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168 lines
5.5 KiB
168 lines
5.5 KiB
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLcommon/GLDispatch.h"
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#include "GLcommon/GLLibrary.h"
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#include "base/Lock.h"
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#include "base/SharedLibrary.h"
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#include "ErrorLog.h"
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// #define GL_LOG(fmt,...) fprintf(stderr, "%s:%d " fmt "\n", __func__, __LINE__, ##__VA_ARGS__);
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#define GL_LOG(fmt,...)
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#ifdef __linux__
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#include <GL/glx.h>
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#elif defined(WIN32)
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#include <windows.h>
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <unordered_map>
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typedef GlLibrary::GlFunctionPointer GL_FUNC_PTR;
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static GL_FUNC_PTR getGLFuncAddress(const char *funcName, GlLibrary* glLib) {
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return glLib->findSymbol(funcName);
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}
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static const std::unordered_map<std::string, std::string> sAliasExtra = {
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{"glDepthRange", "glDepthRangef"},
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{"glDepthRangef", "glDepthRange"},
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{"glClearDepth", "glClearDepthf"},
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{"glClearDepthf", "glClearDepth"},
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};
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#define LOAD_GL_FUNC(return_type, func_name, signature, args) do { \
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if (!func_name) { \
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void* address = (void *)getGLFuncAddress(#func_name, glLib); \
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/*Check alias*/ \
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if (!address) { \
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address = (void *)getGLFuncAddress(#func_name "OES", glLib); \
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if (address) GL_LOG("%s not found, using %sOES", #func_name, #func_name); \
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} \
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if (!address) { \
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address = (void *)getGLFuncAddress(#func_name "EXT", glLib); \
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if (address) GL_LOG("%s not found, using %sEXT", #func_name, #func_name); \
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} \
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if (!address) { \
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address = (void *)getGLFuncAddress(#func_name "ARB", glLib); \
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if (address) GL_LOG("%s not found, using %sARB", #func_name, #func_name); \
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} \
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if (!address) { \
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const auto& it = sAliasExtra.find(#func_name); \
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if (it != sAliasExtra.end()) { \
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address = (void *)getGLFuncAddress(it->second.c_str(), glLib); \
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} \
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} \
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if (address) { \
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func_name = (__typeof__(func_name))(address); \
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} else { \
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GL_LOG("%s not found", #func_name); \
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func_name = nullptr; \
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} \
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} \
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} while (0);
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#define LOAD_GLEXT_FUNC(return_type, func_name, signature, args) do { \
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if (!func_name) { \
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void* address = (void *)getGLFuncAddress(#func_name, glLib); \
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if (address) { \
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func_name = (__typeof__(func_name))(address); \
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} else { \
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func_name = (__typeof__(func_name))((void*)eglGPA(#func_name)); \
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} \
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} \
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} while (0);
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// Define dummy functions, only for non-extensions.
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#define RETURN_void return
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#define RETURN_GLboolean return GL_FALSE
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#define RETURN_GLint return 0
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#define RETURN_GLuint return 0U
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#define RETURN_GLenum return 0
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#define RETURN_int return 0
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#define RETURN_GLconstubyteptr return NULL
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#define RETURN_(x) RETURN_ ## x
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#define DEFINE_DUMMY_FUNCTION(return_type, func_name, signature, args) \
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static return_type dummy_##func_name signature { \
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assert(0); \
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RETURN_(return_type); \
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}
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#define DEFINE_DUMMY_EXTENSION_FUNCTION(return_type, func_name, signature, args) \
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// nothing here
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// Initializing static GLDispatch members*/
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android::base::Lock GLDispatch::s_lock;
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#define GL_DISPATCH_DEFINE_POINTER(return_type, function_name, signature, args) \
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return_type (*GLDispatch::function_name) signature = NULL;
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LIST_GLES_FUNCTIONS(GL_DISPATCH_DEFINE_POINTER, GL_DISPATCH_DEFINE_POINTER)
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// Constructor.
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GLDispatch::GLDispatch() : m_isLoaded(false) {}
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bool GLDispatch::isInitialized() const {
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return m_isLoaded;
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}
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GLESVersion GLDispatch::getGLESVersion() const {
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return m_version;
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}
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void GLDispatch::dispatchFuncs(GLESVersion version, GlLibrary* glLib, EGLGetProcAddressFunc eglGPA) {
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android::base::AutoLock mutex(s_lock);
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if(m_isLoaded)
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return;
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/* Loading OpenGL functions which are needed for implementing BOTH GLES 1.1 & GLES 2.0*/
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LIST_GLES_COMMON_FUNCTIONS(LOAD_GL_FUNC)
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LIST_GLES_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
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/* Load both GLES1 and GLES2. On core profile, GLES 1 implementation will
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* require GLES 3 function supports and set version to GLES_3_0. Thus
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* we cannot really tell if the dispatcher is used for GLES1 or GLES2, so
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* let's just load both of them.
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*/
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LIST_GLES1_ONLY_FUNCTIONS(LOAD_GL_FUNC)
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LIST_GLES1_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
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LIST_GLES2_ONLY_FUNCTIONS(LOAD_GL_FUNC)
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LIST_GLES2_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
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/* Load OpenGL ES 3.x functions through 3.1. Not all are supported;
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* leave it up to EGL to determine support level. */
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if (version >= GLES_3_0) {
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LIST_GLES3_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC)
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LIST_GLES3_EXTENSIONS_FUNCTIONS(LOAD_GLEXT_FUNC)
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}
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if (version >= GLES_3_1) {
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LIST_GLES31_ONLY_FUNCTIONS(LOAD_GLEXT_FUNC)
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}
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m_isLoaded = true;
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m_version = version;
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}
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