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41 lines
1.1 KiB
41 lines
1.1 KiB
# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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[vertex shader]
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#version 450
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layout(push_constant) uniform PushConstants {
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vec2 in_val[4];
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} u_pushConstants;
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void main() {
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gl_Position = vec4(u_pushConstants.in_val[gl_VertexIndex], 0.0, 1.0);
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}
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[fragment shader]
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#version 430
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(0.5, 0.5, 0.5, 1.0);
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}
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[test]
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uniform float 0 -1.0 -1.0 1.0 -1.0 -1.0 0.0 1.0 0.0
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clear
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draw rect -1 -1 2 2
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probe rect rgba (0, 0, 250, 125) (0.5 0.5 0.5 1.0)
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probe rect rgba (0, 125, 250, 125) (0.0 0.0 0.0 0.0)
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