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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Advanced blending (GL_KHR_blend_equation_advanced) tests.
*//*--------------------------------------------------------------------*/
#include "es31fAdvancedBlendTests.hpp"
#include "gluStrUtil.hpp"
#include "glsFragmentOpUtil.hpp"
#include "glsStateQueryUtil.hpp"
#include "gluPixelTransfer.hpp"
#include "gluObjectWrapper.hpp"
#include "gluContextInfo.hpp"
#include "gluShaderProgram.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluStrUtil.hpp"
#include "tcuPixelFormat.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuTestLog.hpp"
#include "tcuStringTemplate.hpp"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "rrFragmentOperations.hpp"
#include "sglrReferenceUtils.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include <string>
#include <vector>
namespace deqp
{
using gls::FragmentOpUtil::IntegerQuad;
using gls::FragmentOpUtil::ReferenceQuadRenderer;
using tcu::TextureLevel;
using tcu::Vec2;
using tcu::Vec4;
using tcu::UVec4;
using tcu::TestLog;
using tcu::TextureFormat;
using std::string;
using std::vector;
using std::map;
namespace gles31
{
namespace Functional
{
namespace
{
enum
{
MAX_VIEWPORT_WIDTH = 128,
MAX_VIEWPORT_HEIGHT = 128
};
enum RenderTargetType
{
RENDERTARGETTYPE_DEFAULT = 0, //!< Default framebuffer
RENDERTARGETTYPE_SRGB_FBO,
RENDERTARGETTYPE_MSAA_FBO,
RENDERTARGETTYPE_LAST
};
static const char* getEquationName (glw::GLenum equation)
{
switch (equation)
{
case GL_MULTIPLY: return "multiply";
case GL_SCREEN: return "screen";
case GL_OVERLAY: return "overlay";
case GL_DARKEN: return "darken";
case GL_LIGHTEN: return "lighten";
case GL_COLORDODGE: return "colordodge";
case GL_COLORBURN: return "colorburn";
case GL_HARDLIGHT: return "hardlight";
case GL_SOFTLIGHT: return "softlight";
case GL_DIFFERENCE: return "difference";
case GL_EXCLUSION: return "exclusion";
case GL_HSL_HUE: return "hsl_hue";
case GL_HSL_SATURATION: return "hsl_saturation";
case GL_HSL_COLOR: return "hsl_color";
case GL_HSL_LUMINOSITY: return "hsl_luminosity";
default:
DE_ASSERT(false);
return DE_NULL;
}
}
class AdvancedBlendCase : public TestCase
{
public:
AdvancedBlendCase (Context& context, const char* name, const char* desc, deUint32 mode, int overdrawCount, bool coherent, RenderTargetType rtType);
~AdvancedBlendCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
AdvancedBlendCase (const AdvancedBlendCase&);
AdvancedBlendCase& operator= (const AdvancedBlendCase&);
const deUint32 m_blendMode;
const int m_overdrawCount;
const bool m_coherentBlending;
const RenderTargetType m_rtType;
const int m_numIters;
bool m_coherentExtensionSupported;
deUint32 m_colorRbo;
deUint32 m_fbo;
deUint32 m_resolveColorRbo;
deUint32 m_resolveFbo;
glu::ShaderProgram* m_program;
ReferenceQuadRenderer* m_referenceRenderer;
TextureLevel* m_refColorBuffer;
const int m_renderWidth;
const int m_renderHeight;
const int m_viewportWidth;
const int m_viewportHeight;
int m_iterNdx;
};
AdvancedBlendCase::AdvancedBlendCase (Context& context,
const char* name,
const char* desc,
deUint32 mode,
int overdrawCount,
bool coherent,
RenderTargetType rtType)
: TestCase (context, name, desc)
, m_blendMode (mode)
, m_overdrawCount (overdrawCount)
, m_coherentBlending (coherent)
, m_rtType (rtType)
, m_numIters (5)
, m_colorRbo (0)
, m_fbo (0)
, m_resolveColorRbo (0)
, m_resolveFbo (0)
, m_program (DE_NULL)
, m_referenceRenderer (DE_NULL)
, m_refColorBuffer (DE_NULL)
, m_renderWidth (rtType != RENDERTARGETTYPE_DEFAULT ? 2*MAX_VIEWPORT_WIDTH : m_context.getRenderTarget().getWidth())
, m_renderHeight (rtType != RENDERTARGETTYPE_DEFAULT ? 2*MAX_VIEWPORT_HEIGHT : m_context.getRenderTarget().getHeight())
, m_viewportWidth (de::min<int>(m_renderWidth, MAX_VIEWPORT_WIDTH))
