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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Stress tests.
*//*--------------------------------------------------------------------*/
#include "es3sStressTests.hpp"
#include "es3sMemoryTests.hpp"
#include "es3sOcclusionQueryTests.hpp"
#include "es3sSyncTests.hpp"
#include "es3sLongRunningTests.hpp"
#include "es3sSpecialFloatTests.hpp"
#include "es3sDrawTests.hpp"
#include "es3sVertexArrayTests.hpp"
#include "es3sLongShaderTests.hpp"
#include "es3sLongRunningShaderTests.hpp"
namespace deqp
{
namespace gles3
{
namespace Stress
{
StressTests::StressTests (Context& context)
: TestCaseGroup(context, "stress", "Stress tests")
{
}
StressTests::~StressTests (void)
{
}
void StressTests::init (void)
{
addChild(new MemoryTests (m_context));
addChild(new OcclusionQueryTests (m_context));
addChild(new SyncTests (m_context));
addChild(new LongRunningTests (m_context));
addChild(new SpecialFloatTests (m_context));
addChild(new DrawTests (m_context));
addChild(new VertexArrayTests (m_context));
addChild(new LongShaderTests (m_context));
addChild(new LongRunningShaderTests (m_context));
}
} // Stress
} // gles3
} // deqp