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91 lines
2.2 KiB
91 lines
2.2 KiB
#!amber
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# Copyright 2020 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DEVICE_FEATURE fillModeNonSolid
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SHADER vertex vert_shader PASSTHROUGH
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) out vec4 color;
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void main()
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{
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color = vec4(1);
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}
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END
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BUFFER position_large DATA_TYPE R8G8_SNORM DATA
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-120 -120
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0 120
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120 -120
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END
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BUFFER position_small DATA_TYPE R8G8_SNORM DATA
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-60 -60
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0 60
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60 -60
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics pipeline_line
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ATTACH vert_shader
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ATTACH frag_shader
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VERTEX_DATA position_large LOCATION 0
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POLYGON_MODE line
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BIND BUFFER framebuffer AS color LOCATION 0
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FRAMEBUFFER_SIZE 256 256
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END
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PIPELINE graphics pipeline_point
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ATTACH vert_shader
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ATTACH frag_shader
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VERTEX_DATA position_small LOCATION 0
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POLYGON_MODE point
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BIND BUFFER framebuffer AS color LOCATION 0
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FRAMEBUFFER_SIZE 256 256
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END
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PIPELINE graphics pipeline_line_grid
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ATTACH vert_shader
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ATTACH frag_shader
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POLYGON_MODE line
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BIND BUFFER framebuffer AS color LOCATION 0
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FRAMEBUFFER_SIZE 256 256
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END
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CLEAR_COLOR pipeline_line 0 0 0 255
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CLEAR pipeline_line
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# Draw a large triangle with lines
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RUN pipeline_line DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 3
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# Draw a rect with points
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RUN pipeline_point DRAW_RECT POS 20 20 SIZE 216 216
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# Draw a small triangle with points
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RUN pipeline_point DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 3
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# Draw a line grid overlapping the small triangle
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RUN pipeline_line_grid DRAW_GRID POS 80 40 SIZE 96 96 CELLS 3 3
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# Make sure no solid triangle was drawn by checking the center
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# of the middle grid triangle. That location is covered by all
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# drawn primitives.
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EXPECT framebuffer IDX 134 82 SIZE 5 5 EQ_RGBA 0 0 0 255
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