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/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief EGL unique resources
*//*--------------------------------------------------------------------*/
#include "egluUnique.hpp"
#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"
namespace eglu
{
using namespace eglw;
UniqueDisplay::UniqueDisplay (const Library& egl, EGLDisplay display)
: m_egl (egl)
, m_display (display)
{
}
UniqueDisplay::~UniqueDisplay (void)
{
if (m_display != EGL_NO_DISPLAY)
m_egl.terminate(m_display);
}
UniqueDisplay::operator bool (void) const
{
return m_display != EGL_NO_DISPLAY;
}
UniqueSurface::UniqueSurface (const Library& egl, EGLDisplay display, EGLSurface surface)
: m_egl (egl)
, m_display (display)
, m_surface (surface)
{
}
UniqueSurface::~UniqueSurface (void)
{
if (m_surface != EGL_NO_SURFACE)
m_egl.destroySurface(m_display, m_surface);
}
UniqueSurface::operator bool (void) const
{
return m_surface != EGL_NO_SURFACE;
}
UniqueContext::UniqueContext (const Library& egl, EGLDisplay display, EGLContext context)
: m_egl (egl)
, m_display (display)
, m_context (context)
{
}
UniqueContext::~UniqueContext (void)
{
if (m_context != EGL_NO_CONTEXT)
m_egl.destroyContext(m_display, m_context);
}
UniqueContext::operator bool (void) const
{
return m_context != EGL_NO_CONTEXT;
}
ScopedCurrentContext::ScopedCurrentContext (const Library& egl, EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context)
: m_egl (egl)
, m_display (display)
{
EGLU_CHECK_CALL(m_egl, makeCurrent(display, draw, read, context));
}
ScopedCurrentContext::~ScopedCurrentContext (void)
{
m_egl.makeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
UniqueImage::UniqueImage (const Library& egl, EGLDisplay display, EGLImage image)
: m_egl (egl)
, m_display (display)
, m_image (image)
{
}
UniqueImage::~UniqueImage (void)
{
if (m_image != EGL_NO_IMAGE)
m_egl.destroyImageKHR(m_display, m_image);
}
UniqueImage::operator bool (void) const
{
return m_image != EGL_NO_IMAGE;
}
} // eglu