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136 lines
3.1 KiB
136 lines
3.1 KiB
#!amber
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# Copyright 2020 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vtex_shader_uniform GLSL
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#version 430
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layout(location = 0) in vec4 position;
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layout(location = 0) out vec4 frag_color;
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layout(set = 0, binding = 0) readonly uniform block0
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{
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vec4 in_color;
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};
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void main()
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{
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gl_Position = position;
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frag_color = in_color;
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}
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END
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SHADER vertex vtex_shader_storage GLSL
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#version 430
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layout(location = 0) in vec4 position;
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layout(location = 0) out vec4 frag_color;
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layout(set = 0, binding = 1) readonly buffer block0
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{
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vec4 in_color;
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};
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void main()
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{
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gl_Position = position;
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frag_color = in_color;
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}
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END
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) in vec4 frag_color;
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layout(location = 0) out vec4 final_color;
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void main()
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{
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final_color = frag_color;
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}
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END
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# The Vulkan spec lists the maximum value of minStorageBufferOffsetAlignment
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# (i.e. the maximum possible alignment requirement) as 256 bytes.
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# Meaningful data is placed at this offset.
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BUFFER buf DATA_TYPE vec4<float> DATA
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1.0 0.0 0.0 1.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 1.0 0.0 1.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 0.0 0.0
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0.0 0.0 1.0 1.0
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics pipeline0
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ATTACH vtex_shader_uniform
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ATTACH frag_shader
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# Using the maximum possible required offset alignment of 256 bytes to support all implementations.
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BIND BUFFER buf AS uniform_dynamic DESCRIPTOR_SET 0 BINDING 0 OFFSET 256
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BIND BUFFER framebuffer AS color LOCATION 0
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FRAMEBUFFER_SIZE 256 256
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END
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PIPELINE graphics pipeline1
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ATTACH vtex_shader_storage
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ATTACH frag_shader
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# Using the maximum possible required offset alignment of 256 bytes to support all implementations.
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BIND BUFFER buf AS storage_dynamic DESCRIPTOR_SET 0 BINDING 1 OFFSET 512
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BIND BUFFER framebuffer AS color LOCATION 0
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FRAMEBUFFER_SIZE 256 256
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END
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CLEAR_COLOR pipeline0 0 0 0 255
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CLEAR pipeline0
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RUN pipeline0 DRAW_RECT POS 0 0 SIZE 128 128
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RUN pipeline1 DRAW_RECT POS 128 128 SIZE 128 128
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EXPECT framebuffer IDX 0 0 SIZE 128 128 EQ_RGBA 0 255 0 255
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EXPECT framebuffer IDX 128 0 SIZE 128 128 EQ_RGBA 0 0 0 255
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EXPECT framebuffer IDX 128 128 SIZE 128 128 EQ_RGBA 0 0 255 255
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EXPECT framebuffer IDX 0 128 SIZE 128 128 EQ_RGBA 0 0 0 255
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