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# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[compute shader]
#version 430
layout(set = 0, binding = 0) buffer block0 {
mat2x3 transform0;
};
layout(set = 0, binding = 1) uniform block1 {
mat2x3 transform1;
};
layout(set = 0, binding = 2) buffer block3 {
vec2 test0;
vec2 test1;
};
void main() {
test0 = (transform0 * test0).xy;
test1 = (transform1 * test1).xy;
}
[test]
# Fill mat2x3 using mat2x3
# MatrixStride == 16
ssbo 0:0 subdata mat2x3 0 1.0 0.0 0.0 \
0.0 1.0 1.0
# MatrixStride == 16
uniform ubo 0:1 mat2x3 0 1.0 0.0 0.0 \
0.0 1.0 1.0
ssbo 0:2 subdata vec2 0 3.7 9.4
ssbo 0:2 subdata vec2 8 4.5 6.1
compute 1 1 1
probe ssbo vec2 0:2 0 ~= 3.7 9.4
probe ssbo vec2 0:2 8 ~= 4.5 6.1