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89 lines
3.0 KiB
89 lines
3.0 KiB
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LIB_OPENGL_RENDER_THREAD_INFO_H
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#define _LIB_OPENGL_RENDER_THREAD_INFO_H
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#include "base/Stream.h"
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#include "RenderContext.h"
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#include "WindowSurface.h"
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#include "gles1_dec/GLESv1Decoder.h"
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#include "gles2_dec/GLESv2Decoder.h"
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#include "renderControl_dec/renderControl_dec.h"
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#include "VkDecoder.h"
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#include "StalePtrRegistry.h"
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#include "SyncThread.h"
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#include <functional>
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#include <unordered_set>
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typedef uint32_t HandleType;
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typedef std::unordered_set<HandleType> ThreadContextSet;
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typedef std::unordered_set<HandleType> WindowSurfaceSet;
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// A class used to model the state of each RenderThread related
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struct RenderThreadInfo {
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// Create new instance. Only call this once per thread.
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// Future callls to get() will return this instance until
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// it is destroyed.
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RenderThreadInfo();
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// Destructor.
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~RenderThreadInfo();
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// Return the current thread's instance, if any, or NULL.
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static RenderThreadInfo* get();
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// Loop over all active render thread infos
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static void forAllRenderThreadInfos(std::function<void(RenderThreadInfo*)>);
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// Current EGL context, draw surface and read surface.
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HandleType currContextHandleFromLoad;
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HandleType currDrawSurfHandleFromLoad;
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HandleType currReadSurfHandleFromLoad;
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RenderContextPtr currContext;
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WindowSurfacePtr currDrawSurf;
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WindowSurfacePtr currReadSurf;
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// Decoder states.
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GLESv1Decoder m_glDec;
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GLESv2Decoder m_gl2Dec;
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renderControl_decoder_context_t m_rcDec;
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VkDecoder m_vkDec;
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// All the contexts that are created by this render thread.
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// New emulator manages contexts in guest process level,
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// m_contextSet should be deprecated. It is only kept for
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// backward compatibility reason.
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ThreadContextSet m_contextSet;
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// all the window surfaces that are created by this render thread
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WindowSurfaceSet m_windowSet;
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// The unique id of owner guest process of this render thread
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uint64_t m_puid = 0;
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// Functions to save / load a snapshot
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// They must be called after Framebuffer snapshot
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void onSave(android::base::Stream* stream);
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bool onLoad(android::base::Stream* stream);
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// Sometimes we can load render thread info before
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// FrameBuffer repopulates the contexts.
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void postLoadRefreshCurrentContextSurfacePtrs();
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};
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#endif
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