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811 lines
25 KiB
811 lines
25 KiB
//===-- tsan_rtl.h ----------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is a part of ThreadSanitizer (TSan), a race detector.
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//
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// Main internal TSan header file.
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//
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// Ground rules:
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// - C++ run-time should not be used (static CTORs, RTTI, exceptions, static
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// function-scope locals)
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// - All functions/classes/etc reside in namespace __tsan, except for those
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// declared in tsan_interface.h.
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// - Platform-specific files should be used instead of ifdefs (*).
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// - No system headers included in header files (*).
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// - Platform specific headres included only into platform-specific files (*).
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//
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// (*) Except when inlining is critical for performance.
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//===----------------------------------------------------------------------===//
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#ifndef TSAN_RTL_H
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#define TSAN_RTL_H
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#include "sanitizer_common/sanitizer_allocator.h"
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#include "sanitizer_common/sanitizer_allocator_internal.h"
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#include "sanitizer_common/sanitizer_asm.h"
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#include "sanitizer_common/sanitizer_common.h"
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#include "sanitizer_common/sanitizer_deadlock_detector_interface.h"
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#include "sanitizer_common/sanitizer_libignore.h"
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#include "sanitizer_common/sanitizer_suppressions.h"
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#include "sanitizer_common/sanitizer_thread_registry.h"
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#include "tsan_clock.h"
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#include "tsan_defs.h"
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#include "tsan_flags.h"
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#include "tsan_sync.h"
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#include "tsan_trace.h"
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#include "tsan_vector.h"
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#include "tsan_report.h"
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#include "tsan_platform.h"
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#include "tsan_mutexset.h"
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#include "tsan_ignoreset.h"
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#include "tsan_stack_trace.h"
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#if SANITIZER_WORDSIZE != 64
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# error "ThreadSanitizer is supported only on 64-bit platforms"
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#endif
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namespace __tsan {
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#ifndef SANITIZER_GO
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struct MapUnmapCallback;
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#if defined(__mips64) || defined(__aarch64__) || defined(__powerpc__)
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static const uptr kAllocatorSpace = 0;
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static const uptr kAllocatorSize = SANITIZER_MMAP_RANGE_SIZE;
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static const uptr kAllocatorRegionSizeLog = 20;
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static const uptr kAllocatorNumRegions =
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kAllocatorSize >> kAllocatorRegionSizeLog;
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typedef TwoLevelByteMap<(kAllocatorNumRegions >> 12), 1 << 12,
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MapUnmapCallback> ByteMap;
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typedef SizeClassAllocator32<kAllocatorSpace, kAllocatorSize, 0,
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CompactSizeClassMap, kAllocatorRegionSizeLog, ByteMap,
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MapUnmapCallback> PrimaryAllocator;
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#else
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typedef SizeClassAllocator64<Mapping::kHeapMemBeg,
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Mapping::kHeapMemEnd - Mapping::kHeapMemBeg, 0,
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DefaultSizeClassMap, MapUnmapCallback> PrimaryAllocator;
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#endif
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typedef SizeClassAllocatorLocalCache<PrimaryAllocator> AllocatorCache;
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typedef LargeMmapAllocator<MapUnmapCallback> SecondaryAllocator;
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typedef CombinedAllocator<PrimaryAllocator, AllocatorCache,
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SecondaryAllocator> Allocator;
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Allocator *allocator();
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#endif
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void TsanCheckFailed(const char *file, int line, const char *cond,
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u64 v1, u64 v2);
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const u64 kShadowRodata = (u64)-1; // .rodata shadow marker
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// FastState (from most significant bit):
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// ignore : 1
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// tid : kTidBits
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// unused : -
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// history_size : 3
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// epoch : kClkBits
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class FastState {
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public:
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FastState(u64 tid, u64 epoch) {
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x_ = tid << kTidShift;
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x_ |= epoch;
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DCHECK_EQ(tid, this->tid());
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DCHECK_EQ(epoch, this->epoch());
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DCHECK_EQ(GetIgnoreBit(), false);
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}
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explicit FastState(u64 x)
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: x_(x) {
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}
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u64 raw() const {
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return x_;
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}
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u64 tid() const {
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u64 res = (x_ & ~kIgnoreBit) >> kTidShift;
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return res;
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}
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u64 TidWithIgnore() const {
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u64 res = x_ >> kTidShift;
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return res;
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}
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u64 epoch() const {
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u64 res = x_ & ((1ull << kClkBits) - 1);
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return res;
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}
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void IncrementEpoch() {
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u64 old_epoch = epoch();
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x_ += 1;
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DCHECK_EQ(old_epoch + 1, epoch());
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(void)old_epoch;
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}
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void SetIgnoreBit() { x_ |= kIgnoreBit; }
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void ClearIgnoreBit() { x_ &= ~kIgnoreBit; }
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bool GetIgnoreBit() const { return (s64)x_ < 0; }
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void SetHistorySize(int hs) {
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CHECK_GE(hs, 0);
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CHECK_LE(hs, 7);
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x_ = (x_ & ~(kHistoryMask << kHistoryShift)) | (u64(hs) << kHistoryShift);
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}
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ALWAYS_INLINE
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int GetHistorySize() const {
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return (int)((x_ >> kHistoryShift) & kHistoryMask);
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}
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void ClearHistorySize() {
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SetHistorySize(0);
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}
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ALWAYS_INLINE
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u64 GetTracePos() const {
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const int hs = GetHistorySize();
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// When hs == 0, the trace consists of 2 parts.
