You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1049 lines
20 KiB

/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief State change call performance tests.
*//*--------------------------------------------------------------------*/
#include "es3pStateChangeCallTests.hpp"
#include "glsStateChangePerfTestCases.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles3
{
namespace Performance
{
using namespace glw;
StateChangeCallTests::StateChangeCallTests (Context& context)
: TestCaseGroup(context, "state_change_only", "Test cost of state change calls without rendering anything")
{
}
StateChangeCallTests::~StateChangeCallTests (void)
{
}
#define ARG_LIST(...) __VA_ARGS__
#define ADD_ARG_CASE1(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0)\
do {\
class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
{\
public:\
StateChangeCallTest_ ## NAME (Context& context, const char* name, const char* description)\
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
{\
}\
virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount)\
{\
const TYPE0 args0[] = ARGS0;\
for (int callNdx = 0; callNdx < callCount; callNdx++)\
{\
const int baseNdx = iterNdx*callCount + callNdx;\
const TYPE0 arg0 = args0[baseNdx%DE_LENGTH_OF_ARRAY(args0)];\
gl.FUNCNAME(arg0);\
}\
}\
};\
addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
}while (0);
#define ADD_ARG_CASE2(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1)\
do {\
class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
{\
public:\
StateChangeCallTest_ ## NAME (Context& context, const char* name, const char* description)\
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
{\
}\
virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount)\
{\
const TYPE0 args0[] = ARGS0;\
const TYPE1 args1[] = ARGS1;\
for (int callNdx = 0; callNdx < callCount; callNdx++)\
{\
const int baseNdx = iterNdx*callCount + callNdx;\
const TYPE0 arg0 = args0[baseNdx%DE_LENGTH_OF_ARRAY(args0)];\
const TYPE1 arg1 = args1[baseNdx%DE_LENGTH_OF_ARRAY(args1)];\
gl.FUNCNAME(arg0, arg1);\
}\
}\
};\
addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
}while (0);
#define ADD_ARG_CASE3(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2)\
do {\
class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
{\
public:\
StateChangeCallTest_ ## NAME (Context& context, const char* name, const char* description)\
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
{\
}\
virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount)\
{\
const TYPE0 args0[] = ARGS0;\
const TYPE1 args1[] = ARGS1;\
const TYPE2 args2[] = ARGS2;\
for (int callNdx = 0; callNdx < callCount; callNdx++)\
{\
const int baseNdx = iterNdx*callCount + callNdx;\
const TYPE0 arg0 = args0[baseNdx%DE_LENGTH_OF_ARRAY(args0)];\
const TYPE1 arg1 = args1[baseNdx%DE_LENGTH_OF_ARRAY(args1)];\
const TYPE2 arg2 = args2[baseNdx%DE_LENGTH_OF_ARRAY(args2)];\
gl.FUNCNAME(arg0, arg1, arg2);\
}\
}\
};\
addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
}while (0);
#define ADD_ARG_CASE4(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3)\
