You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
385 lines
13 KiB
385 lines
13 KiB
/*
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
#include "GLESv1Decoder.h"
|
|
|
|
#include "base/Lock.h"
|
|
|
|
#include "OpenGLESDispatch/GLESv1Dispatch.h"
|
|
|
|
#include <EGL/egl.h>
|
|
#include <GLES/gl.h>
|
|
#include <GLES/glext.h>
|
|
|
|
#include <atomic>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
using android::base::AutoLock;
|
|
using android::base::StaticLock;
|
|
|
|
static inline void* SafePointerFromUInt(GLuint value) {
|
|
return (void*)(uintptr_t)value;
|
|
}
|
|
|
|
int gles1_decoder_extended_context::initDispatch(
|
|
void *(*getProc)(const char *name, void *userData), void *userData) {
|
|
gles1_server_context_t::initDispatchByName(getProc, userData);
|
|
// The following could be "not-implemented" in
|
|
// -gpu swiftshader and -gpu angle.
|
|
// But we should always have them in
|
|
// -gpu host and -gpu [swiftshader|angle]_indirect.
|
|
glColorPointerWithDataSize =
|
|
(glColorPointerWithDataSize_server_proc_t)
|
|
getProc("glColorPointerWithDataSize", userData);
|
|
glNormalPointerWithDataSize =
|
|
(glNormalPointerWithDataSize_server_proc_t)
|
|
getProc("glNormalPointerWithDataSize", userData);
|
|
glTexCoordPointerWithDataSize =
|
|
(glTexCoordPointerWithDataSize_server_proc_t)
|
|
getProc("glTexCoordPointerWithDataSize", userData);
|
|
glVertexPointerWithDataSize =
|
|
(glVertexPointerWithDataSize_server_proc_t)
|
|
getProc("glVertexPointerWithDataSize", userData);
|
|
return 0;
|
|
}
|
|
|
|
static StaticLock sLock;
|
|
static GLESv1Decoder::get_proc_func_t sGetProcFunc;
|
|
static void* sGetProcFuncData;
|
|
|
|
namespace {
|
|
|
|
struct ContextTemplateLoader {
|
|
ContextTemplateLoader() {
|
|
context.initDispatch(sGetProcFunc, sGetProcFuncData);
|
|
}
|
|
gles1_decoder_extended_context context;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
static ContextTemplateLoader* sContextTemplate() {
|
|
static ContextTemplateLoader* t = new ContextTemplateLoader;
|
|
return t;
|
|
}
|
|
|
|
GLESv1Decoder::GLESv1Decoder()
|
|
{
|
|
m_contextData = NULL;
|
|
m_glesDso = NULL;
|
|
}
|
|
|
|
GLESv1Decoder::~GLESv1Decoder()
|
|
{
|
|
}
|
|
|
|
int GLESv1Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
|
|
{
|
|
AutoLock lock(sLock);
|
|
sGetProcFunc = getProcFunc;
|
|
sGetProcFuncData = getProcFuncData;
|
|
static_cast<gles1_decoder_extended_context&>(*this) = sContextTemplate()->context;
|
|
|
|
glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
|
|
glVertexPointerOffset = s_glVertexPointerOffset;
|
|
glColorPointerOffset = s_glColorPointerOffset;
|
|
glNormalPointerOffset = s_glNormalPointerOffset;
|
|
glTexCoordPointerOffset = s_glTexCoordPointerOffset;
|
|
glPointSizePointerOffset = s_glPointSizePointerOffset;
|
|
glWeightPointerOffset = s_glWeightPointerOffset;
|
|
glMatrixIndexPointerOffset = s_glMatrixIndexPointerOffset;
|
|
|
|
glVertexPointerData = s_glVertexPointerData;
|
|
glColorPointerData = s_glColorPointerData;
|
|
glNormalPointerData = s_glNormalPointerData;
|
|
glTexCoordPointerData = s_glTexCoordPointerData;
|
|
glPointSizePointerData = s_glPointSizePointerData;
|
|
glWeightPointerData = s_glWeightPointerData;
|
|
glMatrixIndexPointerData = s_glMatrixIndexPointerData;
|
|
|
|
glDrawElementsOffset = s_glDrawElementsOffset;
|
|
glDrawElementsData = s_glDrawElementsData;
|
|
glFinishRoundTrip = s_glFinishRoundTrip;
|
|
|
|
glGenBuffers_dec = s_glGenBuffers;
|
|
glGenTextures_dec = s_glGenTextures;
|
|
|
|
glGenFramebuffersOES_dec = s_glGenFramebuffersOES;
|
|
glGenRenderbuffersOES_dec = s_glGenRenderbuffersOES;
|
|
|
|
glGenVertexArraysOES_dec = s_glGenVertexArraysOES;
|
|
|
|
glDeleteBuffers_dec = s_glDeleteBuffers;
|
|
glDeleteTextures_dec = s_glDeleteTextures;
|
|
glDeleteRenderbuffersOES_dec = s_glDeleteRenderbuffersOES;
|
|
glDeleteFramebuffersOES_dec = s_glDeleteFramebuffersOES;
|
|
glDeleteVertexArraysOES_dec = s_glDeleteVertexArraysOES;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GLESv1Decoder::s_glFinishRoundTrip(void *self)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glFinish();
|
|
return 0;
|
|
}
|
|
|
|
void GLESv1Decoder::s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glVertexPointer(size, type, stride, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glColorPointer(size, type, stride, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glTexCoordPointer(size, type, stride, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glNormalPointer(type, stride, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glPointSizePointerOES(type, stride, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glWeightPointerOES(size, type, stride, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glMatrixIndexPointerOES(size, type, stride, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
|
|
|
|
#define STORE_POINTER_DATA_OR_ABORT(location) \
|
|
if (ctx->m_contextData != NULL) { \
|
|
ctx->m_contextData->storePointerData((location), data, datalen); \
|
|
} else { \
|
|
return; \
|
|
}
|
|
|
|
void GLESv1Decoder::s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
|
|
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::VERTEX_LOCATION);
|
|
|
|
if ((void*)ctx->glVertexPointerWithDataSize != gles1_unimplemented) {
|
|
ctx->glVertexPointerWithDataSize(size, type, 0,
|
|
ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION),
|
|
datalen);
|
|
} else {
|
|
assert(0);