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const u64 mask = (1ull << (kTracePartSizeBits + hs + 1)) - 1;
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return epoch() & mask;
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}
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private:
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friend class Shadow;
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static const int kTidShift = 64 - kTidBits - 1;
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static const u64 kIgnoreBit = 1ull << 63;
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static const u64 kFreedBit = 1ull << 63;
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static const u64 kHistoryShift = kClkBits;
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static const u64 kHistoryMask = 7;
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u64 x_;
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};
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// Shadow (from most significant bit):
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// freed : 1
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// tid : kTidBits
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// is_atomic : 1
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// is_read : 1
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// size_log : 2
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// addr0 : 3
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// epoch : kClkBits
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class Shadow : public FastState {
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public:
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explicit Shadow(u64 x)
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: FastState(x) {
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}
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explicit Shadow(const FastState &s)
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: FastState(s.x_) {
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ClearHistorySize();
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}
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void SetAddr0AndSizeLog(u64 addr0, unsigned kAccessSizeLog) {
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DCHECK_EQ((x_ >> kClkBits) & 31, 0);
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DCHECK_LE(addr0, 7);
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DCHECK_LE(kAccessSizeLog, 3);
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x_ |= ((kAccessSizeLog << 3) | addr0) << kClkBits;
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DCHECK_EQ(kAccessSizeLog, size_log());
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DCHECK_EQ(addr0, this->addr0());
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}
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void SetWrite(unsigned kAccessIsWrite) {
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DCHECK_EQ(x_ & kReadBit, 0);
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if (!kAccessIsWrite)
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x_ |= kReadBit;
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DCHECK_EQ(kAccessIsWrite, IsWrite());
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}
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void SetAtomic(bool kIsAtomic) {
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DCHECK(!IsAtomic());
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if (kIsAtomic)
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x_ |= kAtomicBit;
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DCHECK_EQ(IsAtomic(), kIsAtomic);
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}
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bool IsAtomic() const {
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return x_ & kAtomicBit;
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}
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bool IsZero() const {
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return x_ == 0;
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}
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static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) {
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u64 shifted_xor = (s1.x_ ^ s2.x_) >> kTidShift;
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DCHECK_EQ(shifted_xor == 0, s1.TidWithIgnore() == s2.TidWithIgnore());
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return shifted_xor == 0;
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}
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static ALWAYS_INLINE
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bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2) {
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u64 masked_xor = ((s1.x_ ^ s2.x_) >> kClkBits) & 31;
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return masked_xor == 0;
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}
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static ALWAYS_INLINE bool TwoRangesIntersect(Shadow s1, Shadow s2,
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unsigned kS2AccessSize) {
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bool res = false;
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u64 diff = s1.addr0() - s2.addr0();
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if ((s64)diff < 0) { // s1.addr0 < s2.addr0 // NOLINT
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// if (s1.addr0() + size1) > s2.addr0()) return true;
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if (s1.size() > -diff)
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res = true;
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} else {
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// if (s2.addr0() + kS2AccessSize > s1.addr0()) return true;
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if (kS2AccessSize > diff)
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res = true;
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}
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DCHECK_EQ(res, TwoRangesIntersectSlow(s1, s2));
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DCHECK_EQ(res, TwoRangesIntersectSlow(s2, s1));
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return res;
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}
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u64 ALWAYS_INLINE addr0() const { return (x_ >> kClkBits) & 7; }
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u64 ALWAYS_INLINE size() const { return 1ull << size_log(); }
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bool ALWAYS_INLINE IsWrite() const { return !IsRead(); }
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bool ALWAYS_INLINE IsRead() const { return x_ & kReadBit; }
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// The idea behind the freed bit is as follows.