, m_viewportHeight (de::min<int>(m_renderHeight, MAX_VIEWPORT_HEIGHT))
, m_iterNdx (0)
{
}
const char* getBlendLayoutQualifier (rr::BlendEquationAdvanced equation)
{
static const char* s_qualifiers[] =
{
"blend_support_multiply",
"blend_support_screen",
"blend_support_overlay",
"blend_support_darken",
"blend_support_lighten",
"blend_support_colordodge",
"blend_support_colorburn",
"blend_support_hardlight",
"blend_support_softlight",
"blend_support_difference",
"blend_support_exclusion",
"blend_support_hsl_hue",
"blend_support_hsl_saturation",
"blend_support_hsl_color",
"blend_support_hsl_luminosity",
};
DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_qualifiers) == rr::BLENDEQUATION_ADVANCED_LAST);
DE_ASSERT(de::inBounds<int>(equation, 0, rr::BLENDEQUATION_ADVANCED_LAST));
return s_qualifiers[equation];
}
glu::ProgramSources getBlendProgramSrc (rr::BlendEquationAdvanced equation, glu::RenderContext& renderContext)
{
const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
static const char* s_vertSrc = "${GLSL_VERSION_DECL}\n"
"in highp vec4 a_position;\n"
"in mediump vec4 a_color;\n"
"out mediump vec4 v_color;\n"
"void main()\n"
"{\n"
" gl_Position = a_position;\n"
" v_color = a_color;\n"
"}\n";
static const char* s_fragSrc = "${GLSL_VERSION_DECL}\n"
"${EXTENSION}"
"in mediump vec4 v_color;\n"
"layout(${SUPPORT_QUALIFIER}) out;\n"
"layout(location = 0) out mediump vec4 o_color;\n"
"void main()\n"
"{\n"
" o_color = v_color;\n"
"}\n";
map<string, string> args;
args["GLSL_VERSION_DECL"] = supportsES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
args["EXTENSION"] = supportsES32 ? "\n" : "#extension GL_KHR_blend_equation_advanced : require\n";
args["SUPPORT_QUALIFIER"] = getBlendLayoutQualifier(equation);
return glu::ProgramSources()
<< glu::VertexSource(tcu::StringTemplate(s_vertSrc).specialize(args))
<< glu::FragmentSource(tcu::StringTemplate(s_fragSrc).specialize(args));
}
void AdvancedBlendCase::init (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const bool useFbo = m_rtType != RENDERTARGETTYPE_DEFAULT;
const bool useSRGB = m_rtType == RENDERTARGETTYPE_SRGB_FBO;
m_coherentExtensionSupported = m_context.getContextInfo().isExtensionSupported("GL_KHR_blend_equation_advanced_coherent");
if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
if (!m_context.getContextInfo().isExtensionSupported("GL_KHR_blend_equation_advanced"))
TCU_THROW(NotSupportedError, "GL_KHR_blend_equation_advanced is not supported");
if (m_coherentBlending && !m_coherentExtensionSupported)
TCU_THROW(NotSupportedError, "GL_KHR_blend_equation_advanced_coherent is not supported");
TCU_CHECK(gl.blendBarrier);
DE_ASSERT(!m_program);
DE_ASSERT(!m_referenceRenderer);
DE_ASSERT(!m_refColorBuffer);
m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode), m_context.getRenderContext()));
m_testCtx.getLog() << *m_program;
if (!m_program->isOk())
{
delete m_program;
m_program = DE_NULL;
TCU_FAIL("Compile failed");
}
m_referenceRenderer = new ReferenceQuadRenderer;
m_refColorBuffer = new TextureLevel(TextureFormat(useSRGB ? TextureFormat::sRGBA : TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_viewportWidth, m_viewportHeight);
if (useFbo)
{
const deUint32 format = useSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8;
const int numSamples = m_rtType == RENDERTARGETTYPE_MSAA_FBO ? 4 : 0;
m_testCtx.getLog() << TestLog::Message << "Using FBO of size (" << m_renderWidth << ", " << m_renderHeight << ") with format "
<< glu::getTextureFormatStr(format) << " and " << numSamples << " samples"
<< TestLog::EndMessage;
gl.genRenderbuffers(1, &m_colorRbo);
gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorRbo);
