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drawElements Quality Program Test Specification
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Copyright 2014 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
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Texture specification
Tests:
+ dEQP-GLES31.functional.texture.format.*cube_array*
+ dEQP-GLES31.functional.texture.specification.*cube_array*
Includes:
+ Creating and sampling from cube map arrays
+ All formats
+ Various methods for specifying cube map array contents
- TexImage3D
- TexSubImage3D
- Uploads from pixel buffer objects
+ Immutable cube map arrays (TexStorage3D)
Excludes:
+ Strict texture filtering validation
- Will be added in 2014.3 release
+ Rendering into cube map arrays
- Will be added in 2014.3 release
+ Negative tests
- Will be added in 2014.4 release
Description:
Tests perform a set of API calls that create and specify cube map array
texture. Depending on the case texture is sampled one or more times.
Specification tests go through all levels, faces, and layers.
The result images are checked against a reference image rendered by a
reference implementation.