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// When the memory is freed (or otherwise unaccessible) we write to the shadow
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// values with tid/epoch related to the free and the freed bit set.
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// During memory accesses processing the freed bit is considered
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// as msb of tid. So any access races with shadow with freed bit set
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// (it is as if write from a thread with which we never synchronized before).
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// This allows us to detect accesses to freed memory w/o additional
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// overheads in memory access processing and at the same time restore
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// tid/epoch of free.
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void MarkAsFreed() {
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x_ |= kFreedBit;
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}
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bool IsFreed() const {
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return x_ & kFreedBit;
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}
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bool GetFreedAndReset() {
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bool res = x_ & kFreedBit;
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x_ &= ~kFreedBit;
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return res;
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}
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bool ALWAYS_INLINE IsBothReadsOrAtomic(bool kIsWrite, bool kIsAtomic) const {
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bool v = x_ & ((u64(kIsWrite ^ 1) << kReadShift)
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| (u64(kIsAtomic) << kAtomicShift));
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DCHECK_EQ(v, (!IsWrite() && !kIsWrite) || (IsAtomic() && kIsAtomic));
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return v;
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}
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bool ALWAYS_INLINE IsRWNotWeaker(bool kIsWrite, bool kIsAtomic) const {
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bool v = ((x_ >> kReadShift) & 3)
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<= u64((kIsWrite ^ 1) | (kIsAtomic << 1));
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DCHECK_EQ(v, (IsAtomic() < kIsAtomic) ||
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(IsAtomic() == kIsAtomic && !IsWrite() <= !kIsWrite));
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return v;
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}
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bool ALWAYS_INLINE IsRWWeakerOrEqual(bool kIsWrite, bool kIsAtomic) const {
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bool v = ((x_ >> kReadShift) & 3)
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>= u64((kIsWrite ^ 1) | (kIsAtomic << 1));
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DCHECK_EQ(v, (IsAtomic() > kIsAtomic) ||
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(IsAtomic() == kIsAtomic && !IsWrite() >= !kIsWrite));
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return v;
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}
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private:
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static const u64 kReadShift = 5 + kClkBits;
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static const u64 kReadBit = 1ull << kReadShift;
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static const u64 kAtomicShift = 6 + kClkBits;
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static const u64 kAtomicBit = 1ull << kAtomicShift;
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u64 size_log() const { return (x_ >> (3 + kClkBits)) & 3; }
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static bool TwoRangesIntersectSlow(const Shadow s1, const Shadow s2) {
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if (s1.addr0() == s2.addr0()) return true;
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if (s1.addr0() < s2.addr0() && s1.addr0() + s1.size() > s2.addr0())
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return true;
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if (s2.addr0() < s1.addr0() && s2.addr0() + s2.size() > s1.addr0())
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return true;
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return false;
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}
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};
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struct ThreadSignalContext;
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struct JmpBuf {
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uptr sp;
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uptr mangled_sp;
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int int_signal_send;
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bool in_blocking_func;
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uptr in_signal_handler;
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uptr *shadow_stack_pos;
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};
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// A Processor represents a physical thread, or a P for Go.
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// It is used to store internal resources like allocate cache, and does not
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// participate in race-detection logic (invisible to end user).
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// In C++ it is tied to an OS thread just like ThreadState, however ideally
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// it should be tied to a CPU (this way we will have fewer allocator caches).
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// In Go it is tied to a P, so there are significantly fewer Processor's than
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// ThreadState's (which are tied to Gs).
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// A ThreadState must be wired with a Processor to handle events.
