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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Vertex array and buffer unaligned access stress tests
*//*--------------------------------------------------------------------*/
#include "es3sVertexArrayTests.hpp"
#include "glsVertexArrayTests.hpp"
#include <sstream>
using namespace deqp::gls;
namespace deqp
{
namespace gles3
{
namespace Stress
{
namespace
{
class SingleVertexArrayUsageGroup : public TestCaseGroup
{
public:
SingleVertexArrayUsageGroup (Context& context, Array::Usage usage);
virtual ~SingleVertexArrayUsageGroup (void);
virtual void init (void);
private:
SingleVertexArrayUsageGroup (const SingleVertexArrayUsageGroup& other);
SingleVertexArrayUsageGroup& operator= (const SingleVertexArrayUsageGroup& other);
Array::Usage m_usage;
};
SingleVertexArrayUsageGroup::SingleVertexArrayUsageGroup (Context& context, Array::Usage usage)
: TestCaseGroup (context, Array::usageTypeToString(usage).c_str(), Array::usageTypeToString(usage).c_str())
, m_usage (usage)
{
}
SingleVertexArrayUsageGroup::~SingleVertexArrayUsageGroup (void)
{
}
template<class T>
static std::string typeToString (T t)
{
std::stringstream strm;
strm << t;
return strm.str();
}
void SingleVertexArrayUsageGroup::init (void)
{
int counts[] = {1, 256};
int strides[] = {0, -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL.
Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_FIXED, Array::INPUTTYPE_SHORT, Array::INPUTTYPE_BYTE};
for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++)
{
for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++)
{
for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++)
{
const int stride = (strides[strideNdx] < 0 ? Array::inputTypeSize(inputTypes[inputTypeNdx]) * 2 : strides[strideNdx]);
const bool aligned = (stride % Array::inputTypeSize(inputTypes[inputTypeNdx])) == 0;
const std::string name = "stride" + typeToString(stride) + "_" + Array::inputTypeToString(inputTypes[inputTypeNdx]) + "_quads" + typeToString(counts[countNdx]);
MultiVertexArrayTest::Spec::ArraySpec arraySpec(inputTypes[inputTypeNdx],
Array::OUTPUTTYPE_VEC2,
Array::STORAGE_BUFFER,
m_usage,
2,
0,
stride,
false,
GLValue::getMinValue(inputTypes[inputTypeNdx]),
GLValue::getMaxValue(inputTypes[inputTypeNdx]));
MultiVertexArrayTest::Spec spec;
spec.primitive = Array::PRIMITIVE_TRIANGLES;
spec.drawCount = counts[countNdx];
spec.first = 0;
spec.arrays.push_back(arraySpec);
if (!aligned)
addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str()));
}
}
}
}
class SingleVertexArrayUsageTests : public TestCaseGroup
{
public:
SingleVertexArrayUsageTests (Context& context);
virtual ~SingleVertexArrayUsageTests (void);
virtual void init (void);
private:
SingleVertexArrayUsageTests (const SingleVertexArrayUsageTests& other);
SingleVertexArrayUsageTests& operator= (const SingleVertexArrayUsageTests& other);
};
SingleVertexArrayUsageTests::SingleVertexArrayUsageTests (Context& context)
: TestCaseGroup(context, "usages", "Single vertex atribute, usage")
{
}
SingleVertexArrayUsageTests::~SingleVertexArrayUsageTests (void)
{
}
void SingleVertexArrayUsageTests::init (void)
{
// Test usage
Array::Usage usages[] = { Array::USAGE_STATIC_DRAW, Array::USAGE_STREAM_DRAW, Array::USAGE_DYNAMIC_DRAW, Array::USAGE_STATIC_COPY, Array::USAGE_STREAM_COPY, Array::USAGE_DYNAMIC_COPY, Array::USAGE_STATIC_READ, Array::USAGE_STREAM_READ, Array::USAGE_DYNAMIC_READ };
for (int usageNdx = 0; usageNdx < DE_LENGTH_OF_ARRAY(usages); usageNdx++)
{
addChild(new SingleVertexArrayUsageGroup(m_context, usages[usageNdx]));
}
}
class SingleVertexArrayStrideGroup : public TestCaseGroup
{
public:
SingleVertexArrayStrideGroup (Context& context, Array::InputType type);
virtual ~SingleVertexArrayStrideGroup (void);
virtual void init (void);
private:
SingleVertexArrayStrideGroup (const SingleVertexArrayStrideGroup& other);
SingleVertexArrayStrideGroup& operator= (const SingleVertexArrayStrideGroup& other);
Array::InputType m_type;
};
SingleVertexArrayStrideGroup::SingleVertexArrayStrideGroup (Context& context, Array::InputType type)
: TestCaseGroup (context, Array::inputTypeToString(type).c_str(), Array::inputTypeToString(type).c_str())
, m_type (type)
{
}
SingleVertexArrayStrideGroup::~SingleVertexArrayStrideGroup (void)
{
}
void SingleVertexArrayStrideGroup::init (void)
{
Array::Storage storages[] = {Array::STORAGE_USER, Array::STORAGE_BUFFER};
int counts[] = {1, 256};
int strides[] = {/*0,*/ -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL.
