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#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vtex_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
void main() {
}
END
BUFFER depth_stencil_buf FORMAT D32_SFLOAT_S8_UINT
BUFFER img_buf_0 FORMAT B8G8R8A8_UNORM
BUFFER img_buf_1 FORMAT B8G8R8A8_UNORM
PIPELINE graphics my_pipeline
ATTACH vtex_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER img_buf_0 AS color LOCATION 0
BIND BUFFER img_buf_1 AS color LOCATION 1
BIND BUFFER depth_stencil_buf AS depth_stencil
END
# This clear causes the pipeline clear to be executed, exercising the depth-stencil support.
# However, there is no way to read a depth-stencil attachment directly, so we can't probe its output.
# We would need a second pipeline or a depth test on the pipeline to observe the effects of the
# depth-stencil clear.
CLEAR_COLOR my_pipeline 255 0 0 255
CLEAR my_pipeline
EXPECT img_buf_0 IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
EXPECT img_buf_1 IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255