do {\
class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
{\
public:\
StateChangeCallTest_ ## NAME (Context& context, const char* name, const char* description)\
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
{\
}\
virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount)\
{\
const TYPE0 args0[] = ARGS0;\
const TYPE1 args1[] = ARGS1;\
const TYPE2 args2[] = ARGS2;\
const TYPE3 args3[] = ARGS3;\
for (int callNdx = 0; callNdx < callCount; callNdx++)\
{\
const int baseNdx = iterNdx*callCount + callNdx;\
const TYPE0 arg0 = args0[baseNdx%DE_LENGTH_OF_ARRAY(args0)];\
const TYPE1 arg1 = args1[baseNdx%DE_LENGTH_OF_ARRAY(args1)];\
const TYPE2 arg2 = args2[baseNdx%DE_LENGTH_OF_ARRAY(args2)];\
const TYPE3 arg3 = args3[baseNdx%DE_LENGTH_OF_ARRAY(args3)];\
gl.FUNCNAME(arg0, arg1, arg2, arg3);\
}\
}\
};\
addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
}while (0);
#define ADD_ARG_CASE5(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3, TYPE4, ARGS4)\
do {\
class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
{\
public:\
StateChangeCallTest_ ## NAME (Context& context, const char* name, const char* description)\
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
{\
}\
virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount)\
{\
const TYPE0 args0[] = ARGS0;\
const TYPE1 args1[] = ARGS1;\
const TYPE2 args2[] = ARGS2;\
const TYPE3 args3[] = ARGS3;\
const TYPE4 args4[] = ARGS4;\
for (int callNdx = 0; callNdx < callCount; callNdx++)\
{\
const int baseNdx = iterNdx*callCount + callNdx;\
const TYPE0 arg0 = args0[baseNdx%DE_LENGTH_OF_ARRAY(args0)];\
const TYPE1 arg1 = args1[baseNdx%DE_LENGTH_OF_ARRAY(args1)];\
const TYPE2 arg2 = args2[baseNdx%DE_LENGTH_OF_ARRAY(args2)];\
const TYPE3 arg3 = args3[baseNdx%DE_LENGTH_OF_ARRAY(args3)];\
const TYPE4 arg4 = args4[baseNdx%DE_LENGTH_OF_ARRAY(args4)];\
gl.FUNCNAME(arg0, arg1, arg2, arg3, arg4);\
}\
}\
};\
addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
}while (0);
#define ADD_ARG_CASE6(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3, TYPE4, ARGS4, TYPE5, ARGS5)\
do {\
class StateChangeCallTest_ ## NAME : public gls::StateChangeCallPerformanceCase\
{\
public:\
StateChangeCallTest_ ## NAME (Context& context, const char* name, const char* description)\
: gls::StateChangeCallPerformanceCase(context.getTestContext(), context.getRenderContext(), name, description)\
{\
}\
virtual void execCalls (const glw::Functions& gl, int iterNdx, int callCount)\
{\
const TYPE0 args0[] = ARGS0;\
const TYPE1 args1[] = ARGS1;\
const TYPE2 args2[] = ARGS2;\
const TYPE3 args3[] = ARGS3;\
const TYPE4 args4[] = ARGS4;\
const TYPE5 args5[] = ARGS5;\
for (int callNdx = 0; callNdx < callCount; callNdx++)\
{\
const int baseNdx = iterNdx*callCount + callNdx;\
const TYPE0 arg0 = args0[baseNdx%DE_LENGTH_OF_ARRAY(args0)];\
const TYPE1 arg1 = args1[baseNdx%DE_LENGTH_OF_ARRAY(args1)];\
const TYPE2 arg2 = args2[baseNdx%DE_LENGTH_OF_ARRAY(args2)];\
const TYPE3 arg3 = args3[baseNdx%DE_LENGTH_OF_ARRAY(args3)];\
