext() : EGL_NO_CONTEXT;
|
|
}
|
|
|
|
EGLImageKHR image = s_egl.eglCreateImageKHR(
|
|
m_eglDisplay, eglContext, target,
|
|
reinterpret_cast<EGLClientBuffer>(buffer), NULL);
|
|
HandleType imgHnd = (HandleType) reinterpret_cast<uintptr_t>(image);
|
|
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
uint64_t puid = tInfo->m_puid;
|
|
if (puid) {
|
|
AutoLock mutex(m_lock);
|
|
m_procOwnedEGLImages[puid].insert(imgHnd);
|
|
}
|
|
return imgHnd;
|
|
}
|
|
|
|
EGLBoolean FrameBuffer::destroyClientImage(HandleType image) {
|
|
// eglDestroyImageKHR has its own lock already.
|
|
EGLBoolean ret = s_egl.eglDestroyImageKHR(
|
|
m_eglDisplay, reinterpret_cast<EGLImageKHR>(image));
|
|
if (!ret)
|
|
return false;
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
uint64_t puid = tInfo->m_puid;
|
|
if (puid) {
|
|
AutoLock mutex(m_lock);
|
|
m_procOwnedEGLImages[puid].erase(image);
|
|
// We don't explicitly call m_procOwnedEGLImages.erase(puid) when the
|
|
// size reaches 0, since it could go between zero and one many times in
|
|
// the lifetime of a process. It will be cleaned up by
|
|
// cleanupProcGLObjects(puid) when the process is dead.
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// The framebuffer lock should be held when calling this function !
|
|
//
|
|
bool FrameBuffer::bind_locked() {
|
|
EGLContext prevContext = s_egl.eglGetCurrentContext();
|
|
EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
|
|
EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
|
|
|
|
if (prevContext != m_pbufContext || prevReadSurf != m_pbufSurface ||
|
|
prevDrawSurf != m_pbufSurface) {
|
|
if (!s_egl.eglMakeCurrent(m_eglDisplay, m_pbufSurface, m_pbufSurface,
|
|
m_pbufContext)) {
|
|
if (!m_shuttingDown)
|
|
ERR("eglMakeCurrent failed\n");
|
|
return false;
|
|
}
|
|
} else {
|
|
ERR("Nested %s call detected, should never happen\n", __func__);
|
|
}
|
|
|
|
m_prevContext = prevContext;
|
|
m_prevReadSurf = prevReadSurf;
|
|
m_prevDrawSurf = prevDrawSurf;
|
|
return true;
|
|
}
|
|
|
|
bool FrameBuffer::bindSubwin_locked() {
|
|
EGLContext prevContext = s_egl.eglGetCurrentContext();
|
|
EGLSurface prevReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
|
|
EGLSurface prevDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
|
|
|
|
if (prevContext != m_eglContext || prevReadSurf != m_eglSurface ||
|
|
prevDrawSurf != m_eglSurface) {
|
|
if (!s_egl.eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface,
|
|
m_eglContext)) {
|
|
ERR("eglMakeCurrent failed in binding subwindow!\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//
|
|
// initialize GL state in eglContext if not yet initilaized
|
|
//
|
|
if (!m_eglContextInitialized) {
|
|
m_eglContextInitialized = true;
|
|
}
|
|
|
|
m_prevContext = prevContext;
|
|
m_prevReadSurf = prevReadSurf;
|
|
m_prevDrawSurf = prevDrawSurf;
|
|
return true;
|
|
}
|
|
|
|
bool FrameBuffer::bindFakeWindow_locked() {
|
|
if (m_eglFakeWindowSurface == EGL_NO_SURFACE) {
|
|
// initialize here
|
|
m_eglFakeWindowContext = s_egl.eglCreateContext(
|
|
m_eglDisplay, m_eglConfig, m_eglContext,
|
|
getGlesMaxContextAttribs());
|
|
|
|
static const EGLint kFakeWindowPbufAttribs[] = {
|
|
EGL_WIDTH, m_framebufferWidth, EGL_HEIGHT,
|
|
m_framebufferWidth, EGL_NONE,
|
|
};
|
|
|
|
m_eglFakeWindowSurface = s_egl.eglCreatePbufferSurface(
|
|
m_eglDisplay, m_eglConfig, kFakeWindowPbufAttribs);
|
|
}
|
|
|
|
if (!s_egl.eglMakeCurrent(m_eglDisplay, m_eglFakeWindowSurface,
|
|
m_eglFakeWindowSurface, m_eglFakeWindowContext)) {
|
|
ERR("eglMakeCurrent failed in binding fake window!\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool FrameBuffer::unbind_locked() {
|
|
EGLContext curContext = s_egl.eglGetCurrentContext();
|
|
EGLSurface curReadSurf = s_egl.eglGetCurrentSurface(EGL_READ);
|
|
EGLSurface curDrawSurf = s_egl.eglGetCurrentSurface(EGL_DRAW);
|
|
|
|
if (m_prevContext != curContext || m_prevReadSurf != curReadSurf ||
|
|
m_prevDrawSurf != curDrawSurf) {
|
|
if (!s_egl.eglMakeCurrent(m_eglDisplay, m_prevDrawSurf, m_prevReadSurf,
|
|
m_prevContext)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_prevContext = EGL_NO_CONTEXT;
|
|
m_prevReadSurf = EGL_NO_SURFACE;
|
|
m_prevDrawSurf = EGL_NO_SURFACE;
|
|
return true;
|
|
}
|
|
|
|
void FrameBuffer::createTrivialContext(HandleType shared,
|
|
HandleType* contextOut,
|
|
HandleType* surfOut) {
|
|
assert(contextOut);
|
|
assert(surfOut);
|
|
|
|
*contextOut = createRenderContext(0, shared, GLESApi_2);
|
|
// Zero size is formally allowed here, but SwiftShader doesn't like it and
|
|
// fails.