gl.renderbufferStorageMultisample(GL_RENDERBUFFER, numSamples, format, m_renderWidth, m_renderHeight);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create color RBO");
gl.genFramebuffers(1, &m_fbo);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create FBO");
TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
if (numSamples > 0)
{
// Create resolve FBO
gl.genRenderbuffers(1, &m_resolveColorRbo);
gl.bindRenderbuffer(GL_RENDERBUFFER, m_resolveColorRbo);
gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 0, format, m_renderWidth, m_renderHeight);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create resolve color RBO");
gl.genFramebuffers(1, &m_resolveFbo);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo);
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_resolveColorRbo);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create FBO");
TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
}
if (glu::isContextTypeGLCore(m_context.getRenderContext().getType()) && useSRGB)
gl.enable(GL_FRAMEBUFFER_SRGB);
}
else
DE_ASSERT(m_rtType == RENDERTARGETTYPE_DEFAULT);
m_iterNdx = 0;
}
AdvancedBlendCase::~AdvancedBlendCase (void)
{
AdvancedBlendCase::deinit();
}
void AdvancedBlendCase::deinit (void)
{
delete m_program;
delete m_referenceRenderer;
delete m_refColorBuffer;
m_program = DE_NULL;
m_referenceRenderer = DE_NULL;
m_refColorBuffer = DE_NULL;
if (m_colorRbo || m_fbo)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
if (m_colorRbo != 0)
{
gl.deleteRenderbuffers(1, &m_colorRbo);
m_colorRbo = 0;
}
if (m_fbo != 0)
{
gl.deleteFramebuffers(1, &m_fbo);
m_fbo = 0;
}
if (m_resolveColorRbo)
{
gl.deleteRenderbuffers(1, &m_resolveColorRbo);
m_resolveColorRbo = 0;
}
if (m_resolveFbo)
{
gl.deleteRenderbuffers(1, &m_resolveFbo);
m_resolveFbo = 0;
}
if (glu::isContextTypeGLCore(m_context.getRenderContext().getType()) && RENDERTARGETTYPE_SRGB_FBO == m_rtType)
gl.disable(GL_FRAMEBUFFER_SRGB);
}
}
static tcu::Vec4 randomColor (de::Random* rnd)
{
const float rgbValues[] = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f };
const float alphaValues[] = { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f };
// \note Spec assumes premultiplied inputs.
const float a = rnd->choose<float>(DE_ARRAY_BEGIN(alphaValues), DE_ARRAY_END(alphaValues));
const float r = a * rnd->choose<float>(DE_ARRAY_BEGIN(rgbValues), DE_ARRAY_END(rgbValues));
const float g = a * rnd->choose<float>(DE_ARRAY_BEGIN(rgbValues), DE_ARRAY_END(rgbValues));
const float b = a * rnd->choose<float>(DE_ARRAY_BEGIN(rgbValues), DE_ARRAY_END(rgbValues));
return tcu::Vec4(r, g, b, a);
}
static tcu::ConstPixelBufferAccess getLinearAccess (const tcu::ConstPixelBufferAccess& access)
{
if (access.getFormat().order == TextureFormat::sRGBA)
return tcu::ConstPixelBufferAccess(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8),
access.getWidth(), access.getHeight(), access.getDepth(),
access.getRowPitch(), access.getSlicePitch(), access.getDataPtr());
else
return access;
}
AdvancedBlendCase::IterateResult AdvancedBlendCase::iterate (void)
{
const glu::RenderContext& renderCtx = m_context.getRenderContext();
const glw::Functions& gl = renderCtx.getFunctions();
de::Random rnd (deStringHash(getName()) ^ deInt32Hash(m_iterNdx));
const int viewportX = rnd.getInt(0, m_renderWidth - m_viewportWidth);
const int viewportY = rnd.getInt(0, m_renderHeight - m_viewportHeight);
const bool useFbo = m_rtType != RENDERTARGETTYPE_DEFAULT;
const bool requiresResolve = m_rtType == RENDERTARGETTYPE_MSAA_FBO;
const int numQuads = m_overdrawCount+1;
TextureLevel renderedImg (TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), m_viewportWidth, m_viewportHeight);
vector<Vec4> colors (numQuads*4);
for (vector<Vec4>::iterator col = colors.begin(); col != colors.end(); ++col)
*col = randomColor(&rnd);
// Render with GL.