const TYPE4 arg4 = args4[baseNdx%DE_LENGTH_OF_ARRAY(args4)];\
const TYPE5 arg5 = args5[baseNdx%DE_LENGTH_OF_ARRAY(args5)];\
gl.FUNCNAME(arg0, arg1, arg2, arg3, arg4, arg5);\
}\
}\
};\
addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
}while (0);
void StateChangeCallTests::init (void)
{
ADD_ARG_CASE1(enable, "Test cost of glEnable() calls",
enable,
GLenum,
ARG_LIST({
GL_CULL_FACE,
GL_POLYGON_OFFSET_FILL,
GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST,
GL_STENCIL_TEST,
GL_DEPTH_TEST,
GL_BLEND,
GL_DITHER,
GL_RASTERIZER_DISCARD,
GL_PRIMITIVE_RESTART_FIXED_INDEX
})
);
ADD_ARG_CASE1(disable, "Test cost of glDisable() calls",
disable,
GLenum,
ARG_LIST({
GL_CULL_FACE,
GL_POLYGON_OFFSET_FILL,
GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST,
GL_STENCIL_TEST,
GL_DEPTH_TEST,
GL_BLEND,
GL_DITHER,
GL_RASTERIZER_DISCARD,
GL_PRIMITIVE_RESTART_FIXED_INDEX
})
);
ADD_ARG_CASE1(depth_func, "Test cost of glDepthFunc() calls",
depthFunc,
GLenum,
ARG_LIST({
GL_NEVER,
GL_ALWAYS,
GL_LESS,
GL_LEQUAL,
GL_EQUAL,
GL_GREATER,
GL_GEQUAL,
GL_NOTEQUAL
})
);
ADD_ARG_CASE1(depth_mask, "Test cost of glDepthMask() calls",
depthMask,
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
})
);
ADD_ARG_CASE1(stencil_mask, "Test cost of glStencilMask() calls",
stencilMask,
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
})
);
ADD_ARG_CASE1(clear_depth, "Test cost of glClearDepth() calls",
clearDepthf,
GLclampf,
ARG_LIST({
0.0f,
0.5f,
1.0f
})
);
ADD_ARG_CASE1(clear_stencil, "Test cost of glClearStencil() calls",
clearStencil,
GLint,
ARG_LIST({
0,
128,
28
})
);
ADD_ARG_CASE1(line_width, "Test cost of glLineWidth() calls",
lineWidth,
GLfloat,
ARG_LIST({
1.0f,
0.5f,
10.0f
})
);
ADD_ARG_CASE1(cull_face, "Test cost of glCullFace() calls",
cullFace,
GLenum,
ARG_LIST({
GL_FRONT,
GL_BACK,
GL_FRONT_AND_BACK
})
);
ADD_ARG_CASE1(front_face, "Test cost of glFrontFace() calls",
frontFace,
GLenum,
ARG_LIST({
GL_CCW,
GL_CW
})
);
ADD_ARG_CASE1(blend_equation, "Test cost of glBlendEquation() calls",
blendEquation,
GLenum,
ARG_LIST({
GL_FUNC_ADD,
GL_FUNC_SUBTRACT,
GL_FUNC_REVERSE_SUBTRACT
})
);
ADD_ARG_CASE1(enable_vertex_attrib_array, "Test cost of glEnableVertexAttribArray() calls",
enableVertexAttribArray,
GLuint,
ARG_LIST({
0,
1,
2,
3,
4,
5,
6,
7,
})
);
ADD_ARG_CASE1(disable_vertex_attrib_array, "Test cost of glDisableVertexAttribArray() calls",
disableVertexAttribArray,
GLuint,
ARG_LIST({
0,
1,
2,
3,
4,
5,
6,
7,
})
);
ADD_ARG_CASE1(use_program, "Test cost of glUseProgram() calls. Note: Uses only program 0.",
useProgram,
GLuint,
ARG_LIST({
0,
})
);
ADD_ARG_CASE1(active_texture, "Test cost of glActiveTexture() calls",
activeTexture,
GLenum,
ARG_LIST({
GL_TEXTURE0,
GL_TEXTURE1,
GL_TEXTURE2,
GL_TEXTURE3,
GL_TEXTURE4,
GL_TEXTURE5,
GL_TEXTURE6,
GL_TEXTURE7
})
);
ADD_ARG_CASE2(depth_range, "Test cost of glDepthRangef() calls",
depthRangef,
GLclampf,
ARG_LIST({
0.0f,
1.0f,
0.5f
}),
GLclampf,
ARG_LIST({
0.0f,
1.0f,
0.5f
})
);
ADD_ARG_CASE2(polygon_offset, "Test cost of glPolygonOffset() calls",
polygonOffset,
GLfloat,
ARG_LIST({
0.0f,
1.0f,
0.5f,
10.0f
}),
