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88 lines
2.6 KiB
88 lines
2.6 KiB
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 2.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Texture count performance tests.
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*//*--------------------------------------------------------------------*/
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#include "es2pTextureCountTests.hpp"
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#include "es2pTextureCases.hpp"
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#include "gluStrUtil.hpp"
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#include "deStringUtil.hpp"
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#include "glwEnums.hpp"
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using std::string;
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namespace deqp
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{
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namespace gles2
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{
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namespace Performance
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{
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TextureCountTests::TextureCountTests (Context& context)
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: TestCaseGroup(context, "count", "Texture Count Performance Tests")
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{
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}
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TextureCountTests::~TextureCountTests (void)
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{
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}
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void TextureCountTests::init (void)
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{
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static const struct
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{
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const char* name;
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deUint32 format;
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deUint32 dataType;
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} texFormats[] =
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{
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{ "a8", GL_ALPHA, GL_UNSIGNED_BYTE },
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{ "rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
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{ "rgb888", GL_RGB, GL_UNSIGNED_BYTE },
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{ "rgba8888", GL_RGBA, GL_UNSIGNED_BYTE }
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};
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static const int texCounts[] = { 1, 2, 4, 8 };
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for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
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{
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for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
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{
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deUint32 format = texFormats[formatNdx].format;
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deUint32 dataType = texFormats[formatNdx].dataType;
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deUint32 wrapS = GL_CLAMP_TO_EDGE;
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deUint32 wrapT = GL_CLAMP_TO_EDGE;
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deUint32 minFilter = GL_NEAREST;
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deUint32 magFilter = GL_NEAREST;
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int numTextures = texCounts[cntNdx];
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string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
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string description = string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType);
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addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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}
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}
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}
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} // Performance
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} // gles2
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} // deqp
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