|
|
*surfOut = createWindowSurface(0, 1, 1);
|
|
}
|
|
|
|
void FrameBuffer::createAndBindTrivialSharedContext(EGLContext* contextOut,
|
|
EGLSurface* surfOut) {
|
|
assert(contextOut);
|
|
assert(surfOut);
|
|
|
|
const FbConfig* config = getConfigs()->get(0 /* p_config */);
|
|
if (!config) return;
|
|
|
|
int maj, min;
|
|
emugl::getGlesVersion(&maj, &min);
|
|
|
|
const EGLint contextAttribs[] = {
|
|
EGL_CONTEXT_MAJOR_VERSION_KHR, maj,
|
|
EGL_CONTEXT_MINOR_VERSION_KHR, min,
|
|
EGL_NONE };
|
|
|
|
*contextOut = s_egl.eglCreateContext(
|
|
m_eglDisplay, config->getEglConfig(), m_pbufContext, contextAttribs);
|
|
|
|
const EGLint pbufAttribs[] = {
|
|
EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
|
|
|
|
*surfOut = s_egl.eglCreatePbufferSurface(m_eglDisplay, config->getEglConfig(), pbufAttribs);
|
|
|
|
s_egl.eglMakeCurrent(m_eglDisplay, *surfOut, *surfOut, *contextOut);
|
|
}
|
|
|
|
void FrameBuffer::unbindAndDestroyTrivialSharedContext(EGLContext context,
|
|
EGLSurface surface) {
|
|
if (m_eglDisplay != EGL_NO_DISPLAY) {
|
|
s_egl.eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
EGL_NO_CONTEXT);
|
|
|
|
s_egl.eglDestroyContext(m_eglDisplay, context);
|
|
s_egl.eglDestroySurface(m_eglDisplay, surface);
|
|
}
|
|
}
|
|
|
|
bool FrameBuffer::post(HandleType p_colorbuffer, bool needLockAndBind) {
|
|
if (m_guestUsesAngle) {
|
|
goldfish_vk::updateColorBufferFromVkImage(p_colorbuffer);
|
|
}
|
|
|
|
bool res = postImpl(p_colorbuffer, needLockAndBind);
|
|
if (res) setGuestPostedAFrame();
|
|
return res;
|
|
}
|
|
|
|
bool FrameBuffer::postImpl(HandleType p_colorbuffer,
|
|
bool needLockAndBind,
|
|
bool repaint) {
|
|
if (needLockAndBind) {
|
|
m_lock.lock();
|
|
}
|
|
bool ret = false;
|
|
ColorBufferMap::iterator c;
|
|
|
|
c = m_colorbuffers.find(p_colorbuffer);
|
|
if (c == m_colorbuffers.end()) {
|
|
goto EXIT;
|
|
}
|
|
|
|
// TODO(kaiyili, b/179481815): make DisplayVk::post asynchronous.
|
|
if (m_displayVk != nullptr) {
|
|
if (m_justVkComposed) {
|
|
m_justVkComposed = false;
|
|
goto EXIT;
|
|
}
|
|
m_displayVk->post(c->second.cb->getDisplayBufferVk());
|
|
m_lastPostedColorBuffer = p_colorbuffer;
|
|
goto EXIT;
|
|
}
|
|
|
|
m_lastPostedColorBuffer = p_colorbuffer;
|
|
|
|
ret = true;
|
|
|
|
if (m_subWin) {
|
|
markOpened(&c->second);
|
|
c->second.cb->touch();
|
|
|
|
Post postCmd;
|
|
postCmd.cmd = PostCmd::Post;
|
|
postCmd.cb = c->second.cb.get();
|
|
sendPostWorkerCmd(postCmd);
|
|
} else {
|
|
markOpened(&c->second);
|
|
c->second.cb->touch();
|
|
c->second.cb->waitSync();
|
|
c->second.cb->scale();
|
|
s_gles2.glFlush();
|
|
|
|
// If there is no sub-window, don't display anything, the client will
|
|
// rely on m_onPost to get the pixels instead.
