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44 lines
1.6 KiB
44 lines
1.6 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program Reference Renderer
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* -----------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Shading context
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*//*--------------------------------------------------------------------*/
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#include "rrShadingContext.hpp"
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namespace rr
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{
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FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, GenericVec4* outputArraySrc1_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
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: outputArray (outputArray_)
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, outputArraySrc1 (outputArraySrc1_)
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, primitiveID (primitiveID_)
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, numFragmentOutputs (numFragmentOutputs_)
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, numSamples (numSamples_)
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, fragmentDepths (fragmentDepths_)
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, visibleFace (visibleFace_)
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{
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varyings[0] = varying0;
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varyings[1] = varying1;
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varyings[2] = varying2;
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}
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} // rr
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