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158 lines
5.6 KiB
158 lines
5.6 KiB
// Copyright (C) 2018 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "GLSnapshotTesting.h"
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#include "apigen-codec-common/glUtils.h"
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#include <gtest/gtest.h>
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#include <map>
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namespace emugl {
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struct GlFramebufferAttachment {
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GLenum type;
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GLuint name;
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GLenum textureLevel;
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GLenum textureCubeMapFace;
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};
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struct GlFramebufferObjectState {
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std::map<GLenum, GlFramebufferAttachment> attachments;
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};
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class SnapshotGlFramebufferObjectTest : public SnapshotPreserveTest {
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public:
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void defaultStateCheck() override {
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EXPECT_EQ(GL_FALSE, gl->glIsFramebuffer(m_framebuffer_name));
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EXPECT_TRUE(compareGlobalGlInt(gl, GL_FRAMEBUFFER_BINDING, 0));
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}
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void changedStateCheck() override {
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EXPECT_EQ(GL_TRUE, gl->glIsFramebuffer(m_framebuffer_name));
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EXPECT_TRUE(compareGlobalGlInt(gl, GL_FRAMEBUFFER_BINDING,
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m_framebuffer_name));
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// don't lose current framebuffer binding
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GLint currentBind;
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gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤tBind);
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EXPECT_EQ(GL_NO_ERROR, gl->glGetError());
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for (auto& pair : m_state.attachments) {
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const GLenum& attachment = pair.first;
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GlFramebufferAttachment& expected = pair.second;
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GlFramebufferAttachment current = {};
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gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name);
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gl->glGetFramebufferAttachmentParameteriv(
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GL_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
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(GLint*)¤t.type);
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EXPECT_EQ(GL_NO_ERROR, gl->glGetError());
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if (current.type != GL_NONE) {
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gl->glGetFramebufferAttachmentParameteriv(
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GL_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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(GLint*)¤t.name);
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if (current.type == GL_TEXTURE) {
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gl->glGetFramebufferAttachmentParameteriv(
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GL_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
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(GLint*)¤t.textureLevel);
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gl->glGetFramebufferAttachmentParameteriv(
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GL_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
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(GLint*)¤t.textureCubeMapFace);
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}
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}
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EXPECT_EQ(expected.type, current.type);
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EXPECT_EQ(expected.name, current.name);
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EXPECT_EQ(expected.textureLevel, current.textureLevel);
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EXPECT_EQ(expected.textureCubeMapFace, current.textureCubeMapFace);
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}
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// restore framebuffer binding
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gl->glBindFramebuffer(GL_FRAMEBUFFER, currentBind);
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}
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void stateChange() override {
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gl->glGenFramebuffers(1, &m_framebuffer_name);
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gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name);
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m_state_changer();
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}
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void setStateChanger(std::function<void()> changer) {
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m_state_changer = changer;
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}
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protected:
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GLuint m_framebuffer_name = 0;
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GlFramebufferObjectState m_state = {};
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std::function<void()> m_state_changer = [] {};
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};
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TEST_F(SnapshotGlFramebufferObjectTest, CreateAndBind) {
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doCheckedSnapshot();
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}
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TEST_F(SnapshotGlFramebufferObjectTest, BindDepthRenderbuffer) {
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setStateChanger([this] {
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GLuint renderbuffer;
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gl->glGenRenderbuffers(1, &renderbuffer);
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gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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gl->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, renderbuffer);
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EXPECT_EQ(GL_NO_ERROR, gl->glGetError());
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m_state.attachments[GL_DEPTH_ATTACHMENT] = {GL_RENDERBUFFER,
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renderbuffer, 0, 0};
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});
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doCheckedSnapshot();
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}
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TEST_F(SnapshotGlFramebufferObjectTest, BindStencilTextureCubeFace) {
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setStateChanger([this] {
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GLuint texture;
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gl->glGenTextures(1, &texture);
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gl->glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
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gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X, texture, 0);
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EXPECT_EQ(GL_NO_ERROR, gl->glGetError());
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m_state.attachments[GL_STENCIL_ATTACHMENT] = {
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GL_TEXTURE, texture, 0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X};
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});
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doCheckedSnapshot();
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}
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TEST_F(SnapshotGlFramebufferObjectTest, BindColor0Texture2D) {
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setStateChanger([this] {
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GLuint texture;
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gl->glGenTextures(1, &texture);
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gl->glBindTexture(GL_TEXTURE_2D, texture);
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// In GLES2, mipmap level must be 0
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gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, texture, 0);
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EXPECT_EQ(GL_NO_ERROR, gl->glGetError());
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m_state.attachments[GL_COLOR_ATTACHMENT0] = {GL_TEXTURE, texture, 0, 0};
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});
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doCheckedSnapshot();
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}
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} // namespace emugl
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