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252 lines
16 KiB
252 lines
16 KiB
/* WARNING: This is auto-generated file. Do not modify, since changes will
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* be lost! Modify the generating script instead.
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*
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* Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54.
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*/
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{ "glActiveTexture", (deFunctionPtr)glActiveTexture },
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{ "glAttachShader", (deFunctionPtr)glAttachShader },
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{ "glBeginQuery", (deFunctionPtr)glBeginQuery },
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{ "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
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{ "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation },
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{ "glBindBuffer", (deFunctionPtr)glBindBuffer },
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{ "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
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{ "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
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{ "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
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{ "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer },
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{ "glBindSampler", (deFunctionPtr)glBindSampler },
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{ "glBindTexture", (deFunctionPtr)glBindTexture },
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{ "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
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{ "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
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{ "glBlendColor", (deFunctionPtr)glBlendColor },
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{ "glBlendEquation", (deFunctionPtr)glBlendEquation },
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{ "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
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{ "glBlendFunc", (deFunctionPtr)glBlendFunc },
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{ "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate },
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{ "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
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{ "glBufferData", (deFunctionPtr)glBufferData },
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{ "glBufferSubData", (deFunctionPtr)glBufferSubData },
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{ "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
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{ "glClear", (deFunctionPtr)glClear },
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{ "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
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{ "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
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{ "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
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{ "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
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{ "glClearColor", (deFunctionPtr)glClearColor },
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{ "glClearDepthf", (deFunctionPtr)glClearDepthf },
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{ "glClearStencil", (deFunctionPtr)glClearStencil },
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{ "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
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{ "glColorMask", (deFunctionPtr)glColorMask },
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{ "glCompileShader", (deFunctionPtr)glCompileShader },
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{ "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D },
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{ "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
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{ "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D },
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{ "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
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{ "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
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{ "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D },
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{ "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D },
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{ "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
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{ "glCreateProgram", (deFunctionPtr)glCreateProgram },
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{ "glCreateShader", (deFunctionPtr)glCreateShader },
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{ "glCullFace", (deFunctionPtr)glCullFace },
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{ "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers },
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{ "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers },
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{ "glDeleteProgram", (deFunctionPtr)glDeleteProgram },
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{ "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
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{ "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers },
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{ "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
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{ "glDeleteShader", (deFunctionPtr)glDeleteShader },
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{ "glDeleteSync", (deFunctionPtr)glDeleteSync },
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{ "glDeleteTextures", (deFunctionPtr)glDeleteTextures },
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{ "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
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{ "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
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{ "glDepthFunc", (deFunctionPtr)glDepthFunc },
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{ "glDepthMask", (deFunctionPtr)glDepthMask },
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{ "glDepthRangef", (deFunctionPtr)glDepthRangef },
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{ "glDetachShader", (deFunctionPtr)glDetachShader },
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{ "glDisable", (deFunctionPtr)glDisable },
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{ "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray },
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{ "glDrawArrays", (deFunctionPtr)glDrawArrays },
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{ "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
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{ "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
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{ "glDrawElements", (deFunctionPtr)glDrawElements },
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{ "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
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{ "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
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{ "glEnable", (deFunctionPtr)glEnable },
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{ "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
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{ "glEndQuery", (deFunctionPtr)glEndQuery },
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{ "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
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{ "glFenceSync", (deFunctionPtr)glFenceSync },
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{ "glFinish", (deFunctionPtr)glFinish },
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{ "glFlush", (deFunctionPtr)glFlush },
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{ "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
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{ "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer },
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{ "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
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{ "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
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{ "glFrontFace", (deFunctionPtr)glFrontFace },
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{ "glGenBuffers", (deFunctionPtr)glGenBuffers },
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{ "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
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{ "glGenQueries", (deFunctionPtr)glGenQueries },
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{ "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
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{ "glGenSamplers", (deFunctionPtr)glGenSamplers },
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{ "glGenTextures", (deFunctionPtr)glGenTextures },
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{ "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
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{ "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
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{ "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
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{ "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
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{ "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
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{ "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
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{ "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
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{ "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
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{ "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
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{ "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
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{ "glGetBooleanv", (deFunctionPtr)glGetBooleanv },
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{ "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
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{ "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv },
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{ "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
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{ "glGetError", (deFunctionPtr)glGetError },
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{ "glGetFloatv", (deFunctionPtr)glGetFloatv },
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{ "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
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{ "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
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{ "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
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{ "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
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{ "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
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{ "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
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{ "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },
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{ "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
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{ "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
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{ "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
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{ "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
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{ "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
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{ "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
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{ "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
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{ "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
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{ "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
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{ "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
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{ "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
