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170 lines
6.0 KiB
170 lines
6.0 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 2.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Blend performance tests.
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*//*--------------------------------------------------------------------*/
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#include "es2pBlendTests.hpp"
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#include "glsShaderPerformanceCase.hpp"
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#include "tcuTestLog.hpp"
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#include "gluStrUtil.hpp"
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#include "glwEnums.hpp"
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#include "glwFunctions.hpp"
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namespace deqp
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{
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namespace gles2
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{
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namespace Performance
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{
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using namespace gls;
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using namespace glw; // GL types
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using tcu::Vec4;
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using tcu::TestLog;
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class BlendCase : public ShaderPerformanceCase
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{
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public:
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BlendCase (Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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~BlendCase (void);
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void init (void);
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private:
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void setupRenderState (void);
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GLenum m_modeRGB;
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GLenum m_modeAlpha;
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GLenum m_srcRGB;
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GLenum m_dstRGB;
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GLenum m_srcAlpha;
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GLenum m_dstAlpha;
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};
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BlendCase::BlendCase (Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
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: ShaderPerformanceCase (context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT)
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, m_modeRGB (modeRGB)
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, m_modeAlpha (modeAlpha)
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, m_srcRGB (srcRGB)
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, m_dstRGB (dstRGB)
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, m_srcAlpha (srcAlpha)
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, m_dstAlpha (dstAlpha)
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{
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}
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BlendCase::~BlendCase (void)
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{
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}
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void BlendCase::init (void)
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{
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TestLog& log = m_testCtx.getLog();
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log << TestLog::Message << "modeRGB: " << glu::getBlendEquationStr(m_modeRGB) << TestLog::EndMessage;
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log << TestLog::Message << "modeAlpha: " << glu::getBlendEquationStr(m_modeAlpha) << TestLog::EndMessage;
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log << TestLog::Message << "srcRGB: " << glu::getBlendFactorStr(m_srcRGB) << TestLog::EndMessage;
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log << TestLog::Message << "dstRGB: " << glu::getBlendFactorStr(m_dstRGB) << TestLog::EndMessage;
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log << TestLog::Message << "srcAlpha: " << glu::getBlendFactorStr(m_srcAlpha) << TestLog::EndMessage;
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log << TestLog::Message << "dstAlpha: " << glu::getBlendFactorStr(m_dstAlpha) << TestLog::EndMessage;
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m_vertShaderSource =
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"attribute highp vec4 a_position;\n"
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"attribute mediump vec4 a_color;\n"
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"varying mediump vec4 v_color;\n"
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"void main (void)\n"
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"{\n"
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" gl_Position = a_position;\n"
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" v_color = a_color;\n"
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"}\n";
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m_fragShaderSource =
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"varying mediump vec4 v_color;\n"
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"void main (void)\n"
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"{\n"
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" gl_FragColor = v_color;\n"
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"}\n";
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m_attributes.push_back(AttribSpec("a_color", Vec4(0.0f, 0.5f, 0.5f, 1.0f),
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Vec4(0.5f, 1.0f, 0.0f, 0.5f),
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Vec4(0.5f, 0.0f, 1.0f, 0.5f),
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Vec4(1.0f, 0.5f, 0.5f, 0.0f)));
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ShaderPerformanceCase::init();
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}
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void BlendCase::setupRenderState (void)
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{
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const glw::Functions& gl = m_renderCtx.getFunctions();
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gl.enable(GL_BLEND);
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gl.blendEquationSeparate(m_modeRGB, m_modeAlpha);
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gl.blendFuncSeparate(m_srcRGB, m_dstRGB, m_srcAlpha, m_dstAlpha);
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GLU_EXPECT_NO_ERROR(gl.getError(), "After render state setup");
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}
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BlendTests::BlendTests (Context& context)
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: TestCaseGroup(context, "blend", "Blend Performance Tests")
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{
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}
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BlendTests::~BlendTests (void)
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{
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}
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void BlendTests::init (void)
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{
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static const struct
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{
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const char* name;
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GLenum modeRGB;
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GLenum modeAlpha;
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GLenum srcRGB;
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GLenum dstRGB;
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GLenum srcAlpha;
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GLenum dstAlpha;
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} cases[] =
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{
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// Single blend func, factor one.
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{ "add", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE, GL_ONE, GL_ONE, GL_ONE },
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{ "subtract", GL_FUNC_SUBTRACT, GL_FUNC_SUBTRACT, GL_ONE, GL_ONE, GL_ONE, GL_ONE },
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{ "reverse_subtract", GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_ONE, GL_ONE, GL_ONE, GL_ONE },
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// Porter-duff modes that can be implemented.
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{ "dst_atop", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA, GL_ONE, GL_ZERO },
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{ "dst_in", GL_FUNC_ADD, GL_FUNC_ADD, GL_ZERO, GL_SRC_ALPHA, GL_ZERO, GL_SRC_ALPHA },
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{ "dst_out", GL_FUNC_ADD, GL_FUNC_ADD, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
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{ "dst_over", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE_MINUS_DST_ALPHA, GL_ONE, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
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{ "src_atop", GL_FUNC_ADD, GL_FUNC_ADD, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE },
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{ "src_in", GL_FUNC_ADD, GL_FUNC_ADD, GL_DST_ALPHA, GL_ZERO, GL_DST_ALPHA, GL_ZERO },
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{ "src_out", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE_MINUS_DST_ALPHA, GL_ZERO, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
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{ "src_over", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
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{ "multiply", GL_FUNC_ADD, GL_FUNC_ADD, GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO },
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{ "screen", GL_FUNC_ADD, GL_FUNC_ADD, GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }
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};
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for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
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addChild(new BlendCase(m_context, cases[caseNdx].name, "", cases[caseNdx].modeRGB, cases[caseNdx].modeAlpha, cases[caseNdx].srcRGB, cases[caseNdx].dstRGB, cases[caseNdx].srcAlpha, cases[caseNdx].dstAlpha));
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}
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} // Performance
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} // gles2
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} // deqp
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