|
|
ret = true;
|
|
}
|
|
|
|
//
|
|
// output FPS and performance usage statistics
|
|
//
|
|
if (m_fpsStats) {
|
|
long long currTime = android::base::getHighResTimeUs() / 1000;
|
|
m_statsNumFrames++;
|
|
if (currTime - m_statsStartTime >= 1000) {
|
|
if (m_fpsStats) {
|
|
float dt = (float)(currTime - m_statsStartTime) / 1000.0f;
|
|
printf("FPS: %5.3f \n", (float)m_statsNumFrames / dt);
|
|
m_statsNumFrames = 0;
|
|
}
|
|
m_statsStartTime = currTime;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Send framebuffer (without FPS overlay) to callback
|
|
//
|
|
if (m_onPost.size() == 0) {
|
|
goto EXIT;
|
|
}
|
|
for (auto& iter : m_onPost) {
|
|
ColorBufferPtr cb;
|
|
if (iter.first == 0) {
|
|
cb = c->second.cb;
|
|
} else {
|
|
uint32_t colorBuffer;
|
|
if (getDisplayColorBuffer(iter.first, &colorBuffer) < 0) {
|
|
ERR("Failed to get color buffer for display %d, skip onPost", iter.first);
|
|
continue;
|
|
}
|
|
cb = findColorBuffer(colorBuffer);
|
|
if (!cb) {
|
|
ERR("Failed to find colorbuffer %d, skip onPost", colorBuffer);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (m_asyncReadbackSupported) {
|
|
ensureReadbackWorker();
|
|
m_readbackWorker->doNextReadback(iter.first, cb.get(), iter.second.img,
|
|
repaint, iter.second.readBgra);
|
|
} else {
|
|
cb->readback(iter.second.img, iter.second.readBgra);
|
|
doPostCallback(iter.second.img, iter.first);
|
|
}
|
|
}
|
|
|
|
EXIT:
|
|
if (needLockAndBind) {
|
|
m_lock.unlock();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void FrameBuffer::doPostCallback(void* pixels, uint32_t displayId) {
|
|
const auto& iter = m_onPost.find(displayId);
|
|
if (iter == m_onPost.end()) {
|
|
ERR("Cannot find post callback function for display %d", displayId);
|
|
return;
|
|
}
|
|
iter->second.cb(iter->second.context, displayId, iter->second.width,
|
|
iter->second.height, -1, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
(unsigned char*)pixels);
|
|
}
|
|
|
|
void FrameBuffer::getPixels(void* pixels, uint32_t bytes, uint32_t displayId) {
|
|
const auto& iter = m_onPost.find(displayId);
|
|
if (iter == m_onPost.end()) {
|
|
ERR("Display %d not configured for recording yet", displayId);
|
|
return;
|
|
}
|
|
m_readbackThread.enqueue({ ReadbackCmd::GetPixels, displayId,
|
|
0, pixels, bytes });
|
|
m_readbackThread.waitQueuedItems();
|
|
}
|
|
|
|
void FrameBuffer::flushReadPipeline(int displayId) {
|
|
const auto& iter = m_onPost.find(displayId);
|
|
if (iter == m_onPost.end()) {
|
|
ERR("Cannot find onPost pixels for display %d", displayId);
|
|
return;
|
|
}
|
|
|
|
ensureReadbackWorker();
|
|
m_readbackWorker->flushPipeline(displayId);
|
|
}
|
|
|
|
void FrameBuffer::ensureReadbackWorker() {
|
|
if (!m_readbackWorker) m_readbackWorker.reset(new ReadbackWorker);
|
|
}
|
|
|
|
static void sFrameBuffer_ReadPixelsCallback(
|
|
void* pixels, uint32_t bytes, uint32_t displayId) {
|
|
FrameBuffer::getFB()->getPixels(pixels, bytes, displayId);
|
|
}
|
|
|
|
static void sFrameBuffer_FlushReadPixelPipeline(int displayId) {
|
|
FrameBuffer::getFB()->flushReadPipeline(displayId);
|
|
}
|
|
|
|
bool FrameBuffer::asyncReadbackSupported() {
|
|
return m_asyncReadbackSupported;
|
|
}
|
|
|
|
emugl::Renderer::ReadPixelsCallback
|
|
FrameBuffer::getReadPixelsCallback() {
|
|
return sFrameBuffer_ReadPixelsCallback;
|
|
}
|
|
|
|
emugl::Renderer::FlushReadPixelPipeline FrameBuffer::getFlushReadPixelPipeline() {
|
|
return sFrameBuffer_FlushReadPixelPipeline;
|
|
}
|
|
|
|
bool FrameBuffer::repost(bool needLockAndBind) {
|
|
GL_LOG("Reposting framebuffer.");
|
|
if (m_lastPostedColorBuffer &&
|
|
sInitialized.load(std::memory_order_relaxed)) {
|
|
GL_LOG("Has last posted colorbuffer and is initialized; post.");
|
|
return postImpl(m_lastPostedColorBuffer, needLockAndBind,
|
|
true /* need repaint */);
|
|
} else {
|
|
GL_LOG("No repost: no last posted color buffer");
|
|
if (!sInitialized.load(std::memory_order_relaxed)) {
|
|
GL_LOG("No repost: initialization is not finished.");
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
template <class Collection>
|
|
static void saveProcOwnedCollection(Stream* stream, const Collection& c) {
|
|
// Exclude empty handle lists from saving as they add no value but only
|
|
// increase the snapshot size; keep the format compatible with
|
|
// android::base::saveCollection() though.