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struct Processor {
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ThreadState *thr; // currently wired thread, or nullptr
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#ifndef SANITIZER_GO
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AllocatorCache alloc_cache;
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InternalAllocatorCache internal_alloc_cache;
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#endif
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DenseSlabAllocCache block_cache;
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DenseSlabAllocCache sync_cache;
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DenseSlabAllocCache clock_cache;
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DDPhysicalThread *dd_pt;
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};
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#ifndef SANITIZER_GO
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// ScopedGlobalProcessor temporary setups a global processor for the current
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// thread, if it does not have one. Intended for interceptors that can run
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// at the very thread end, when we already destroyed the thread processor.
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struct ScopedGlobalProcessor {
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ScopedGlobalProcessor();
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~ScopedGlobalProcessor();
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};
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#endif
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// This struct is stored in TLS.
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struct ThreadState {
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FastState fast_state;
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// Synch epoch represents the threads's epoch before the last synchronization
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// action. It allows to reduce number of shadow state updates.
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// For example, fast_synch_epoch=100, last write to addr X was at epoch=150,
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// if we are processing write to X from the same thread at epoch=200,
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// we do nothing, because both writes happen in the same 'synch epoch'.
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// That is, if another memory access does not race with the former write,
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// it does not race with the latter as well.
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// QUESTION: can we can squeeze this into ThreadState::Fast?
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// E.g. ThreadState::Fast is a 44-bit, 32 are taken by synch_epoch and 12 are
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// taken by epoch between synchs.
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// This way we can save one load from tls.
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u64 fast_synch_epoch;
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// This is a slow path flag. On fast path, fast_state.GetIgnoreBit() is read.
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// We do not distinguish beteween ignoring reads and writes
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// for better performance.
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int ignore_reads_and_writes;
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int ignore_sync;
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// Go does not support ignores.
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#ifndef SANITIZER_GO
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IgnoreSet mop_ignore_set;
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IgnoreSet sync_ignore_set;
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#endif
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// C/C++ uses fixed size shadow stack embed into Trace.
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// Go uses malloc-allocated shadow stack with dynamic size.
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uptr *shadow_stack;
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uptr *shadow_stack_end;
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uptr *shadow_stack_pos;
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u64 *racy_shadow_addr;
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u64 racy_state[2];
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MutexSet mset;
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ThreadClock clock;
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#ifndef SANITIZER_GO
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Vector<JmpBuf> jmp_bufs;
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int ignore_interceptors;
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#endif
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#if TSAN_COLLECT_STATS
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u64 stat[StatCnt];
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#endif
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const int tid;
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const int unique_id;
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bool in_symbolizer;
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bool in_ignored_lib;
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bool is_inited;
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bool is_dead;
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bool is_freeing;
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bool is_vptr_access;
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const uptr stk_addr;
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const uptr stk_size;
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const uptr tls_addr;
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const uptr tls_size;
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ThreadContext *tctx;
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#if SANITIZER_DEBUG && !SANITIZER_GO
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InternalDeadlockDetector internal_deadlock_detector;
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#endif
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DDLogicalThread *dd_lt;
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// Current wired Processor, or nullptr. Required to handle any events.
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Processor *proc1;
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#ifndef SANITIZER_GO
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Processor *proc() { return proc1; }
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#else
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Processor *proc();
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#endif
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atomic_uintptr_t in_signal_handler;
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ThreadSignalContext *signal_ctx;
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#ifndef SANITIZER_GO
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u32 last_sleep_stack_id;
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ThreadClock last_sleep_clock;
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#endif
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// Set in regions of runtime that must be signal-safe and fork-safe.
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// If set, malloc must not be called.
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int nomalloc;
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const ReportDesc *current_report;
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explicit ThreadState(Context *ctx, int tid, int unique_id, u64 epoch,
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unsigned reuse_count,
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uptr stk_addr, uptr stk_size,
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uptr tls_addr, uptr tls_size);
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};
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#ifndef SANITIZER_GO
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#if SANITIZER_MAC || SANITIZER_ANDROID
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ThreadState *cur_thread();
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void cur_thread_finalize();
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#else
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__attribute__((tls_model("initial-exec")))
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extern THREADLOCAL char cur_thread_placeholder[];
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INLINE ThreadState *cur_thread() {
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return reinterpret_cast<ThreadState *>(&cur_thread_placeholder);
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}
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INLINE void cur_thread_finalize() { }
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#endif // SANITIZER_MAC || SANITIZER_ANDROID
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#endif // SANITIZER_GO
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|
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class ThreadContext : public ThreadContextBase {
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public:
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explicit ThreadContext(int tid);
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~ThreadContext();
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ThreadState *thr;
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u32 creation_stack_id;
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SyncClock sync;
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// Epoch at which the thread had started.
