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//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef _HARNESS_H_
#define _HARNESS_H_
#define _CRT_SECURE_NO_WARNINGS
#if defined (__MINGW32__)
#include <rpcsal.h>
typedef unsigned char UINT8;
#define __out
#define __in
#define __inout
#define __out_bcount_opt(size)
#define __in_opt
#define __in_ecount(size)
#define __in_ecount_opt(size)
#define __out_opt
#define __out_ecount(size)
#define __out_ecount_opt(size)
#define __in_bcount_opt(size)
#define __inout_opt
#endif
#include <CL/cl.h>
#include <CL/cl_platform.h>
#include <CL/cl_d3d10.h>
#include <stdio.h>
#include "errorHelpers.h"
#include "kernelHelpers.h"
// #define log_info(...) printf(__VA_ARGS__)
// #define log_error(...) printf(__VA_ARGS__)
#define NonTestRequire(x, ...) \
do \
{ \
if (!(x) ) \
{ \
log_info("\n[assertion failed: %s at %s:%d]\n", #x, __FILE__, __LINE__); \
log_info("CATASTROPHIC NON-TEST ERROR: "); \
log_error(__VA_ARGS__); \
log_info("\n"); \
log_info("***FAILED***\n"); \
exit(1); \
} \
} while (0)
#define TestRequire(x, ...) \
do \
{ \
if (!(x) ) \
{ \
log_info("\n[assertion failed: %s at %s:%d]\n", #x, __FILE__, __LINE__); \
log_info("ERROR: "); \
log_error(__VA_ARGS__); \
log_info("\n"); \
HarnessD3D10_TestFail(); \
goto Cleanup; \
} \
} while (0)
#define TestPrint(...) \
do \
{ \
log_error(__VA_ARGS__); \
} while (0)
struct TextureFormat
{
DXGI_FORMAT format;
cl_channel_order channel_order;
cl_channel_type channel_type;
UINT bytesPerPixel;
enum
{
GENERIC_FLOAT = 0,
GENERIC_UINT = 1,
GENERIC_SINT = 2,
} generic;
const char *name_format;
const char *name_channel_order;
const char *name_channel_type;
};
extern TextureFormat formats[];
extern UINT formatCount;
#define MAX_REGISTERED_SUBRESOURCES 4 // limit to just make life easier
struct BufferProperties
{
UINT ByteWidth;
UINT BindFlags;
D3D10_USAGE Usage;
UINT CPUAccess;
const char* name_BindFlags;
const char* name_Usage;
const char* name_CPUAccess;
};
struct Texture2DSize
{
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
UINT SubResourceCount;
struct
{
UINT MipLevel;
UINT ArraySlice;
} subResources[MAX_REGISTERED_SUBRESOURCES];
UINT MiscFlags;
};
struct Texture3DSize
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
UINT SubResourceCount;
struct
{
UINT MipLevel;
} subResources[MAX_REGISTERED_SUBRESOURCES];
UINT MiscFlags;
};
void HarnessD3D10_Initialize(cl_platform_id platform);
cl_int HarnessD3D10_CreateDevice(IDXGIAdapter* pAdapter, ID3D10Device **ppDevice);
void HarnessD3D10_DestroyDevice();
void HarnessD3D10_TestBegin(const char* fmt, ...);
void HarnessD3D10_TestFail();
void HarnessD3D10_TestEnd();
void HarnessD3D10_TestStats();
void TestAdapterEnumeration(
cl_platform_id platform,
IDXGIAdapter* pAdapter,
ID3D10Device* pDevice,
cl_uint* num_devices);
void TestAdapterDevices(
cl_platform_id platform,
IDXGIAdapter* pAdapter,
ID3D10Device* pDevice,
cl_uint num_devices);
void TestDevice(
cl_device_id device,
ID3D10Device* pDevice);
bool TestDeviceContextCreate(
cl_device_id device,
ID3D10Device* pDevice,
cl_context* out_context,
cl_command_queue* out_command_queue);
void TestDeviceBuffer(
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice);
void TestDeviceTexture2D(
cl_device_id device,
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice);
void TestDeviceTexture3D(
cl_device_id device,
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice);
void TestDeviceMisc(
cl_device_id device,
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice);
cl_int HarnessD3D10_CreateKernelFromSource(
cl_kernel *outKernel,
cl_device_id device,
cl_context context,
const char *source,
const char *entrypoint);
extern clGetDeviceIDsFromD3D10KHR_fn clGetDeviceIDsFromD3D10KHR;
extern clCreateFromD3D10BufferKHR_fn clCreateFromD3D10BufferKHR;
extern clCreateFromD3D10Texture2DKHR_fn clCreateFromD3D10Texture2DKHR;
extern clCreateFromD3D10Texture3DKHR_fn clCreateFromD3D10Texture3DKHR;
extern clEnqueueAcquireD3D10ObjectsKHR_fn clEnqueueAcquireD3D10ObjectsKHR;
extern clEnqueueReleaseD3D10ObjectsKHR_fn clEnqueueReleaseD3D10ObjectsKHR;
#endif