You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
96 lines
1.8 KiB
96 lines
1.8 KiB
# -------------------------------------------------
|
|
# drawElements Quality Program OpenGL ES 3.2 Module
|
|
# -------------------------------------------------
|
|
#
|
|
# Copyright 2016 The Android Open Source Project
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
|
|
|
|
group invalid "Invalid constructions"
|
|
|
|
case constructor_c_style1
|
|
version 320 es
|
|
expect compile_fail
|
|
|
|
both ""
|
|
#version 320 es
|
|
precision mediump float;
|
|
${DECLARATIONS}
|
|
|
|
void main ()
|
|
{
|
|
float a[];
|
|
a = float[3] { 1.0, 2.0, 3.0 };
|
|
|
|
${POSITION_FRAG_COLOR} = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
case constructor_c_style2
|
|
version 320 es
|
|
expect compile_fail
|
|
|
|
both ""
|
|
#version 320 es
|
|
precision mediump float;
|
|
${DECLARATIONS}
|
|
|
|
void main ()
|
|
{
|
|
float a[5] = { 1.0, 2.0, 3.0 };
|
|
|
|
${POSITION_FRAG_COLOR} = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
case constructor_c_style3
|
|
version 320 es
|
|
expect compile_fail
|
|
|
|
both ""
|
|
#version 320 es
|
|
precision mediump float;
|
|
${DECLARATIONS}
|
|
|
|
void main ()
|
|
{
|
|
float a[] = float[3] { 1.0, 2.0, 3.0 };
|
|
|
|
${POSITION_FRAG_COLOR} = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
case constructor_c_style4
|
|
version 320 es
|
|
expect compile_fail
|
|
|
|
both ""
|
|
#version 320 es
|
|
precision mediump float;
|
|
${DECLARATIONS}
|
|
|
|
void main ()
|
|
{
|
|
float a[3] = { 1.0, 2.0, 3.0 };
|
|
|
|
${POSITION_FRAG_COLOR} = vec4(1.0);
|
|
}
|
|
""
|
|
end
|
|
|
|
end # invalid
|