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#ifndef _ES3PTEXTURECASES_HPP
#define _ES3PTEXTURECASES_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture format performance tests.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tes3TestCase.hpp"
#include "glsShaderPerformanceCase.hpp"
#include "tcuMatrix.hpp"
#include "gluTexture.hpp"
namespace deqp
{
namespace gles3
{
namespace Performance
{
class Texture2DRenderCase : public gls::ShaderPerformanceCase
{
public:
Texture2DRenderCase (Context& context,
const char* name,
const char* description,
deUint32 internalFormat,
deUint32 wrapS,
deUint32 wrapT,
deUint32 minFilter,
deUint32 magFilter,
const tcu::Mat3& coordTransform,
int numTextures,
bool powerOfTwo);
~Texture2DRenderCase (void);
void init (void);
void deinit (void);
private:
void setupProgram (deUint32 program);
void setupRenderState (void);
const deUint32 m_internalFormat;
const deUint32 m_wrapS;
const deUint32 m_wrapT;
const deUint32 m_minFilter;
const deUint32 m_magFilter;
const tcu::Mat3 m_coordTransform;
const int m_numTextures;
const bool m_powerOfTwo;
std::vector<glu::Texture2D*> m_textures;
};
} // Performance
} // gles3
} // deqp
#endif // _ES3PTEXTURECASES_HPP