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44 lines
1.7 KiB
44 lines
1.7 KiB
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drawElements Quality Program Test Specification
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-----------------------------------------------
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Copyright 2014 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Multisample framebuffer object tests
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Tests:
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+ dEQP-GLES3.functional.fbo.msaa.*
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Includes:
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+ Creating framebuffer objects with multisample color, depth and stencil buffers
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+ All specification-mandated color, depth and stencil formats
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+ Basic rendering to MSAA framebuffer objects
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+ Minimum of 1, 4 and 8 samples
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+ Multisample resolve in glBlitFramebuffer()
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Excludes:
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+ Coverage value computation in primitive rasterization
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- Will be covered in primitive rasterization test set (2012.2)
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Description:
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Each test case exercises a combination of sample count and color, depth
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and stencil renderbuffer formats. Simple scene is rendered to the framebuffer
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object in such way that all allocated buffers will be exercised. Multisampled
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colorbuffer contents are then resolved to non-multisampled renderbuffer
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using glBlitFramebuffer() and read from there using glReadPixels().
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Resulting image is compared agaist an image produced by a reference renderer.
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