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{ "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
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{ "glGetString", (deFunctionPtr)glGetString },
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{ "glGetStringi", (deFunctionPtr)glGetStringi },
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{ "glGetSynciv", (deFunctionPtr)glGetSynciv },
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{ "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
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{ "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
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{ "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
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{ "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
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{ "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
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{ "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
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{ "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
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{ "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
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{ "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
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{ "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
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{ "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
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{ "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
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{ "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
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{ "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
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{ "glHint", (deFunctionPtr)glHint },
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{ "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
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{ "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
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{ "glIsBuffer", (deFunctionPtr)glIsBuffer },
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{ "glIsEnabled", (deFunctionPtr)glIsEnabled },
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{ "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer },
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{ "glIsProgram", (deFunctionPtr)glIsProgram },
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{ "glIsQuery", (deFunctionPtr)glIsQuery },
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{ "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer },
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{ "glIsSampler", (deFunctionPtr)glIsSampler },
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{ "glIsShader", (deFunctionPtr)glIsShader },
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{ "glIsSync", (deFunctionPtr)glIsSync },
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{ "glIsTexture", (deFunctionPtr)glIsTexture },
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{ "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
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{ "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
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{ "glLineWidth", (deFunctionPtr)glLineWidth },
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{ "glLinkProgram", (deFunctionPtr)glLinkProgram },
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{ "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
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{ "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
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{ "glPixelStorei", (deFunctionPtr)glPixelStorei },
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{ "glPolygonOffset", (deFunctionPtr)glPolygonOffset },
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{ "glProgramBinary", (deFunctionPtr)glProgramBinary },
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{ "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
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{ "glReadBuffer", (deFunctionPtr)glReadBuffer },
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{ "glReadPixels", (deFunctionPtr)glReadPixels },
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{ "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler },
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{ "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
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{ "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
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{ "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
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{ "glSampleCoverage", (deFunctionPtr)glSampleCoverage },
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{ "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
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{ "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
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{ "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
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{ "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
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{ "glScissor", (deFunctionPtr)glScissor },
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{ "glShaderBinary", (deFunctionPtr)glShaderBinary },
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{ "glShaderSource", (deFunctionPtr)glShaderSource },
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{ "glStencilFunc", (deFunctionPtr)glStencilFunc },
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{ "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate },
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{ "glStencilMask", (deFunctionPtr)glStencilMask },
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{ "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
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{ "glStencilOp", (deFunctionPtr)glStencilOp },
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{ "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
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{ "glTexImage2D", (deFunctionPtr)glTexImage2D },
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{ "glTexImage3D", (deFunctionPtr)glTexImage3D },
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{ "glTexParameterf", (deFunctionPtr)glTexParameterf },
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{ "glTexParameterfv", (deFunctionPtr)glTexParameterfv },
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{ "glTexParameteri", (deFunctionPtr)glTexParameteri },
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{ "glTexParameteriv", (deFunctionPtr)glTexParameteriv },
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{ "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
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{ "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
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{ "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D },
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{ "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
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{ "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
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{ "glUniform1f", (deFunctionPtr)glUniform1f },
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{ "glUniform1fv", (deFunctionPtr)glUniform1fv },
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{ "glUniform1i", (deFunctionPtr)glUniform1i },
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{ "glUniform1iv", (deFunctionPtr)glUniform1iv },
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{ "glUniform1ui", (deFunctionPtr)glUniform1ui },
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{ "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
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{ "glUniform2f", (deFunctionPtr)glUniform2f },
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{ "glUniform2fv", (deFunctionPtr)glUniform2fv },
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{ "glUniform2i", (deFunctionPtr)glUniform2i },
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{ "glUniform2iv", (deFunctionPtr)glUniform2iv },
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{ "glUniform2ui", (deFunctionPtr)glUniform2ui },
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{ "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
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{ "glUniform3f", (deFunctionPtr)glUniform3f },
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{ "glUniform3fv", (deFunctionPtr)glUniform3fv },
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{ "glUniform3i", (deFunctionPtr)glUniform3i },
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{ "glUniform3iv", (deFunctionPtr)glUniform3iv },
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{ "glUniform3ui", (deFunctionPtr)glUniform3ui },
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{ "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
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{ "glUniform4f", (deFunctionPtr)glUniform4f },
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{ "glUniform4fv", (deFunctionPtr)glUniform4fv },
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{ "glUniform4i", (deFunctionPtr)glUniform4i },
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{ "glUniform4iv", (deFunctionPtr)glUniform4iv },
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{ "glUniform4ui", (deFunctionPtr)glUniform4ui },
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{ "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
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{ "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
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{ "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
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{ "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
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{ "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
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{ "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
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{ "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
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{ "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
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{ "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
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{ "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
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{ "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
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{ "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
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{ "glUseProgram", (deFunctionPtr)glUseProgram },
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{ "glValidateProgram", (deFunctionPtr)glValidateProgram },
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{ "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f },
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{ "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv },
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{ "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f },
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{ "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv },
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{ "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f },
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{ "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv },
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{ "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f },
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{ "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv },
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{ "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
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{ "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
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{ "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
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{ "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
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{ "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
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{ "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
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{ "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
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{ "glViewport", (deFunctionPtr)glViewport },
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{ "glWaitSync", (deFunctionPtr)glWaitSync },
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