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// If we see an event from the thread stamped by an older epoch,
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// the event is from a dead thread that shared tid with this thread.
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u64 epoch0;
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u64 epoch1;
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|
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// Override superclass callbacks.
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|
void OnDead() override;
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void OnJoined(void *arg) override;
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|
void OnFinished() override;
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|
void OnStarted(void *arg) override;
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void OnCreated(void *arg) override;
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void OnReset() override;
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void OnDetached(void *arg) override;
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};
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|
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struct RacyStacks {
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MD5Hash hash[2];
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bool operator==(const RacyStacks &other) const {
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if (hash[0] == other.hash[0] && hash[1] == other.hash[1])
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return true;
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|
if (hash[0] == other.hash[1] && hash[1] == other.hash[0])
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return true;
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return false;
|
|
}
|
|
};
|
|
|
|
struct RacyAddress {
|
|
uptr addr_min;
|
|
uptr addr_max;
|
|
};
|
|
|
|
struct FiredSuppression {
|
|
ReportType type;
|
|
uptr pc_or_addr;
|
|
Suppression *supp;
|
|
};
|
|
|
|
struct Context {
|
|
Context();
|
|
|
|
bool initialized;
|
|
bool after_multithreaded_fork;
|
|
|
|
MetaMap metamap;
|
|
|
|
Mutex report_mtx;
|
|
int nreported;
|
|
int nmissed_expected;
|
|
atomic_uint64_t last_symbolize_time_ns;
|
|
|
|
void *background_thread;
|
|
atomic_uint32_t stop_background_thread;
|
|
|
|
ThreadRegistry *thread_registry;
|
|
|
|
Mutex racy_mtx;
|
|
Vector<RacyStacks> racy_stacks;
|
|
Vector<RacyAddress> racy_addresses;
|
|
// Number of fired suppressions may be large enough.
|
|
Mutex fired_suppressions_mtx;
|
|
InternalMmapVector<FiredSuppression> fired_suppressions;
|
|
DDetector *dd;
|
|
|
|
ClockAlloc clock_alloc;
|
|
|
|
Flags flags;
|
|
|
|
u64 stat[StatCnt];
|
|
u64 int_alloc_cnt[MBlockTypeCount];
|
|
u64 int_alloc_siz[MBlockTypeCount];
|
|
};
|
|
|
|
extern Context *ctx; // The one and the only global runtime context.
|
|
|
|
struct ScopedIgnoreInterceptors {
|
|
ScopedIgnoreInterceptors() {
|
|
#ifndef SANITIZER_GO
|
|
cur_thread()->ignore_interceptors++;
|
|
#endif
|
|
}
|
|
|
|
~ScopedIgnoreInterceptors() {
|
|
#ifndef SANITIZER_GO
|
|
cur_thread()->ignore_interceptors--;
|
|
#endif
|
|
}
|
|
};
|
|
|
|
class ScopedReport {
|
|
public:
|
|
explicit ScopedReport(ReportType typ);
|
|
~ScopedReport();
|
|
|
|
void AddMemoryAccess(uptr addr, Shadow s, StackTrace stack,
|
|
const MutexSet *mset);
|
|
void AddStack(StackTrace stack, bool suppressable = false);
|
|
void AddThread(const ThreadContext *tctx, bool suppressable = false);
|
|
void AddThread(int unique_tid, bool suppressable = false);
|
|
void AddUniqueTid(int unique_tid);
|
|
void AddMutex(const SyncVar *s);
|
|
u64 AddMutex(u64 id);
|
|
void AddLocation(uptr addr, uptr size);
|
|
void AddSleep(u32 stack_id);
|
|
void SetCount(int count);
|
|
|
|
const ReportDesc *GetReport() const;
|
|
|
|
private:
|
|
ReportDesc *rep_;
|
|
// Symbolizer makes lots of intercepted calls. If we try to process them,
|
|
// at best it will cause deadlocks on internal mutexes.
