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56 lines
1.4 KiB
56 lines
1.4 KiB
#!amber
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#
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# Copyright 2020 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER compute compute_shader GLSL
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#version 430
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layout(set = 0, binding = 0) buffer block0 {
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float in_data[12];
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};
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layout(set = 0, binding = 1) buffer block1 {
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float out_data[12];
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};
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void main() {
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for (int i = 0; i < 12; i++)
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out_data[i] = in_data[i] * 2.0;
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}
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END
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BUFFER buf0 DATA_TYPE vec4<float> SIZE 3 FILE TEXT vec4data.txt
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BUFFER buf1 DATA_TYPE vec4<float> SIZE 3 FILL 0.0
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BUFFER ref0 DATA_TYPE vec4<float> DATA
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1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0
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END
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BUFFER ref1 DATA_TYPE vec4<float> DATA
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2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20.0 22.0 24.0
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END
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PIPELINE compute pipeline
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ATTACH compute_shader
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BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0
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BIND BUFFER buf1 AS storage DESCRIPTOR_SET 0 BINDING 1
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END
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RUN pipeline 1 1 1
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EXPECT buf0 EQ_BUFFER ref0
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EXPECT buf1 EQ_BUFFER ref1
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