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110 lines
6.0 KiB
110 lines
6.0 KiB
!gles1_only
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namespaces translator,gles1
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# OpenGL functions which are needed ONLY for implementing GLES 1.1
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void glAlphaFunc(GLenum func, GLclampf ref);
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void glBegin( GLenum mode );
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void glClientActiveTexture( GLenum texture );
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void glClipPlane(GLenum plane, const GLdouble *equation);
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void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void glColor4fv( const GLfloat *v );
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void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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void glColor4ubv( const GLubyte *v );
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void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void glDisableClientState(GLenum array);
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void glEnableClientState(GLenum array);
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void glEnd(void);
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void glFogf(GLenum pname, GLfloat param);
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void glFogfv(GLenum pname, const GLfloat *params);
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void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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void glGetClipPlane(GLenum plane, GLdouble *equation);
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void glGetDoublev( GLenum pname, GLdouble *params );
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void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
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void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
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void glGetPointerv(GLenum pname, GLvoid* *params);
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void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
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void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
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void glLightf(GLenum light, GLenum pname, GLfloat param);
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void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
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void glLightModelf(GLenum pname, GLfloat param);
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void glLightModelfv(GLenum pname, const GLfloat *params);
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void glLoadIdentity(void);
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void glLoadMatrixf(const GLfloat *m);
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void glLogicOp(GLenum opcode);
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void glMaterialf(GLenum face, GLenum pname, GLfloat param);
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void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
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void glMultiTexCoord2fv( GLenum target, const GLfloat *v );
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void glMultiTexCoord2sv( GLenum target, const GLshort *v );
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void glMultiTexCoord3fv( GLenum target, const GLfloat *v );
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void glMultiTexCoord3sv( GLenum target, const GLshort *v );
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void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
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void glMultiTexCoord4fv( GLenum target, const GLfloat *v );
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void glMultiTexCoord4sv( GLenum target, const GLshort *v );
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void glMultMatrixf(const GLfloat *m);
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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void glNormal3fv( const GLfloat *v );
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void glNormal3sv( const GLshort *v );
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void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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void glPointParameterf(GLenum param, GLfloat value);
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void glPointParameterfv(GLenum param, const GLfloat *values);
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void glPointSize(GLfloat size);
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void glScalef(GLfloat x, GLfloat y, GLfloat z);
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void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
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void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
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void glMatrixMode(GLenum mode);
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void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
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void glPopMatrix(void);
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void glPushMatrix(void);
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void glShadeModel(GLenum mode);
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void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void glTexEnvi(GLenum target, GLenum pname, GLint param);
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void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
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void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void glClipPlanef(GLenum plane, const GLfloat *equation);
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void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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void glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
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void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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void glAlphaFuncx(GLenum func, GLclampx ref);
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void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
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void glClearDepthx(GLclampx depth);
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void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
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void glDepthRangex(GLclampx zNear, GLclampx zFar);
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void glFogx(GLenum pname, GLfixed param);
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void glFogxv(GLenum pname, const GLfixed *params);
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void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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void glClipPlanex(GLenum pname, const GLfixed * eqn);
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void glGetFixedv(GLenum pname, GLfixed *params);
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void glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
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void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
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void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
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void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
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void glLightModelx(GLenum pname, GLfixed param);
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void glLightModelxv(GLenum pname, const GLfixed *params);
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void glLightx(GLenum light, GLenum pname, GLfixed param);
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void glLightxv(GLenum light, GLenum pname, const GLfixed *params);
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void glLineWidthx(GLfixed width);
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void glLoadMatrixx(const GLfixed *m);
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void glMaterialx(GLenum face, GLenum pname, GLfixed param);
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void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
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void glMultMatrixx(const GLfixed *m);
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void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
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void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
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void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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void glPointParameterx(GLenum pname, GLfixed param);
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void glPointParameterxv(GLenum pname, const GLfixed *params);
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void glPointSizex(GLfixed size);
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void glPolygonOffsetx(GLfixed factor, GLfixed units);
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void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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void glSampleCoveragex(GLclampx value, GLboolean invert);
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void glScalex(GLfixed x, GLfixed y, GLfixed z);
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void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
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void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
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void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
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void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
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void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
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void glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
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