for (int storageNdx = 0; storageNdx < DE_LENGTH_OF_ARRAY(storages); storageNdx++)
{
for (int componentCount = 2; componentCount < 5; componentCount++)
{
for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++)
{
for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++)
{
const bool packed = m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10;
const int stride = (strides[strideNdx] < 0) ? ((packed) ? (16) : (Array::inputTypeSize(m_type) * componentCount)) : (strides[strideNdx]);
const int alignment = (packed) ? (Array::inputTypeSize(m_type) * componentCount) : (Array::inputTypeSize(m_type));
const bool bufferUnaligned = (storages[storageNdx] == Array::STORAGE_BUFFER) && (stride % alignment) != 0;
std::string name = Array::storageToString(storages[storageNdx]) + "_stride" + typeToString(stride) + "_components" + typeToString(componentCount) + "_quads" + typeToString(counts[countNdx]);
if((m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10) && componentCount != 4)
continue;
MultiVertexArrayTest::Spec::ArraySpec arraySpec(m_type,
Array::OUTPUTTYPE_VEC4,
storages[storageNdx],
Array::USAGE_DYNAMIC_DRAW,
componentCount,
0,
stride,
false,
GLValue::getMinValue(m_type),
GLValue::getMaxValue(m_type));
MultiVertexArrayTest::Spec spec;
spec.primitive = Array::PRIMITIVE_TRIANGLES;
spec.drawCount = counts[countNdx];
spec.first = 0;
spec.arrays.push_back(arraySpec);
if (bufferUnaligned)
addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str()));
}
}
}
}
}
class SingleVertexArrayStrideTests : public TestCaseGroup
{
public:
SingleVertexArrayStrideTests (Context& context);
virtual ~SingleVertexArrayStrideTests (void);
virtual void init (void);
private:
SingleVertexArrayStrideTests (const SingleVertexArrayStrideTests& other);
SingleVertexArrayStrideTests& operator= (const SingleVertexArrayStrideTests& other);
};
SingleVertexArrayStrideTests::SingleVertexArrayStrideTests (Context& context)
: TestCaseGroup(context, "strides", "Single stride vertex atribute")
{
}
SingleVertexArrayStrideTests::~SingleVertexArrayStrideTests (void)
{
}
void SingleVertexArrayStrideTests::init (void)
{
Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_SHORT, /*Array::INPUTTYPE_UNSIGNED_SHORT, Array::INPUTTYPE_UNSIGNED_BYTE,*/ Array::INPUTTYPE_FIXED, Array::INPUTTYPE_INT_2_10_10_10 };
for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++)
{
addChild(new SingleVertexArrayStrideGroup(m_context, inputTypes[inputTypeNdx]));
}
}
class SingleVertexArrayFirstGroup : public TestCaseGroup
{
public:
SingleVertexArrayFirstGroup (Context& context, Array::InputType type);
virtual ~SingleVertexArrayFirstGroup (void);
virtual void init (void);
private:
SingleVertexArrayFirstGroup (const SingleVertexArrayFirstGroup& other);
SingleVertexArrayFirstGroup& operator= (const SingleVertexArrayFirstGroup& other);
Array::InputType m_type;
};
SingleVertexArrayFirstGroup::SingleVertexArrayFirstGroup (Context& context, Array::InputType type)
: TestCaseGroup (context, Array::inputTypeToString(type).c_str(), Array::inputTypeToString(type).c_str())
, m_type (type)
{
}
SingleVertexArrayFirstGroup::~SingleVertexArrayFirstGroup (void)
{
}
void SingleVertexArrayFirstGroup::init (void)
{
int counts[] = {5, 256};
int firsts[] = {6, 24};
int offsets[] = {1, 17};
int strides[] = {/*0,*/ -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL.
