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55 lines
1.3 KiB
55 lines
1.3 KiB
#!amber
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vtex_shader GLSL
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#version 430
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layout(location = 0) in vec3 position;
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void main() {
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gl_Position = vec4(position, 1.0);
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}
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END
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) out vec4 final_color;
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void main() {
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final_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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END
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BUFFER position_buf DATA_TYPE vec3<float> DATA
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-1 1 0
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-1 -1 0
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1 1 0
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1 -1 0
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-1 -1 0
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1 1 0
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics pipeline
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ATTACH vtex_shader
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ATTACH frag_shader
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VERTEX_DATA position_buf LOCATION 0
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FRAMEBUFFER_SIZE 250 250
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BIND BUFFER framebuffer AS color LOCATION 0
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END
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RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
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EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 255 0 0 255
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