{
const deUint32 program = m_program->getProgram();
const int posLoc = gl.getAttribLocation(program, "a_position");
const int colorLoc = gl.getAttribLocation(program, "a_color");
deUint32 vao = 0;
const glu::Buffer indexBuffer (renderCtx);
const glu::Buffer positionBuffer (renderCtx);
const glu::Buffer colorBuffer (renderCtx);
vector<Vec2> positions (numQuads*4);
vector<deUint16> indices (numQuads*6);
const deUint16 singleQuadIndices[] = { 0, 2, 1, 1, 2, 3 };
const Vec2 singleQuadPos[] =
{
Vec2(-1.0f, -1.0f),
Vec2(-1.0f, +1.0f),
Vec2(+1.0f, -1.0f),
Vec2(+1.0f, +1.0f),
};
TCU_CHECK(posLoc >= 0 && colorLoc >= 0);
for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
{
std::copy(DE_ARRAY_BEGIN(singleQuadPos), DE_ARRAY_END(singleQuadPos), &positions[quadNdx*4]);
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(singleQuadIndices); ndx++)
indices[quadNdx*6 + ndx] = (deUint16)(quadNdx*4 + singleQuadIndices[ndx]);
}
if (!glu::isContextTypeES(renderCtx.getType()))
{
gl.genVertexArrays(1, &vao);
gl.bindVertexArray(vao);
}
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer);
gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size()*sizeof(indices[0])), &indices[0], GL_STATIC_DRAW);
gl.bindBuffer(GL_ARRAY_BUFFER, *positionBuffer);
gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positions[0], GL_STATIC_DRAW);
gl.enableVertexAttribArray(posLoc);
gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.bindBuffer(GL_ARRAY_BUFFER, *colorBuffer);
gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(colors.size()*sizeof(colors[0])), &colors[0], GL_STATIC_DRAW);
gl.enableVertexAttribArray(colorLoc);
gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create buffers");
gl.useProgram(program);
gl.viewport(viewportX, viewportY, m_viewportWidth, m_viewportHeight);
gl.blendEquation(m_blendMode);
// \note coherent extension enables GL_BLEND_ADVANCED_COHERENT_KHR by default
if (m_coherentBlending)
gl.enable(GL_BLEND_ADVANCED_COHERENT_KHR);
else if (m_coherentExtensionSupported)
gl.disable(GL_BLEND_ADVANCED_COHERENT_KHR);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set render state");
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
gl.disable(GL_BLEND);
gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, DE_NULL);
gl.enable(GL_BLEND);
if (!m_coherentBlending)
gl.blendBarrier();
if (m_coherentBlending)
{
gl.drawElements(GL_TRIANGLES, 6*(numQuads-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof(deUint16)));
}
else
{
for (int quadNdx = 1; quadNdx < numQuads; quadNdx++)
{
gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (const void*)(deUintptr)(quadNdx*6*sizeof(deUint16)));
gl.blendBarrier();
}
}
if (vao)
gl.deleteVertexArrays(1, &vao);
gl.flush();
GLU_EXPECT_NO_ERROR(gl.getError(), "Render failed");
}
// Render reference.
