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#ifndef _GLWENUMS_HPP
#define _GLWENUMS_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL Utilities
* ---------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief OpenGL Enumeration Values
* \note Do not include this anywhere where you'd like to include native
* GL headers or otherwise preprocessor will be rather unhappy about
* duplicate declarations.
*
* \todo [2013-04-08 pyry] This is .hpp just for consistency. Should we make
* it .h instead since it doesn't contain anything
* C++ -specific.
*//*--------------------------------------------------------------------*/
#include "deDefs.hpp"
#include "glwEnums.inl"
#endif // _GLWENUMS_HPP