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148 lines
12 KiB
148 lines
12 KiB
/* WARNING: This is auto-generated file. Do not modify, since changes will
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* be lost! Modify the generating script instead.
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*
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* Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54.
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*/
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gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
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gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
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gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
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gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
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gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
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gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
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gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
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gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
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gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
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gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
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gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
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gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
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gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
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gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
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gl->clear = (glClearFunc) loader->get("glClear");
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gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
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gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
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gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
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gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
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gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
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gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
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gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
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gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
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gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
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gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
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gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
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gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
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gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
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gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
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gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
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gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
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gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
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gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
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gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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gl->disable = (glDisableFunc) loader->get("glDisable");
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gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
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gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
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gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
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gl->enable = (glEnableFunc) loader->get("glEnable");
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gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
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gl->finish = (glFinishFunc) loader->get("glFinish");
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gl->flush = (glFlushFunc) loader->get("glFlush");
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gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
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gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
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gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
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gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
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gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
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gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
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gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
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gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
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gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
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gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
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gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
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gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
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gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
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gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
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gl->getError = (glGetErrorFunc) loader->get("glGetError");
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gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
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gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
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gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
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gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
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gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
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gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
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gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
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gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
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gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
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gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
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gl->getString = (glGetStringFunc) loader->get("glGetString");
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gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
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gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
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gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
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gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
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gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
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gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
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gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
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gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
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gl->hint = (glHintFunc) loader->get("glHint");
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gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
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gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
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gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
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gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
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gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
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gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
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gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
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gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
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gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
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gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
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gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
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gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
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gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
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gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
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gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
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gl->scissor = (glScissorFunc) loader->get("glScissor");
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gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
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gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
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gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
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gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
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gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
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gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
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gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
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gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
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gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
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gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
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gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
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gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
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gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
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gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
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gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
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gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
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gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
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gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
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gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
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gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
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gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
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gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
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gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
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gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
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gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
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gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
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gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
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gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
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gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
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gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
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gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
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gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
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gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
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gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
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gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
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gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
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gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
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gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
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gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
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gl->viewport = (glViewportFunc) loader->get("glViewport");
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