|
|
ctx->glVertexPointer(size, type, 0,
|
|
ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION));
|
|
}
|
|
}
|
|
|
|
void GLESv1Decoder::s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
|
|
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::COLOR_LOCATION);
|
|
|
|
if ((void*)ctx->glColorPointerWithDataSize != gles1_unimplemented) {
|
|
ctx->glColorPointerWithDataSize(size, type, 0,
|
|
ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION),
|
|
datalen);
|
|
} else {
|
|
assert(0);
|
|
ctx->glColorPointer(size, type, 0,
|
|
ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION));
|
|
}
|
|
}
|
|
|
|
void GLESv1Decoder::s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
STORE_POINTER_DATA_OR_ABORT((GLDecoderContextData::PointerDataLocation)
|
|
(GLDecoderContextData::TEXCOORD0_LOCATION + unit));
|
|
|
|
if ((void*)ctx->glTexCoordPointerWithDataSize != gles1_unimplemented) {
|
|
ctx->glTexCoordPointerWithDataSize(size, type, 0,
|
|
ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation)
|
|
(GLDecoderContextData::TEXCOORD0_LOCATION + unit)),
|
|
datalen);
|
|
} else {
|
|
assert(0);
|
|
ctx->glTexCoordPointer(size, type, 0,
|
|
ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation)
|
|
(GLDecoderContextData::TEXCOORD0_LOCATION + unit)));
|
|
}
|
|
}
|
|
|
|
void GLESv1Decoder::s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
|
|
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::NORMAL_LOCATION);
|
|
|
|
if ((void*)ctx->glNormalPointerWithDataSize != gles1_unimplemented) {
|
|
ctx->glNormalPointerWithDataSize(type, 0,
|
|
ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION),
|
|
datalen);
|
|
} else {
|
|
assert(0);
|
|
ctx->glNormalPointer(type, 0,
|
|
ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION));
|
|
}
|
|
}
|
|
|
|
void GLESv1Decoder::s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
|
|
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::POINTSIZE_LOCATION);
|
|
|
|
ctx->glPointSizePointerOES(type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::POINTSIZE_LOCATION));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glWeightPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
|
|
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::WEIGHT_LOCATION);
|
|
|
|
ctx->glWeightPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::WEIGHT_LOCATION));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glMatrixIndexPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
|
|
STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::MATRIXINDEX_LOCATION);
|
|
|
|
ctx->glMatrixIndexPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::MATRIXINDEX_LOCATION));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset));
|
|
}
|
|
|
|
void GLESv1Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glDrawElements(mode, count, type, data);
|
|
}
|
|
|
|
void GLESv1Decoder::s_glGetCompressedTextureFormats(void *self, GLint count, GLint *data)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *) self;
|
|
ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, data);
|
|
}
|
|
|
|
void GLESv1Decoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glGenBuffers(n, buffers);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glGenTextures(void* self, GLsizei n, GLuint* textures) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glGenTextures(n, textures);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glGenRenderbuffersOES(void* self, GLsizei n, GLuint* renderbuffers) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glGenRenderbuffersOES(n, renderbuffers);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glGenFramebuffersOES(void* self, GLsizei n, GLuint* framebuffers) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glGenFramebuffersOES(n, framebuffers);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glGenVertexArraysOES(void* self, GLsizei n, GLuint* arrays) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glGenVertexArraysOES(n, arrays);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glDeleteBuffers(void* self, GLsizei n, const GLuint *buffers) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glDeleteBuffers(n, buffers);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glDeleteTextures(n, textures);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glDeleteRenderbuffersOES(void* self, GLsizei n, const GLuint* renderbuffers) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glDeleteRenderbuffersOES(n, renderbuffers);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glDeleteFramebuffersOES(void* self, GLsizei n, const GLuint* framebuffers) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glDeleteFramebuffersOES(n, framebuffers);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void GLESv1Decoder::s_glDeleteVertexArraysOES(void* self, GLsizei n, const GLuint *arrays) {
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)self;
|
|
ctx->glDeleteVertexArraysOES(n, arrays);
|
|
// TODO: Snapshot names
|
|
}
|
|
|
|
void *GLESv1Decoder::s_getProc(const char *name, void *userData)
|
|
{
|
|
GLESv1Decoder *ctx = (GLESv1Decoder *)userData;
|
|
|
|
if (ctx == NULL || ctx->m_glesDso == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
void *func = NULL;
|
|
#ifdef USE_EGL_GETPROCADDRESS
|
|
func = (void *) eglGetProcAddress(name);
|
|
#endif
|
|
if (func == NULL) {
|
|
func = (void *)(ctx->m_glesDso->findSymbol(name));
|
|
}
|
|
return func;
|
|
}
|