|
|
const int count =
|
|
std::count_if(c.begin(), c.end(),
|
|
[](const typename Collection::value_type& pair) {
|
|
return !pair.second.empty();
|
|
});
|
|
stream->putBe32(count);
|
|
for (const auto& pair : c) {
|
|
if (pair.second.empty()) {
|
|
continue;
|
|
}
|
|
stream->putBe64(pair.first);
|
|
saveCollection(stream, pair.second,
|
|
[](Stream* s, HandleType h) { s->putBe32(h); });
|
|
}
|
|
}
|
|
|
|
template <class Collection>
|
|
static void loadProcOwnedCollection(Stream* stream, Collection* c) {
|
|
loadCollection(stream, c,
|
|
[](Stream* stream) -> typename Collection::value_type {
|
|
const int processId = stream->getBe64();
|
|
typename Collection::mapped_type handles;
|
|
loadCollection(stream, &handles, [](Stream* s) { return s->getBe32(); });
|
|
return { processId, std::move(handles) };
|
|
});
|
|
}
|
|
|
|
void FrameBuffer::getScreenshot(unsigned int nChannels, unsigned int* width,
|
|
unsigned int* height, std::vector<unsigned char>& pixels, int displayId,
|
|
int desiredWidth, int desiredHeight, int desiredRotation) {
|
|
AutoLock mutex(m_lock);
|
|
uint32_t w, h, cb;
|
|
if (!emugl::get_emugl_multi_display_operations().getMultiDisplay(displayId,
|
|
nullptr,
|
|
nullptr,
|
|
&w,
|
|
&h,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr)) {
|
|
fprintf(stderr, "Screenshot of invalid display %d", displayId);
|
|
*width = 0;
|
|
*height = 0;
|
|
pixels.resize(0);
|
|
return;
|
|
}
|
|
if (nChannels != 3 && nChannels != 4) {
|
|
fprintf(stderr, "Screenshot only support 3(RGB) or 4(RGBA) channels");
|
|
*width = 0;
|
|
*height = 0;
|
|
pixels.resize(0);
|
|
return;
|
|
}
|
|
emugl::get_emugl_multi_display_operations().getDisplayColorBuffer(displayId, &cb);
|
|
if (displayId == 0) {
|
|
cb = m_lastPostedColorBuffer;
|
|
}
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(cb));
|
|
if (c == m_colorbuffers.end()) {
|
|
*width = 0;
|
|
*height = 0;
|
|
pixels.resize(0);
|
|
return;
|
|
}
|
|
|
|
*width = (desiredWidth == 0) ? w : desiredWidth;
|
|
*height = (desiredHeight == 0) ? h : desiredHeight;
|
|
if (desiredRotation == SKIN_ROTATION_90 || desiredRotation == SKIN_ROTATION_270) {
|
|
std::swap(*width, *height);
|
|
}
|
|
pixels.resize(nChannels * (*width) * (*height));
|
|
|
|
GLenum format = nChannels == 3 ? GL_RGB : GL_RGBA;
|
|
|
|
Post scrCmd;
|
|
scrCmd.cmd = PostCmd::Screenshot;
|
|
scrCmd.screenshot.cb = c->second.cb.get();
|
|
scrCmd.screenshot.screenwidth = *width;
|
|
scrCmd.screenshot.screenheight = *height;
|
|
scrCmd.screenshot.format = format;
|
|
scrCmd.screenshot.type = GL_UNSIGNED_BYTE;
|
|
scrCmd.screenshot.rotation = desiredRotation;
|
|
scrCmd.screenshot.pixels = pixels.data();
|
|
|
|
sendPostWorkerCmd(scrCmd);
|
|
}
|
|
|
|
void FrameBuffer::onLastColorBufferRef(uint32_t handle) {
|
|
if (!mOutstandingColorBufferDestroys.trySend((HandleType)handle)) {
|
|
fprintf(
|
|
stderr,
|
|
"%s: warning: too many outstanding "
|
|
"color buffer destroys. leaking handle 0x%x\n",
|
|
__func__, handle);
|
|
}
|
|
}
|
|
|
|
bool FrameBuffer::decColorBufferRefCountLocked(HandleType p_colorbuffer) {
|
|
const auto& it = m_colorbuffers.find(p_colorbuffer);
|
|
if (it != m_colorbuffers.end()) {
|
|
it->second.refcount -= 1;
|
|
if (it->second.refcount == 0) {
|
|
m_colorbuffers.erase(p_colorbuffer);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool FrameBuffer::compose(uint32_t bufferSize, void* buffer, bool needPost) {
|
|
ComposeDevice* p = (ComposeDevice*)buffer;
|
|
AutoLock mutex(m_lock);
|
|
|
|
switch (p->version) {
|
|
case 1: {
|
|
Post composeCmd;
|
|
composeCmd.composeVersion = 1;
|
|
composeCmd.composeBuffer.resize(bufferSize);
|
|
memcpy(composeCmd.composeBuffer.data(), buffer, bufferSize);
|
|
composeCmd.cmd = PostCmd::Compose;
|
|
sendPostWorkerCmd(composeCmd);
|
|
if(needPost) {
|
|
post(p->targetHandle, false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case 2: {
|
|
// support for multi-display
|
|
ComposeDevice_v2* p2 = (ComposeDevice_v2*)buffer;
|
|
if (p2->displayId != 0) {
|
|
mutex.unlock();
|
|
setDisplayColorBuffer(p2->displayId, p2->targetHandle);
|
|
mutex.lock();
|
|
}
|
|
if (m_displayVk) {
|
|
// We don't copy the render result to the targetHandle color buffer
|
|
// when using the Vulkan native host swapchain, because we directly
|
|
// render to the swapchain image instead of rendering onto a
|
|
// ColorBuffer, and we don't readback from the ColorBuffer so far.
