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#!amber
# Copyright 2019 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DEVICE_FEATURE fragmentStoresAndAtomics
SHADER vertex vert_shader PASSTHROUGH
SHADER fragment frag_shader GLSL
#version 430
struct SubData {
int c;
float d;
};
layout(location = 0) out vec4 color_out;
layout(std140, binding = 0) readonly buffer InData {
float a;
int b;
SubData e;
} in_data;
layout(std140, binding = 1) writeonly buffer OutData {
float a;
int b;
SubData e;
} out_data;
void main() {
color_out = vec4(1, 1, 1, 1);
out_data.a = in_data.a;
out_data.b = in_data.b;
out_data.e.c = in_data.e.c;
out_data.e.d = in_data.e.d;
}
END
STRUCT sub_data
int32 c
float d
END
STRUCT my_data
float a
int32 b
sub_data e
END
BUFFER in_data DATA_TYPE my_data STD140 DATA
1.1 # a
220 # b
1024 # e.c
2.4 # e.d
END
BUFFER out_data DATA_TYPE my_data STD140 SIZE 1 FILL 0
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics my_pipeline
ATTACH vert_shader
ATTACH frag_shader
BIND BUFFER framebuffer AS color LOCATION 0
BIND BUFFER in_data AS storage DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER out_data AS storage DESCRIPTOR_SET 0 BINDING 1
END
RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
EXPECT out_data EQ_BUFFER in_data
EXPECT out_data IDX 0 EQ 1.1 220 1024 2.4