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62 lines
1.5 KiB
62 lines
1.5 KiB
# Copyright 2018 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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[require]
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fbsize 800 600
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[vertex shader]
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#version 430
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layout(location = 0) in vec4 position;
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layout(location = 0) out vec4 frag_color;
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layout(set = 0, binding = 0) readonly buffer block1 {
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vec4 in_color;
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};
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void main() {
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gl_Position = position;
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frag_color = in_color;
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}
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[fragment shader]
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#version 430
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layout(location = 0) in vec4 frag_color;
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layout(location = 0) out vec4 final_color;
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void main() {
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final_color = frag_color;
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}
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[test]
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clear
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ssbo 0 subdata vec4 0 1.0 0.0 0.0 1.0
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draw rect -1 -1 1 1
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ssbo 0 subdata vec4 0 0.0 1.0 0.0 1.0
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draw rect -1 0 1 1
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ssbo 0 subdata vec4 0 0.0 0.0 1.0 1.0
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draw rect 0 -1 1 1
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ssbo 0 subdata vec4 0 0.5 0.0 0.5 1.0
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draw rect 0 0 1 1
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relative probe rect rgba (0.0, 0.0, 0.5, 0.5) (1.0, 0, 0, 1.0)
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relative probe rect rgba (0.0, 0.5, 0.5, 0.5) ( 0, 1.0, 0, 1.0)
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relative probe rect rgba (0.5, 0.0, 0.5, 0.5) ( 0, 0, 1.0, 1.0)
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relative probe rect rgba (0.5, 0.5, 0.5, 0.5) (0.5, 0, 0.5, 1.0)
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