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69 lines
1.8 KiB
69 lines
1.8 KiB
#!amber
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vs PASSTHROUGH
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SHADER fragment fs GLSL
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#version 430
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layout(location = 0) out vec4 color_out;
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void main() {
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color_out = vec4(1.0, 0.0, 0.0, 1.0);
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}
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END
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SHADER compute read_imagef OPENCL-C
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kernel void foo(read_only image2d_t image, sampler_t sampler, global float4* out) {
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int gid_x = get_global_id(0);
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int gid_y = get_global_id(1);
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int linear = 2 * gid_y + gid_x;
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float2 coord = (float2)(gid_x, gid_y);
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out[linear] = read_imagef(image, sampler, coord);
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}
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END
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IMAGE texture DATA_TYPE vec4<float> DIM_2D WIDTH 2 HEIGHT 2 FILL 0.0
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BUFFER out_buf DATA_TYPE vec4<float> DATA
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2.0 2.0 2.0 2.0
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2.0 2.0 2.0 2.0
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2.0 2.0 2.0 2.0
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2.0 2.0 2.0 2.0
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END
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SAMPLER sampler
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PIPELINE compute read_pipe
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ATTACH read_imagef ENTRY_POINT foo
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BIND BUFFER out_buf KERNEL ARG_NAME out
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BIND BUFFER texture KERNEL ARG_NAME image
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BIND SAMPLER sampler KERNEL ARG_NAME sampler
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END
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PIPELINE graphics fill_red
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ATTACH vs
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ATTACH fs
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FRAMEBUFFER_SIZE 2 2
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BIND BUFFER texture AS color LOCATION 0
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END
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CLEAR_COLOR fill_red 0 0 3 3
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CLEAR fill_red
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RUN fill_red DRAW_RECT POS 0 0 SIZE 2 2
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RUN read_pipe 2 2 1
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EXPECT out_buf IDX 0 EQ 1.0 0.0 0.0 1.0
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EXPECT out_buf IDX 16 EQ 1.0 0.0 0.0 1.0
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EXPECT out_buf IDX 32 EQ 1.0 0.0 0.0 1.0
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EXPECT out_buf IDX 48 EQ 1.0 0.0 0.0 1.0
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