for (int offsetNdx = 0; offsetNdx < DE_LENGTH_OF_ARRAY(offsets); offsetNdx++)
{
for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++)
{
for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++)
{
for (int firstNdx = 0; firstNdx < DE_LENGTH_OF_ARRAY(firsts); firstNdx++)
{
const bool packed = m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10;
const int componentCount = (packed) ? (4) : (2);
const int stride = (strides[strideNdx] < 0) ? ((packed) ? (8) : (Array::inputTypeSize(m_type) * componentCount)) : (strides[strideNdx]);
const int alignment = (packed) ? (Array::inputTypeSize(m_type) * componentCount) : (Array::inputTypeSize(m_type));
const bool aligned = ((stride % alignment) == 0) && ((offsets[offsetNdx] % alignment) == 0);
std::string name = "first" + typeToString(firsts[firstNdx]) + "_offset" + typeToString(offsets[offsetNdx]) + "_stride" + typeToString(stride) + "_quads" + typeToString(counts[countNdx]);
MultiVertexArrayTest::Spec::ArraySpec arraySpec(m_type,
Array::OUTPUTTYPE_VEC2,
Array::STORAGE_BUFFER,
Array::USAGE_DYNAMIC_DRAW,
componentCount,
offsets[offsetNdx],
stride,
false,
GLValue::getMinValue(m_type),
GLValue::getMaxValue(m_type));
MultiVertexArrayTest::Spec spec;
spec.primitive = Array::PRIMITIVE_TRIANGLES;
spec.drawCount = counts[countNdx];
spec.first = firsts[firstNdx];
spec.arrays.push_back(arraySpec);
if (!aligned)
addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str()));
}
}
}
}
}
class SingleVertexArrayFirstTests : public TestCaseGroup
{
public:
SingleVertexArrayFirstTests (Context& context);
virtual ~SingleVertexArrayFirstTests (void);
virtual void init (void);
private:
SingleVertexArrayFirstTests (const SingleVertexArrayFirstTests& other);
SingleVertexArrayFirstTests& operator= (const SingleVertexArrayFirstTests& other);
};
SingleVertexArrayFirstTests::SingleVertexArrayFirstTests (Context& context)
: TestCaseGroup(context, "first", "Single vertex attribute, different first values to drawArrays")
{
}
SingleVertexArrayFirstTests::~SingleVertexArrayFirstTests (void)
{
}
void SingleVertexArrayFirstTests::init (void)
{
// Test offset with different input types, component counts and storage, Usage(?)
Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_INT_2_10_10_10 };
for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++)
{
addChild(new SingleVertexArrayFirstGroup(m_context, inputTypes[inputTypeNdx]));
}
}
class SingleVertexArrayOffsetGroup : public TestCaseGroup
{
public:
SingleVertexArrayOffsetGroup (Context& context, Array::InputType type);
virtual ~SingleVertexArrayOffsetGroup (void);
virtual void init (void);
private:
SingleVertexArrayOffsetGroup (const SingleVertexArrayOffsetGroup& other);
SingleVertexArrayOffsetGroup& operator= (const SingleVertexArrayOffsetGroup& other);
Array::InputType m_type;
};
SingleVertexArrayOffsetGroup::SingleVertexArrayOffsetGroup (Context& context, Array::InputType type)
: TestCaseGroup (context, Array::inputTypeToString(type).c_str(), Array::inputTypeToString(type).c_str())
, m_type (type)
{
}
SingleVertexArrayOffsetGroup::~SingleVertexArrayOffsetGroup (void)
{
}
void SingleVertexArrayOffsetGroup::init (void)
{
int counts[] = {1, 256};
int offsets[] = {1, 4, 17, 32};
int strides[] = {/*0,*/ -1, 17, 32}; // Tread negative value as sizeof input. Same as 0, but done outside of GL.