GLfloat,
ARG_LIST({
0.0f,
1.0f,
0.5f,
1000.0f
})
);
ADD_ARG_CASE2(sample_coverage, "Test cost of glSampleCoverage() calls",
sampleCoverage,
GLclampf,
ARG_LIST({
0.0f,
1.0f,
0.5f,
0.67f
}),
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
})
);
ADD_ARG_CASE2(blend_func, "Test cost of glBlendFunc() calls",
blendFunc,
GLenum,
ARG_LIST({
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA
}),
GLenum,
ARG_LIST({
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA
})
);
ADD_ARG_CASE2(blend_equation_separate, "Test cost of glBlendEquationSeparate() calls",
blendEquationSeparate,
GLenum,
ARG_LIST({
GL_FUNC_ADD,
GL_FUNC_SUBTRACT,
GL_FUNC_REVERSE_SUBTRACT
}),
GLenum,
ARG_LIST({
GL_FUNC_ADD,
GL_FUNC_SUBTRACT,
GL_FUNC_REVERSE_SUBTRACT
})
);
ADD_ARG_CASE2(stencil_mask_separate, "Test cost of glStencilMaskSeparate() calls",
stencilMaskSeparate,
GLenum,
ARG_LIST({
GL_FRONT,
GL_BACK,
GL_FRONT_AND_BACK
}),
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
})
);
ADD_ARG_CASE2(bind_buffer, "Test cost of glBindBuffer() calls. Note: Uses only buffer 0",
bindBuffer,
GLenum,
ARG_LIST({
GL_ELEMENT_ARRAY_BUFFER,
GL_ARRAY_BUFFER
}),
GLuint,
ARG_LIST({
0
})
);
ADD_ARG_CASE2(bind_texture, "Test cost of glBindTexture() calls. Note: Uses only texture 0",
bindTexture,
GLenum,
ARG_LIST({
GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP
}),
GLuint,
ARG_LIST({
0
})
);
ADD_ARG_CASE2(bind_sampler, "Test cost of glBindSampler() calls. Note: Uses only sampler 0",
bindSampler,
GLuint,
ARG_LIST({
0,
1,
2,
3,
4,
5,
6,
7
}),
GLuint,
ARG_LIST({
0
})
);
ADD_ARG_CASE1(bind_vertex_array, "Test cost of glBindVertexArray() calls. Note: Uses only VAO 0",
bindVertexArray,
GLuint,
ARG_LIST({
0
})
);
ADD_ARG_CASE2(hint, "Test cost of glHint() calls",
hint,
GLenum,
ARG_LIST({
GL_GENERATE_MIPMAP_HINT
}),
GLenum,
ARG_LIST({
GL_FASTEST,
GL_NICEST,
GL_DONT_CARE
})
);
ADD_ARG_CASE3(stencil_func, "Test cost of glStencilFunc() calls",
stencilFunc,
GLenum,
ARG_LIST({
GL_NEVER,
GL_ALWAYS,
GL_LESS,
GL_LEQUAL,
GL_EQUAL,
GL_GEQUAL,
GL_GREATER,
GL_NOTEQUAL
}),
GLint,
ARG_LIST({
0,
1,
255,
128,
7
}),
GLuint,
ARG_LIST({
0,
1,
255,
128,
7,
0xFFFFFFFF
})
);
ADD_ARG_CASE3(stencil_op, "Test cost of glStencilOp() calls",
stencilOp,
GLenum,
ARG_LIST({
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR,
GL_DECR,
GL_INVERT,
GL_INCR_WRAP,
GL_DECR_WRAP
}),
GLenum,
ARG_LIST({
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR,
GL_DECR,
GL_INVERT,
GL_INCR_WRAP,
GL_DECR_WRAP
}),
GLenum,
ARG_LIST({
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR,
GL_DECR,
GL_INVERT,
GL_INCR_WRAP,
GL_DECR_WRAP
})
);
ADD_ARG_CASE4(viewport, "Test cost of glViewport() calls",
viewport,
GLint,
ARG_LIST({
0,
1,
100,
1145235
}),
GLint,
ARG_LIST({
0,
1,
100,
1145235
}),
GLint,
ARG_LIST({
0,
1,
100,
1145235
}),
GLint,
ARG_LIST({
0,
1,
100,
1145235
})
);
ADD_ARG_CASE4(scissor, "Test cost of glScissor() calls",
scissor,
GLint,
ARG_LIST({
0,
1,
100,
1145235
}),
GLint,
ARG_LIST({
0,
1,
100,
1145235
}),
GLint,
ARG_LIST({
0,
1,
100,
1145235
}),
GLint,
ARG_LIST({
0,
1,
100,
