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47 lines
1.5 KiB
47 lines
1.5 KiB
#!amber
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vtex_shader PASSTHROUGH
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SHADER fragment frag_shader GLSL
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#version 430
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void main() {
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}
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END
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BUFFER depth_stencil_buf FORMAT D32_SFLOAT_S8_UINT
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BUFFER img_buf_0 FORMAT B8G8R8A8_UNORM
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BUFFER img_buf_1 FORMAT B8G8R8A8_UNORM
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PIPELINE graphics my_pipeline
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ATTACH vtex_shader
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ATTACH frag_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER img_buf_0 AS color LOCATION 0
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BIND BUFFER img_buf_1 AS color LOCATION 1
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BIND BUFFER depth_stencil_buf AS depth_stencil
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END
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# This clear causes the pipeline clear to be executed, exercising the depth-stencil support.
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# However, there is no way to read a depth-stencil attachment directly, so we can't probe its output.
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# We would need a second pipeline or a depth test on the pipeline to observe the effects of the
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# depth-stencil clear.
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CLEAR_COLOR my_pipeline 255 0 0 255
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CLEAR my_pipeline
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EXPECT img_buf_0 IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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EXPECT img_buf_1 IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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