for (int offsetNdx = 0; offsetNdx < DE_LENGTH_OF_ARRAY(offsets); offsetNdx++)
{
for (int countNdx = 0; countNdx < DE_LENGTH_OF_ARRAY(counts); countNdx++)
{
for (int strideNdx = 0; strideNdx < DE_LENGTH_OF_ARRAY(strides); strideNdx++)
{
const bool packed = m_type == Array::INPUTTYPE_UNSIGNED_INT_2_10_10_10 || m_type == Array::INPUTTYPE_INT_2_10_10_10;
const int componentCount = (packed) ? (4) : (2);
const int stride = (strides[strideNdx] < 0 ? Array::inputTypeSize(m_type) * componentCount : strides[strideNdx]);
const int alignment = (packed) ? (Array::inputTypeSize(m_type) * componentCount) : (Array::inputTypeSize(m_type));
const bool aligned = ((stride % alignment) == 0) && ((offsets[offsetNdx] % alignment) == 0);
const std::string name = "offset" + typeToString(offsets[offsetNdx]) + "_stride" + typeToString(strides[strideNdx]) + "_quads" + typeToString(counts[countNdx]);
MultiVertexArrayTest::Spec::ArraySpec arraySpec(m_type,
Array::OUTPUTTYPE_VEC2,
Array::STORAGE_BUFFER,
Array::USAGE_DYNAMIC_DRAW,
componentCount,
offsets[offsetNdx],
stride,
false,
GLValue::getMinValue(m_type),
GLValue::getMaxValue(m_type));
MultiVertexArrayTest::Spec spec;
spec.primitive = Array::PRIMITIVE_TRIANGLES;
spec.drawCount = counts[countNdx];
spec.first = 0;
spec.arrays.push_back(arraySpec);
if (!aligned)
addChild(new MultiVertexArrayTest(m_testCtx, m_context.getRenderContext(), spec, name.c_str(), name.c_str()));
}
}
}
}
class SingleVertexArrayOffsetTests : public TestCaseGroup
{
public:
SingleVertexArrayOffsetTests (Context& context);
virtual ~SingleVertexArrayOffsetTests (void);
virtual void init (void);
private:
SingleVertexArrayOffsetTests (const SingleVertexArrayOffsetTests& other);
SingleVertexArrayOffsetTests& operator= (const SingleVertexArrayOffsetTests& other);
};
SingleVertexArrayOffsetTests::SingleVertexArrayOffsetTests (Context& context)
: TestCaseGroup(context, "offset", "Single vertex atribute offset element")
{
}
SingleVertexArrayOffsetTests::~SingleVertexArrayOffsetTests (void)
{
}
void SingleVertexArrayOffsetTests::init (void)
{
// Test offset with different input types, component counts and storage, Usage(?)
Array::InputType inputTypes[] = {Array::INPUTTYPE_FLOAT, Array::INPUTTYPE_INT_2_10_10_10 };
for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); inputTypeNdx++)
{
addChild(new SingleVertexArrayOffsetGroup(m_context, inputTypes[inputTypeNdx]));
}
}
} // anonymous
VertexArrayTests::VertexArrayTests (Context& context)
: TestCaseGroup(context, "vertex_arrays", "Vertex array and array tests")
{
}
VertexArrayTests::~VertexArrayTests (void)
{
}
void VertexArrayTests::init (void)
{
tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "single_attribute", "Single attribute");
addChild(group);
// .single_attribute
{
group->addChild(new SingleVertexArrayStrideTests(m_context));
group->addChild(new SingleVertexArrayUsageTests(m_context));
group->addChild(new SingleVertexArrayOffsetTests(m_context));
group->addChild(new SingleVertexArrayFirstTests(m_context));
}
}
} // Stress
} // gles3
} // deqp