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drawElements Quality Program Test Specification
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Copyright 2014 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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Texture swizzle tests
Tests:
+ dEQP-GLES3.functional.texture.swizzle.*
Includes:
+ All texture swizzle modes applied separately for each channel
+ Randomized swizzle mode combinations
+ RED, RG, RGB, RGBA, A, L, LA texture formats
Excludes:
Description:
Texture format tests render a single quad, consisting of two triangles.
The viewport is configured to match the texture size. Texture coordinates
yield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
shouldn't affect the final rendered image.
The rendered image is compared against a reference that is produced by
reference renderer. A simple threshold-based comparison is used.