|
|
ColorBufferMap::iterator c;
|
|
|
|
std::vector<ColorBufferPtr> cbs; // Keep ColorBuffers alive
|
|
std::vector<std::shared_ptr<DisplayVk::DisplayBufferInfo>> composeBuffers;
|
|
ComposeDevice_v2* const composeDevice = p2;
|
|
const ComposeLayer* const l = (ComposeLayer*)composeDevice->layer;
|
|
for (int i = 0; i < composeDevice->numLayers; ++i) {
|
|
c = m_colorbuffers.find(l[i].cbHandle);
|
|
if (c == m_colorbuffers.end()) {
|
|
composeBuffers.push_back(nullptr);
|
|
continue;
|
|
}
|
|
cbs.push_back(c->second.cb);
|
|
auto db = c->second.cb->getDisplayBufferVk();
|
|
if (!db) {
|
|
mutex.unlock();
|
|
goldfish_vk::setupVkColorBuffer(l[i].cbHandle);
|
|
mutex.lock();
|
|
db = c->second.cb->getDisplayBufferVk();
|
|
}
|
|
composeBuffers.push_back(db);
|
|
}
|
|
|
|
m_displayVk->compose(composeDevice->numLayers, l, composeBuffers);
|
|
m_justVkComposed = true;
|
|
} else {
|
|
Post composeCmd;
|
|
composeCmd.composeVersion = 2;
|
|
composeCmd.composeBuffer.resize(bufferSize);
|
|
memcpy(composeCmd.composeBuffer.data(), buffer, bufferSize);
|
|
composeCmd.cmd = PostCmd::Compose;
|
|
sendPostWorkerCmd(composeCmd);
|
|
if (p2->displayId == 0 && needPost) {
|
|
post(p2->targetHandle, false);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
fprintf(stderr, "yet to handle composition device version: %d\n", p->version);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::onSave(Stream* stream,
|
|
const android::snapshot::ITextureSaverPtr& textureSaver) {
|
|
// Things we do not need to snapshot:
|
|
// m_eglSurface
|
|
// m_eglContext
|
|
// m_pbufSurface
|
|
// m_pbufContext
|
|
// m_prevContext
|
|
// m_prevReadSurf
|
|
// m_prevDrawSurf
|
|
AutoLock mutex(m_lock);
|
|
// set up a context because some snapshot commands try using GL
|
|
ScopedBind scopedBind(m_colorBufferHelper);
|
|
// eglPreSaveContext labels all guest context textures to be saved
|
|
// (textures created by the host are not saved!)
|
|
// eglSaveAllImages labels all EGLImages (both host and guest) to be saved
|
|
// and save all labeled textures and EGLImages.
|
|
if (s_egl.eglPreSaveContext && s_egl.eglSaveAllImages) {
|
|
for (const auto& ctx : m_contexts) {
|
|
s_egl.eglPreSaveContext(m_eglDisplay, ctx.second->getEGLContext(),
|
|
stream);
|
|
}
|
|
s_egl.eglSaveAllImages(m_eglDisplay, stream, &textureSaver);
|
|
}
|
|
// Don't save subWindow's x/y/w/h here - those are related to the current
|
|
// emulator UI state, not guest state that we're saving.
|
|
stream->putBe32(m_framebufferWidth);
|
|
stream->putBe32(m_framebufferHeight);
|
|
stream->putFloat(m_dpr);
|
|
|
|
stream->putBe32(m_useSubWindow);
|
|
stream->putBe32(m_eglContextInitialized);
|
|
|
|
stream->putBe32(m_fpsStats);
|
|
stream->putBe32(m_statsNumFrames);
|
|
stream->putBe64(m_statsStartTime);
|
|
|
|
// Save all contexts.
|
|
// Note: some of the contexts might not be restored yet. In such situation
|
|
// we skip reading from GPU (for non-texture objects) or force a restore in
|
|
// previous eglPreSaveContext and eglSaveAllImages calls (for texture
|
|
// objects).
|
|
// TODO: skip reading from GPU even for texture objects.
|
|
saveCollection(stream, m_contexts,
|
|
[](Stream* s, const RenderContextMap::value_type& pair) {
|
|
pair.second->onSave(s);
|
|
});
|
|
|
|
// We don't need to save |m_colorBufferCloseTsMap| here - there's enough
|
|
// information to reconstruct it when loading.
|
|
uint64_t now = android::base::getUnixTimeUs();
|
|
|
|
saveCollection(stream, m_colorbuffers,
|
|
[now](Stream* s, const ColorBufferMap::value_type& pair) {
|
|
pair.second.cb->onSave(s);
|
|
s->putBe32(pair.second.refcount);
|
|
s->putByte(pair.second.opened);
|
|
s->putBe32(std::max<uint64_t>(0, now - pair.second.closedTs));
|
|
});
|
|
stream->putBe32(m_lastPostedColorBuffer);
|
|
saveCollection(stream, m_windows,
|
|
[](Stream* s, const WindowSurfaceMap::value_type& pair) {
|
|
pair.second.first->onSave(s);
|
|
s->putBe32(pair.second.second); // Color buffer handle.