1145235
})
);
ADD_ARG_CASE4(stencil_func_separate, "Test cost of glStencilFuncSeparate() calls",
stencilFuncSeparate,
GLenum,
ARG_LIST({
GL_FRONT,
GL_BACK,
GL_FRONT_AND_BACK
}),
GLenum,
ARG_LIST({
GL_NEVER,
GL_ALWAYS,
GL_LESS,
GL_LEQUAL,
GL_EQUAL,
GL_GEQUAL,
GL_GREATER,
GL_NOTEQUAL
}),
GLint,
ARG_LIST({
0,
1,
255,
128,
7
}),
GLuint,
ARG_LIST({
0,
1,
255,
128,
7,
0xFFFFFFFF
})
);
ADD_ARG_CASE4(stencil_op_separatae, "Test cost of glStencilOpSeparate() calls",
stencilOpSeparate,
GLenum,
ARG_LIST({
GL_FRONT,
GL_BACK,
GL_FRONT_AND_BACK
}),
GLenum,
ARG_LIST({
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR,
GL_DECR,
GL_INVERT,
GL_INCR_WRAP,
GL_DECR_WRAP
}),
GLenum,
ARG_LIST({
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR,
GL_DECR,
GL_INVERT,
GL_INCR_WRAP,
GL_DECR_WRAP
}),
GLenum,
ARG_LIST({
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR,
GL_DECR,
GL_INVERT,
GL_INCR_WRAP,
GL_DECR_WRAP
})
);
ADD_ARG_CASE4(blend_func_separate, "Test cost of glBlendFuncSeparate() calls",
blendFuncSeparate,
GLenum,
ARG_LIST({
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA
}),
GLenum,
ARG_LIST({
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA
}),
GLenum,
ARG_LIST({
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA
}),
GLenum,
ARG_LIST({
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA
})
);
ADD_ARG_CASE4(color_mask, "Test cost of glColorMask() calls",
colorMask,
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
}),
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
}),
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
}),
GLboolean,
ARG_LIST({
GL_TRUE,
GL_FALSE
})
);
ADD_ARG_CASE4(clear_color, "Test cost of glClearColor() calls",
clearColor,
GLclampf,
ARG_LIST({
0.0f,
1.0f,
0.5f,
0.33f
}),
GLclampf,
ARG_LIST({
0.0f,
1.0f,
0.5f,
0.33f
}),
GLclampf,
ARG_LIST({
0.0f,
1.0f,
0.5f,
0.33f
}),
GLclampf,
ARG_LIST({
0.0f,
1.0f,
0.5f,
0.33f
})
);
ADD_ARG_CASE6(vertex_attrib_pointer, "Test cost of glVertexAttribPointer() calls",
vertexAttribPointer,
GLuint,
ARG_LIST({
0,
1,
2,
3,
4,
5,
6,
7
}),
GLint,
ARG_LIST({
1,
2,
3,
4
}),
GLenum,
ARG_LIST({
GL_UNSIGNED_BYTE,
GL_BYTE,
GL_UNSIGNED_SHORT,
GL_SHORT,
GL_FLOAT
}),
GLboolean,
ARG_LIST({
GL_FALSE,
GL_TRUE
}),
GLsizei,
ARG_LIST({
0,
2,
4
}),
void*,
ARG_LIST({
(void*)(deUintptr)(0x0FF),
(void*)(deUintptr)(0x0EF)
})
);
ADD_ARG_CASE2(vertex_attrib_divisor, "Test cost of glVertexAttribDivisor() calls",
vertexAttribDivisor,
GLuint,
ARG_LIST({
0,
1,
2,
3,
4,
5,
6,
7
}),
GLuint,
ARG_LIST({
0,
1,
3,
7,
11,
127,
256
})
);
ADD_ARG_CASE3(bind_buffer_base, "Test cost of glBindBufferBase() calls. Note: uses only buffer 0.",
bindBufferBase,
GLuint,
ARG_LIST({
GL_UNIFORM_BUFFER
}),
GLuint,
ARG_LIST({
0,
1,
2,
3
}),
GLuint,
ARG_LIST({
0
})
);
ADD_ARG_CASE5(bind_buffer_range, "Test cost of glBindBufferRange() calls. Note: uses only buffer 0.",
bindBufferRange,
GLuint,
ARG_LIST({
GL_UNIFORM_BUFFER
}),
GLuint,
ARG_LIST({
0,
1,
2,
3
}),
GLuint,
ARG_LIST({
0
}),
GLintptr,
ARG_LIST({
0
}),
GLsizeiptr,
ARG_LIST({
0
})
);
}
} // Performance
} // gles3
} // deqp