|
|
ScopedIgnoreInterceptors ignore_interceptors_;
|
|
|
|
void AddDeadMutex(u64 id);
|
|
|
|
ScopedReport(const ScopedReport&);
|
|
void operator = (const ScopedReport&);
|
|
};
|
|
|
|
void RestoreStack(int tid, const u64 epoch, VarSizeStackTrace *stk,
|
|
MutexSet *mset);
|
|
|
|
template<typename StackTraceTy>
|
|
void ObtainCurrentStack(ThreadState *thr, uptr toppc, StackTraceTy *stack) {
|
|
uptr size = thr->shadow_stack_pos - thr->shadow_stack;
|
|
uptr start = 0;
|
|
if (size + !!toppc > kStackTraceMax) {
|
|
start = size + !!toppc - kStackTraceMax;
|
|
size = kStackTraceMax - !!toppc;
|
|
}
|
|
stack->Init(&thr->shadow_stack[start], size, toppc);
|
|
}
|
|
|
|
|
|
#if TSAN_COLLECT_STATS
|
|
void StatAggregate(u64 *dst, u64 *src);
|
|
void StatOutput(u64 *stat);
|
|
#endif
|
|
|
|
void ALWAYS_INLINE StatInc(ThreadState *thr, StatType typ, u64 n = 1) {
|
|
#if TSAN_COLLECT_STATS
|
|
thr->stat[typ] += n;
|
|
#endif
|
|
}
|
|
void ALWAYS_INLINE StatSet(ThreadState *thr, StatType typ, u64 n) {
|
|
#if TSAN_COLLECT_STATS
|
|
thr->stat[typ] = n;
|
|
#endif
|
|
}
|
|
|
|
void MapShadow(uptr addr, uptr size);
|
|
void MapThreadTrace(uptr addr, uptr size, const char *name);
|
|
void DontNeedShadowFor(uptr addr, uptr size);
|
|
void InitializeShadowMemory();
|
|
void InitializeInterceptors();
|
|
void InitializeLibIgnore();
|
|
void InitializeDynamicAnnotations();
|
|
|
|
void ForkBefore(ThreadState *thr, uptr pc);
|
|
void ForkParentAfter(ThreadState *thr, uptr pc);
|
|
void ForkChildAfter(ThreadState *thr, uptr pc);
|
|
|
|
void ReportRace(ThreadState *thr);
|
|
bool OutputReport(ThreadState *thr, const ScopedReport &srep);
|
|
bool IsFiredSuppression(Context *ctx, ReportType type, StackTrace trace);
|
|
bool IsExpectedReport(uptr addr, uptr size);
|
|
void PrintMatchedBenignRaces();