|
|
});
|
|
|
|
saveProcOwnedCollection(stream, m_procOwnedWindowSurfaces);
|
|
saveProcOwnedCollection(stream, m_procOwnedColorBuffers);
|
|
saveProcOwnedCollection(stream, m_procOwnedEGLImages);
|
|
saveProcOwnedCollection(stream, m_procOwnedRenderContext);
|
|
|
|
// Save Vulkan state
|
|
if (feature_is_enabled(kFeature_VulkanSnapshots) &&
|
|
goldfish_vk::VkDecoderGlobalState::get()) {
|
|
goldfish_vk::VkDecoderGlobalState::get()->save(stream);
|
|
}
|
|
|
|
if (s_egl.eglPostSaveContext) {
|
|
for (const auto& ctx : m_contexts) {
|
|
s_egl.eglPostSaveContext(m_eglDisplay, ctx.second->getEGLContext(),
|
|
stream);
|
|
}
|
|
// We need to run the post save step for m_eglContext and m_pbufContext
|
|
// to mark their texture handles dirty
|
|
if (m_eglContext != EGL_NO_CONTEXT) {
|
|
s_egl.eglPostSaveContext(m_eglDisplay, m_eglContext, stream);
|
|
}
|
|
if (m_pbufContext != EGL_NO_CONTEXT) {
|
|
s_egl.eglPostSaveContext(m_eglDisplay, m_pbufContext, stream);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
bool FrameBuffer::onLoad(Stream* stream,
|
|
const android::snapshot::ITextureLoaderPtr& textureLoader) {
|
|
AutoLock lock(m_lock);
|
|
// cleanups
|
|
{
|
|
sweepColorBuffersLocked();
|
|
|
|
ScopedBind scopedBind(m_colorBufferHelper);
|
|
if (m_procOwnedWindowSurfaces.empty() &&
|
|
m_procOwnedColorBuffers.empty() && m_procOwnedEGLImages.empty() &&
|
|
m_procOwnedRenderContext.empty() &&
|
|
m_procOwnedCleanupCallbacks.empty() &&
|
|
(!m_contexts.empty() || !m_windows.empty() ||
|
|
m_colorbuffers.size() > m_colorBufferDelayedCloseList.size())) {
|
|
// we are likely on a legacy system image, which does not have
|
|
// process owned objects. We need to force cleanup everything
|
|
m_contexts.clear();
|
|
m_windows.clear();
|
|
m_colorbuffers.clear();
|
|
} else {
|
|
std::vector<HandleType> colorBuffersToCleanup;
|
|
|
|
while (m_procOwnedWindowSurfaces.size()) {
|
|
auto cleanupHandles = cleanupProcGLObjects_locked(
|
|
m_procOwnedWindowSurfaces.begin()->first, true);
|
|
colorBuffersToCleanup.insert(colorBuffersToCleanup.end(),
|
|
cleanupHandles.begin(), cleanupHandles.end());
|
|
}
|
|
while (m_procOwnedColorBuffers.size()) {
|
|
auto cleanupHandles = cleanupProcGLObjects_locked(
|
|
m_procOwnedColorBuffers.begin()->first, true);
|
|
colorBuffersToCleanup.insert(colorBuffersToCleanup.end(),
|
|
cleanupHandles.begin(), cleanupHandles.end());
|
|
}
|
|
while (m_procOwnedEGLImages.size()) {
|
|
auto cleanupHandles = cleanupProcGLObjects_locked(
|
|
m_procOwnedEGLImages.begin()->first, true);
|
|
colorBuffersToCleanup.insert(colorBuffersToCleanup.end(),
|
|
cleanupHandles.begin(), cleanupHandles.end());
|
|
}
|
|
while (m_procOwnedRenderContext.size()) {
|
|
auto cleanupHandles = cleanupProcGLObjects_locked(
|
|
m_procOwnedRenderContext.begin()->first, true);
|
|
colorBuffersToCleanup.insert(colorBuffersToCleanup.end(),
|
|
cleanupHandles.begin(), cleanupHandles.end());
|
|
}
|
|
|
|
std::vector<std::function<void()>> cleanupCallbacks;
|
|
|
|
while (m_procOwnedCleanupCallbacks.size()) {
|
|
auto it = m_procOwnedCleanupCallbacks.begin();
|
|
while (it != m_procOwnedCleanupCallbacks.end()) {
|
|
for (auto it2 : it->second) {
|
|
cleanupCallbacks.push_back(it2.second);
|
|
}
|
|
it = m_procOwnedCleanupCallbacks.erase(it);
|
|
}
|
|
}
|
|
|
|
while (m_procOwnedSequenceNumbers.size()) {
|
|
auto it = m_procOwnedSequenceNumbers.begin();
|
|
while (it != m_procOwnedSequenceNumbers.end()) {
|
|
delete it->second;
|
|
it = m_procOwnedSequenceNumbers.erase(it);
|
|
}
|
|
}
|
|
|
|
performDelayedColorBufferCloseLocked(true);
|
|
|
|
lock.unlock();
|
|
|
|
for (auto colorBufferHandle : colorBuffersToCleanup) {
|
|
goldfish_vk::teardownVkColorBuffer(colorBufferHandle);
|
|
}
|
|
|
|
for (auto cb : cleanupCallbacks) {
|
|
cb();
|
|
}
|
|
|
|
lock.lock();
|
|
}
|
|
m_colorBufferDelayedCloseList.clear();
|
|
assert(m_contexts.empty());
|
|
assert(m_windows.empty());
|
|
if (!m_colorbuffers.empty()) {
|
|
fprintf(stderr, "%s: warning: on load, stale colorbuffers: %zu\n", __func__, m_colorbuffers.size());
|
|
m_colorbuffers.clear();
|
|
}
|
|
assert(m_colorbuffers.empty());
|
|
#ifdef SNAPSHOT_PROFILE
|
|
uint64_t texTime = android::base::getUnixTimeUs();
|
|
#endif
|
|
if (s_egl.eglLoadAllImages) {
|
|
s_egl.eglLoadAllImages(m_eglDisplay, stream, &textureLoader);
|
|
}
|
|
#ifdef SNAPSHOT_PROFILE
|
|
printf("Texture load time: %lld ms\n",
|
|
(long long)(android::base::getUnixTimeUs() - texTime) / 1000);
|
|
#endif
|
|
}
|
|
// See comment about subwindow position in onSave().