{
rr::FragmentOperationState referenceState;
const tcu::PixelBufferAccess colorAccess = gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess());
const tcu::PixelBufferAccess nullAccess = tcu::PixelBufferAccess();
IntegerQuad quad;
if (!useFbo && m_context.getRenderTarget().getPixelFormat().alphaBits == 0)
{
// Emulate lack of alpha by clearing to 1 and masking out alpha writes
tcu::clear(*m_refColorBuffer, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
referenceState.colorMask = tcu::BVec4(true, true, true, false);
}
referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode);
quad.posA = tcu::IVec2(0, 0);
quad.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1);
for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
{
referenceState.blendMode = quadNdx == 0 ? rr::BLENDMODE_NONE : rr::BLENDMODE_ADVANCED;
std::copy(&colors[4*quadNdx], &colors[4*quadNdx] + 4, &quad.color[0]);
m_referenceRenderer->render(colorAccess, nullAccess /* no depth */, nullAccess /* no stencil */, quad, referenceState);
}
}
if (requiresResolve)
{
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
gl.blitFramebuffer(0, 0, m_renderWidth, m_renderHeight, 0, 0, m_renderWidth, m_renderHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
GLU_EXPECT_NO_ERROR(gl.getError(), "Resolve blit failed");
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
}
glu::readPixels(renderCtx, viewportX, viewportY, renderedImg.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()");
if (requiresResolve)
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
{
const bool isHSLMode = m_blendMode == GL_HSL_HUE ||
m_blendMode == GL_HSL_SATURATION ||
m_blendMode == GL_HSL_COLOR ||
m_blendMode == GL_HSL_LUMINOSITY;
bool comparePass = false;
if (isHSLMode)
{
// Compensate for more demanding HSL code by using fuzzy comparison.
const float threshold = 0.002f;
comparePass = tcu::fuzzyCompare(m_testCtx.getLog(), "CompareResult", "Image Comparison Result",
getLinearAccess(m_refColorBuffer->getAccess()),
renderedImg.getAccess(),
threshold, tcu::COMPARE_LOG_RESULT);
}
else
{
const UVec4 compareThreshold = (useFbo ? tcu::PixelFormat(8, 8, 8, 8) : m_context.getRenderTarget().getPixelFormat()).getColorThreshold().toIVec().asUint()
* UVec4(5) / UVec4(2) + UVec4(3 * m_overdrawCount);
comparePass = tcu::bilinearCompare(m_testCtx.getLog(), "CompareResult", "Image Comparison Result",
getLinearAccess(m_refColorBuffer->getAccess()),
renderedImg.getAccess(),
tcu::RGBA(compareThreshold[0], compareThreshold[1], compareThreshold[2], compareThreshold[3]),
tcu::COMPARE_LOG_RESULT);
}
if (!comparePass)
{
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
return STOP;
}
}
m_iterNdx += 1;
if (m_iterNdx < m_numIters)
return CONTINUE;
else
{
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
}
class BlendAdvancedCoherentStateCase : public TestCase
{
public:
BlendAdvancedCoherentStateCase (Context& context,
const char* name,
const char* description,
gls::StateQueryUtil::QueryType type);
private:
IterateResult iterate (void);
const gls::StateQueryUtil::QueryType m_type;
};
BlendAdvancedCoherentStateCase::BlendAdvancedCoherentStateCase (Context& context,
const char* name,
const char* description,
gls::StateQueryUtil::QueryType type)
: TestCase (context, name, description)
, m_type (type)
{
}
BlendAdvancedCoherentStateCase::IterateResult BlendAdvancedCoherentStateCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_KHR_blend_equation_advanced_coherent"), "GL_KHR_blend_equation_advanced_coherent is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// check inital value
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Initial", "Initial");
gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type);
}
// check toggle
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Toggle", "Toggle");
gl.glDisable(GL_BLEND_ADVANCED_COHERENT_KHR);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "glDisable");
gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, false, m_type);
gl.glEnable(GL_BLEND_ADVANCED_COHERENT_KHR);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "glEnable");
gls::StateQueryUtil::verifyStateBoolean(result, gl, GL_BLEND_ADVANCED_COHERENT_KHR, true, m_type);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class BlendEquationStateCase : public TestCase
{
public:
BlendEquationStateCase (Context& context,
const char* name,
const char* description,
const glw::GLenum* equations,
int numEquations,
gls::StateQueryUtil::QueryType type);
private:
IterateResult iterate (void);
const gls::StateQueryUtil::QueryType m_type;
const glw::GLenum* m_equations;
const int m_numEquations;
};
BlendEquationStateCase::BlendEquationStateCase (Context& context,
const char* name,
const char* description,
const glw::GLenum* equations,
int numEquations,
gls::StateQueryUtil::QueryType type)
: TestCase (context, name, description)
, m_type (type)
, m_equations (equations)
, m_numEquations (numEquations)
{
}
BlendEquationStateCase::IterateResult BlendEquationStateCase::iterate (void)
{
if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_KHR_blend_equation_advanced"), "GL_KHR_blend_equation_advanced is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
for (int ndx = 0; ndx < m_numEquations; ++ndx)
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Type", "Test " + de::toString(glu::getBlendEquationStr(m_equations[ndx])));
gl.glBlendEquation(m_equations[ndx]);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "glBlendEquation");
gls::StateQueryUtil::verifyStateInteger(result, gl, GL_BLEND_EQUATION, m_equations[ndx], m_type);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class BlendEquationIndexedStateCase : public TestCase
{
public:
BlendEquationIndexedStateCase (Context& context,
const char* name,
const char* description,
const glw::GLenum* equations,
int numEquations,
gls::StateQueryUtil::QueryType type);
private:
IterateResult iterate (void);
const gls::StateQueryUtil::QueryType m_type;
const glw::GLenum* m_equations;
const int m_numEquations;
};
BlendEquationIndexedStateCase::BlendEquationIndexedStateCase (Context& context,
const char* name,
const char* description,
const glw::GLenum* equations,
int numEquations,
gls::StateQueryUtil::QueryType type)
: TestCase (context, name, description)
, m_type (type)
, m_equations (equations)
, m_numEquations (numEquations)
{
}
BlendEquationIndexedStateCase::IterateResult BlendEquationIndexedStateCase::iterate (void)
{
const auto& renderContext = m_context.getRenderContext();
if (!glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)) &&
!glu::contextSupports(renderContext.getType(), glu::ApiType::core(4, 5)))
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_KHR_blend_equation_advanced"), "GL_KHR_blend_equation_advanced is not supported");
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_draw_buffers_indexed"), "GL_EXT_draw_buffers_indexed is not supported");
}
glu::CallLogWrapper gl (renderContext.getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
for (int ndx = 0; ndx < m_numEquations; ++ndx)
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Type", "Test " + de::toString(glu::getBlendEquationStr(m_equations[ndx])));
gl.glBlendEquationi(2, m_equations[ndx]);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "glBlendEquationi");
gls::StateQueryUtil::verifyStateIndexedInteger(result, gl, GL_BLEND_EQUATION, 2, m_equations[ndx], m_type);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
} // anonymous
AdvancedBlendTests::AdvancedBlendTests (Context& context)
: TestCaseGroup(context, "blend_equation_advanced", "GL_blend_equation_advanced Tests")
{
}
AdvancedBlendTests::~AdvancedBlendTests (void)
{
}
void AdvancedBlendTests::init (void)
{
static const glw::GLenum s_blendEquations[] =
{
GL_MULTIPLY,
GL_SCREEN,
GL_OVERLAY,
GL_DARKEN,
GL_LIGHTEN,
GL_COLORDODGE,
GL_COLORBURN,
GL_HARDLIGHT,
GL_SOFTLIGHT,
GL_DIFFERENCE,
GL_EXCLUSION,