|
|
|
|
#if defined(TSAN_DEBUG_OUTPUT) && TSAN_DEBUG_OUTPUT >= 1
|
|
# define DPrintf Printf
|
|
#else
|
|
# define DPrintf(...)
|
|
#endif
|
|
|
|
#if defined(TSAN_DEBUG_OUTPUT) && TSAN_DEBUG_OUTPUT >= 2
|
|
# define DPrintf2 Printf
|
|
#else
|
|
# define DPrintf2(...)
|
|
#endif
|
|
|
|
u32 CurrentStackId(ThreadState *thr, uptr pc);
|
|
ReportStack *SymbolizeStackId(u32 stack_id);
|
|
void PrintCurrentStack(ThreadState *thr, uptr pc);
|
|
void PrintCurrentStackSlow(uptr pc); // uses libunwind
|
|
|
|
void Initialize(ThreadState *thr);
|
|
int Finalize(ThreadState *thr);
|
|
|
|
void OnUserAlloc(ThreadState *thr, uptr pc, uptr p, uptr sz, bool write);
|
|
void OnUserFree(ThreadState *thr, uptr pc, uptr p, bool write);
|
|
|
|
void MemoryAccess(ThreadState *thr, uptr pc, uptr addr,
|
|
int kAccessSizeLog, bool kAccessIsWrite, bool kIsAtomic);
|
|
void MemoryAccessImpl(ThreadState *thr, uptr addr,
|
|
int kAccessSizeLog, bool kAccessIsWrite, bool kIsAtomic,
|
|
u64 *shadow_mem, Shadow cur);
|
|
void MemoryAccessRange(ThreadState *thr, uptr pc, uptr addr,
|
|
uptr size, bool is_write);
|
|
void MemoryAccessRangeStep(ThreadState *thr, uptr pc, uptr addr,
|
|
uptr size, uptr step, bool is_write);
|
|
void UnalignedMemoryAccess(ThreadState *thr, uptr pc, uptr addr,
|
|
int size, bool kAccessIsWrite, bool kIsAtomic);
|
|
|
|
const int kSizeLog1 = 0;
|
|
const int kSizeLog2 = 1;
|
|
const int kSizeLog4 = 2;
|
|
const int kSizeLog8 = 3;
|
|
|
|
void ALWAYS_INLINE MemoryRead(ThreadState *thr, uptr pc,
|
|
uptr addr, int kAccessSizeLog) {
|
|
MemoryAccess(thr, pc, addr, kAccessSizeLog, false, false);
|
|
}
|
|
|
|
void ALWAYS_INLINE MemoryWrite(ThreadState *thr, uptr pc,
|
|
uptr addr, int kAccessSizeLog) {
|
|
MemoryAccess(thr, pc, addr, kAccessSizeLog, true, false);
|
|
}
|
|
|
|
void ALWAYS_INLINE MemoryReadAtomic(ThreadState *thr, uptr pc,
|
|
uptr addr, int kAccessSizeLog) {
|
|
MemoryAccess(thr, pc, addr, kAccessSizeLog, false, true);
|
|
}
|
|
|
|
void ALWAYS_INLINE MemoryWriteAtomic(ThreadState *thr, uptr pc,
|
|
uptr addr, int kAccessSizeLog) {
|
|
MemoryAccess(thr, pc, addr, kAccessSizeLog, true, true);
|
|
}
|
|
|
|
void MemoryResetRange(ThreadState *thr, uptr pc, uptr addr, uptr size);
|
|
void MemoryRangeFreed(ThreadState *thr, uptr pc, uptr addr, uptr size);
|
|
void MemoryRangeImitateWrite(ThreadState *thr, uptr pc, uptr addr, uptr size);
|
|
|
|
void ThreadIgnoreBegin(ThreadState *thr, uptr pc);
|
|
void ThreadIgnoreEnd(ThreadState *thr, uptr pc);
|
|
void ThreadIgnoreSyncBegin(ThreadState *thr, uptr pc);
|
|
void ThreadIgnoreSyncEnd(ThreadState *thr, uptr pc);
|
|
|
|
void FuncEntry(ThreadState *thr, uptr pc);
|
|
void FuncExit(ThreadState *thr);
|
|
|
|
int ThreadCreate(ThreadState *thr, uptr pc, uptr uid, bool detached);
|
|
void ThreadStart(ThreadState *thr, int tid, uptr os_id);
|
|
void ThreadFinish(ThreadState *thr);
|
|
int ThreadTid(ThreadState *thr, uptr pc, uptr uid);
|
|
void ThreadJoin(ThreadState *thr, uptr pc, int tid);
|
|
void ThreadDetach(ThreadState *thr, uptr pc, int tid);
|
|
void ThreadFinalize(ThreadState *thr);
|
|
void ThreadSetName(ThreadState *thr, const char *name);
|
|
int ThreadCount(ThreadState *thr);
|
|
void ProcessPendingSignals(ThreadState *thr);
|
|
|
|
Processor *ProcCreate();
|
|
void ProcDestroy(Processor *proc);
|
|
void ProcWire(Processor *proc, ThreadState *thr);
|
|
void ProcUnwire(Processor *proc, ThreadState *thr);
|
|
|
|
void MutexCreate(ThreadState *thr, uptr pc, uptr addr,
|
|
bool rw, bool recursive, bool linker_init);
|
|
void MutexDestroy(ThreadState *thr, uptr pc, uptr addr);
|
|
void MutexLock(ThreadState *thr, uptr pc, uptr addr, int rec = 1,
|
|
bool try_lock = false);
|
|
int MutexUnlock(ThreadState *thr, uptr pc, uptr addr, bool all = false);
|
|
void MutexReadLock(ThreadState *thr, uptr pc, uptr addr, bool try_lock = false);
|
|
void MutexReadUnlock(ThreadState *thr, uptr pc, uptr addr);
|
|
void MutexReadOrWriteUnlock(ThreadState *thr, uptr pc, uptr addr);
|
|
void MutexRepair(ThreadState *thr, uptr pc, uptr addr); // call on EOWNERDEAD
|
|
void MutexInvalidAccess(ThreadState *thr, uptr pc, uptr addr);
|
|
|
|
void Acquire(ThreadState *thr, uptr pc, uptr addr);
|
|
// AcquireGlobal synchronizes the current thread with all other threads.