|
|
m_framebufferWidth = stream->getBe32();
|
|
m_framebufferHeight = stream->getBe32();
|
|
m_dpr = stream->getFloat();
|
|
// TODO: resize the window
|
|
//
|
|
m_useSubWindow = stream->getBe32();
|
|
m_eglContextInitialized = stream->getBe32();
|
|
|
|
m_fpsStats = stream->getBe32();
|
|
m_statsNumFrames = stream->getBe32();
|
|
m_statsStartTime = stream->getBe64();
|
|
|
|
loadCollection(stream, &m_contexts,
|
|
[this](Stream* stream) -> RenderContextMap::value_type {
|
|
RenderContextPtr ctx(RenderContext::onLoad(stream, m_eglDisplay));
|
|
return { ctx ? ctx->getHndl() : 0, ctx };
|
|
});
|
|
assert(!android::base::find(m_contexts, 0));
|
|
|
|
auto now = android::base::getUnixTimeUs();
|
|
loadCollection(stream, &m_colorbuffers,
|
|
[this, now](Stream* stream) -> ColorBufferMap::value_type {
|
|
ColorBufferPtr cb(ColorBuffer::onLoad(stream, m_eglDisplay,
|
|
m_colorBufferHelper,
|
|
m_fastBlitSupported));
|
|
const HandleType handle = cb->getHndl();
|
|
const unsigned refCount = stream->getBe32();
|
|
const bool opened = stream->getByte();
|
|
const uint64_t closedTs = now - stream->getBe32();
|
|
if (refCount == 0) {
|
|
m_colorBufferDelayedCloseList.push_back({closedTs, handle});
|
|
}
|
|
return {handle, ColorBufferRef{std::move(cb), refCount, opened,
|
|
closedTs}};
|
|
});
|
|
m_lastPostedColorBuffer = static_cast<HandleType>(stream->getBe32());
|
|
GL_LOG("Got lasted posted color buffer from snapshot");
|
|
|
|
loadCollection(stream, &m_windows,
|
|
[this](Stream* stream) -> WindowSurfaceMap::value_type {
|
|
WindowSurfacePtr window(WindowSurface::onLoad(stream, m_eglDisplay));
|
|
HandleType handle = window->getHndl();
|
|
HandleType colorBufferHandle = stream->getBe32();
|
|
return { handle, { std::move(window), colorBufferHandle } };
|
|
});
|
|
|
|
loadProcOwnedCollection(stream, &m_procOwnedWindowSurfaces);
|
|
loadProcOwnedCollection(stream, &m_procOwnedColorBuffers);
|
|
loadProcOwnedCollection(stream, &m_procOwnedEGLImages);
|
|
loadProcOwnedCollection(stream, &m_procOwnedRenderContext);
|
|
|
|
if (s_egl.eglPostLoadAllImages) {
|
|
s_egl.eglPostLoadAllImages(m_eglDisplay, stream);
|
|
}
|
|
|
|
registerTriggerWait();
|
|
|
|
{
|
|
ScopedBind scopedBind(m_colorBufferHelper);
|
|
for (auto& it : m_colorbuffers) {
|
|
if (it.second.cb) {
|
|
it.second.cb->touch();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Restore Vulkan state
|
|
if (feature_is_enabled(kFeature_VulkanSnapshots) &&
|
|
goldfish_vk::VkDecoderGlobalState::get()) {
|
|
|
|
lock.unlock();
|
|
goldfish_vk::VkDecoderGlobalState::get()->load(stream);
|
|
lock.lock();
|
|
|
|
}
|
|
|
|
return true;
|
|
// TODO: restore memory management
|
|
}
|
|
|
|
void FrameBuffer::lock() {
|
|
m_lock.lock();
|
|
}
|
|
|
|
void FrameBuffer::unlock() {
|
|
m_lock.unlock();
|
|
}
|
|
|
|
ColorBufferPtr FrameBuffer::findColorBuffer(HandleType p_colorbuffer) {
|
|
ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
|
|
if (c == m_colorbuffers.end()) {
|
|
return nullptr;
|
|
}
|
|
else {
|
|
return c->second.cb;
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::registerProcessCleanupCallback(void* key, std::function<void()> cb) {
|
|
AutoLock mutex(m_lock);
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
if (!tInfo) return;
|
|
|
|
auto& callbackMap = m_procOwnedCleanupCallbacks[tInfo->m_puid];
|
|
callbackMap[key] = cb;
|
|
}
|
|
|
|
void FrameBuffer::unregisterProcessCleanupCallback(void* key) {
|
|
AutoLock mutex(m_lock);
|
|
RenderThreadInfo* tInfo = RenderThreadInfo::get();
|
|
if (!tInfo) return;
|
|
|
|
auto& callbackMap = m_procOwnedCleanupCallbacks[tInfo->m_puid];
|
|
if (callbackMap.find(key) == callbackMap.end()) {
|
|
fprintf(
|
|
stderr,
|
|
"%s: warning: tried to erase nonexistent key %p "
|
|