|
|
// In terms of happens-before relation, it draws a HB edge from all threads
|
|
// (where they happen to execute right now) to the current thread. We use it to
|
|
// handle Go finalizers. Namely, finalizer goroutine executes AcquireGlobal
|
|
// right before executing finalizers. This provides a coarse, but simple
|
|
// approximation of the actual required synchronization.
|
|
void AcquireGlobal(ThreadState *thr, uptr pc);
|
|
void Release(ThreadState *thr, uptr pc, uptr addr);
|
|
void ReleaseStore(ThreadState *thr, uptr pc, uptr addr);
|
|
void AfterSleep(ThreadState *thr, uptr pc);
|
|
void AcquireImpl(ThreadState *thr, uptr pc, SyncClock *c);
|
|
void ReleaseImpl(ThreadState *thr, uptr pc, SyncClock *c);
|
|
void ReleaseStoreImpl(ThreadState *thr, uptr pc, SyncClock *c);
|
|
void AcquireReleaseImpl(ThreadState *thr, uptr pc, SyncClock *c);
|
|
|
|
// The hacky call uses custom calling convention and an assembly thunk.
|
|
// It is considerably faster that a normal call for the caller
|
|
// if it is not executed (it is intended for slow paths from hot functions).
|
|
// The trick is that the call preserves all registers and the compiler
|
|
// does not treat it as a call.
|
|
// If it does not work for you, use normal call.
|
|
#if !SANITIZER_DEBUG && defined(__x86_64__) && !SANITIZER_MAC
|
|
// The caller may not create the stack frame for itself at all,
|
|
// so we create a reserve stack frame for it (1024b must be enough).
|
|
#define HACKY_CALL(f) \
|
|
__asm__ __volatile__("sub $1024, %%rsp;" \
|
|
CFI_INL_ADJUST_CFA_OFFSET(1024) \
|
|
".hidden " #f "_thunk;" \
|
|
"call " #f "_thunk;" \
|
|
"add $1024, %%rsp;" \
|
|
CFI_INL_ADJUST_CFA_OFFSET(-1024) \
|
|
::: "memory", "cc");
|
|
#else
|
|
#define HACKY_CALL(f) f()
|
|
#endif
|
|
|
|
void TraceSwitch(ThreadState *thr);
|
|
uptr TraceTopPC(ThreadState *thr);
|
|
uptr TraceSize();
|
|
uptr TraceParts();
|
|
Trace *ThreadTrace(int tid);
|
|
|
|
extern "C" void __tsan_trace_switch();
|
|
void ALWAYS_INLINE TraceAddEvent(ThreadState *thr, FastState fs,
|
|
EventType typ, u64 addr) {
|
|
if (!kCollectHistory)
|
|
return;
|
|
DCHECK_GE((int)typ, 0);
|
|
DCHECK_LE((int)typ, 7);
|
|
DCHECK_EQ(GetLsb(addr, 61), addr);
|
|
StatInc(thr, StatEvents);
|
|
u64 pos = fs.GetTracePos();
|
|
if (UNLIKELY((pos % kTracePartSize) == 0)) {
|
|
#ifndef SANITIZER_GO
|
|
HACKY_CALL(__tsan_trace_switch);
|
|
#else
|
|
TraceSwitch(thr);
|
|
#endif
|
|
}
|
|
Event *trace = (Event*)GetThreadTrace(fs.tid());
|
|
Event *evp = &trace[pos];
|
|
Event ev = (u64)addr | ((u64)typ << 61);
|
|
*evp = ev;
|
|
}
|
|
|
|
#ifndef SANITIZER_GO
|
|
uptr ALWAYS_INLINE HeapEnd() {
|
|
return HeapMemEnd() + PrimaryAllocator::AdditionalSize();
|
|
}
|
|
#endif
|
|
|
|
} // namespace __tsan
|
|
|
|
#endif // TSAN_RTL_H
|