"associated with process %llu\n",
|
|
__func__, key, (unsigned long long)(tInfo->m_puid));
|
|
}
|
|
callbackMap.erase(key);
|
|
}
|
|
|
|
void FrameBuffer::registerProcessSequenceNumberForPuid(uint64_t puid) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
auto procIte = m_procOwnedSequenceNumbers.find(puid);
|
|
if (procIte != m_procOwnedSequenceNumbers.end()) {
|
|
return;
|
|
}
|
|
uint32_t* seqnoPtr = new uint32_t;
|
|
*seqnoPtr = 0;
|
|
m_procOwnedSequenceNumbers[puid] = seqnoPtr;
|
|
}
|
|
|
|
uint32_t* FrameBuffer::getProcessSequenceNumberPtr(uint64_t puid) {
|
|
AutoLock mutex(m_lock);
|
|
|
|
auto procIte = m_procOwnedSequenceNumbers.find(puid);
|
|
if (procIte != m_procOwnedSequenceNumbers.end()) {
|
|
return procIte->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
int FrameBuffer::createDisplay(uint32_t *displayId) {
|
|
return emugl::get_emugl_multi_display_operations().createDisplay(displayId);
|
|
}
|
|
|
|
int FrameBuffer::createDisplay(uint32_t displayId) {
|
|
return emugl::get_emugl_multi_display_operations().createDisplay(&displayId);
|
|
}
|
|
|
|
int FrameBuffer::destroyDisplay(uint32_t displayId) {
|
|
return emugl::get_emugl_multi_display_operations().destroyDisplay(displayId);
|
|
}
|
|
|
|
int FrameBuffer::setDisplayColorBuffer(uint32_t displayId, uint32_t colorBuffer) {
|
|
return emugl::get_emugl_multi_display_operations().
|
|
setDisplayColorBuffer(displayId, colorBuffer);
|
|
}
|
|
|
|
int FrameBuffer::getDisplayColorBuffer(uint32_t displayId, uint32_t* colorBuffer) {
|
|
return emugl::get_emugl_multi_display_operations().
|
|
getDisplayColorBuffer(displayId, colorBuffer);
|
|
}
|
|
|
|
int FrameBuffer::getColorBufferDisplay(uint32_t colorBuffer, uint32_t* displayId) {
|
|
return emugl::get_emugl_multi_display_operations().
|
|
getColorBufferDisplay(colorBuffer, displayId);
|
|
}
|
|
|
|
int FrameBuffer::getDisplayPose(uint32_t displayId,
|
|
int32_t* x,
|
|
int32_t* y,
|
|
uint32_t* w,
|
|
uint32_t* h) {
|
|
return emugl::get_emugl_multi_display_operations().
|
|
getDisplayPose(displayId, x, y, w, h);
|
|
}
|
|
|
|
int FrameBuffer::setDisplayPose(uint32_t displayId,
|
|
int32_t x,
|
|
int32_t y,
|
|
uint32_t w,
|
|
uint32_t h,
|
|
uint32_t dpi) {
|
|
return emugl::get_emugl_multi_display_operations().
|
|
setDisplayPose(displayId, x, y, w, h, dpi);
|
|
}
|
|
|
|
void FrameBuffer::sweepColorBuffersLocked() {
|
|
HandleType handleToDestroy;
|
|
while (mOutstandingColorBufferDestroys.tryReceive(&handleToDestroy)) {
|
|
bool needCleanup = decColorBufferRefCountLocked(handleToDestroy);
|
|
if (needCleanup) {
|
|
m_lock.unlock();
|
|
goldfish_vk::teardownVkColorBuffer(handleToDestroy);
|
|
m_lock.lock();
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBuffer::waitForGpu(uint64_t eglsync) {
|
|
FenceSync* fenceSync = FenceSync::getFromHandle(eglsync);
|
|
|
|
if (!fenceSync) {
|
|
fprintf(stderr, "%s: err: fence sync 0x%llx not found\n", __func__,
|
|
(unsigned long long)eglsync);
|
|
return;
|
|
}
|
|
|
|
SyncThread::get()->triggerBlockedWaitNoTimeline(fenceSync);
|
|
}
|
|
|
|
void FrameBuffer::waitForGpuVulkan(uint64_t deviceHandle, uint64_t fenceHandle) {
|
|
(void)deviceHandle;
|
|
|
|
// Note: this will always be nullptr.
|
|
FenceSync* fenceSync = FenceSync::getFromHandle(fenceHandle);
|
|
|
|
// Note: this will always signal right away.
|
|
SyncThread::get()->triggerBlockedWaitNoTimeline(fenceSync);
|
|
}
|
|
|
|
void FrameBuffer::setGuestManagedColorBufferLifetime(bool guestManaged) {
|
|
m_guestManagedColorBufferLifetime = guestManaged;
|
|
}
|
|
|
|
VkImageLayout FrameBuffer::getVkImageLayoutForPresent() const {
|
|
if (m_displayVk == nullptr) {
|
|
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
return VK_IMAGE_LAYOUT_GENERAL;
|
|
}
|