GL_HSL_HUE,
GL_HSL_SATURATION,
GL_HSL_COLOR,
GL_HSL_LUMINOSITY,
};
tcu::TestCaseGroup* const stateQueryGroup = new tcu::TestCaseGroup(m_testCtx, "state_query", "State query tests");
tcu::TestCaseGroup* const basicGroup = new tcu::TestCaseGroup(m_testCtx, "basic", "Single quad only");
tcu::TestCaseGroup* const srgbGroup = new tcu::TestCaseGroup(m_testCtx, "srgb", "Advanced blending with sRGB FBO");
tcu::TestCaseGroup* const msaaGroup = new tcu::TestCaseGroup(m_testCtx, "msaa", "Advanced blending with MSAA FBO");
tcu::TestCaseGroup* const barrierGroup = new tcu::TestCaseGroup(m_testCtx, "barrier", "Multiple overlapping quads with blend barriers");
tcu::TestCaseGroup* const coherentGroup = new tcu::TestCaseGroup(m_testCtx, "coherent", "Overlapping quads with coherent blending");
tcu::TestCaseGroup* const coherentMsaaGroup = new tcu::TestCaseGroup(m_testCtx, "coherent_msaa", "Overlapping quads with coherent blending with MSAA FBO");
addChild(stateQueryGroup);
addChild(basicGroup);
addChild(srgbGroup);
addChild(msaaGroup);
addChild(barrierGroup);
addChild(coherentGroup);
addChild(coherentMsaaGroup);
// .state_query
{
using namespace gls::StateQueryUtil;
stateQueryGroup->addChild(new BlendAdvancedCoherentStateCase(m_context, "blend_advanced_coherent_getboolean", "Test BLEND_ADVANCED_COHERENT_KHR", QUERY_BOOLEAN));
stateQueryGroup->addChild(new BlendAdvancedCoherentStateCase(m_context, "blend_advanced_coherent_isenabled", "Test BLEND_ADVANCED_COHERENT_KHR", QUERY_ISENABLED));
stateQueryGroup->addChild(new BlendAdvancedCoherentStateCase(m_context, "blend_advanced_coherent_getinteger", "Test BLEND_ADVANCED_COHERENT_KHR", QUERY_INTEGER));
stateQueryGroup->addChild(new BlendAdvancedCoherentStateCase(m_context, "blend_advanced_coherent_getinteger64", "Test BLEND_ADVANCED_COHERENT_KHR", QUERY_INTEGER64));
stateQueryGroup->addChild(new BlendAdvancedCoherentStateCase(m_context, "blend_advanced_coherent_getfloat", "Test BLEND_ADVANCED_COHERENT_KHR", QUERY_FLOAT));
stateQueryGroup->addChild(new BlendEquationStateCase(m_context, "blend_equation_getboolean", "Test BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_BOOLEAN));
stateQueryGroup->addChild(new BlendEquationStateCase(m_context, "blend_equation_getinteger", "Test BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_INTEGER));
stateQueryGroup->addChild(new BlendEquationStateCase(m_context, "blend_equation_getinteger64", "Test BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_INTEGER64));
stateQueryGroup->addChild(new BlendEquationStateCase(m_context, "blend_equation_getfloat", "Test BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_FLOAT));
stateQueryGroup->addChild(new BlendEquationIndexedStateCase(m_context, "blend_equation_getbooleani_v", "Test per-attchment BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_INDEXED_BOOLEAN));
stateQueryGroup->addChild(new BlendEquationIndexedStateCase(m_context, "blend_equation_getintegeri_v", "Test per-attchment BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_INDEXED_INTEGER));
stateQueryGroup->addChild(new BlendEquationIndexedStateCase(m_context, "blend_equation_getinteger64i_v", "Test per-attchment BLEND_EQUATION", s_blendEquations, DE_LENGTH_OF_ARRAY(s_blendEquations), QUERY_INDEXED_INTEGER64));
}
// others
for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(s_blendEquations); modeNdx++)
{
const char* const name = getEquationName(s_blendEquations[modeNdx]);
const char* const desc = "";
const deUint32 mode = s_blendEquations[modeNdx];
basicGroup->addChild (new AdvancedBlendCase(m_context, name, desc, mode, 1, false, RENDERTARGETTYPE_DEFAULT));
srgbGroup->addChild (new AdvancedBlendCase(m_context, name, desc, mode, 1, false, RENDERTARGETTYPE_SRGB_FBO));
msaaGroup->addChild (new AdvancedBlendCase(m_context, name, desc, mode, 1, false, RENDERTARGETTYPE_MSAA_FBO));
barrierGroup->addChild (new AdvancedBlendCase(m_context, name, desc, mode, 4, false, RENDERTARGETTYPE_DEFAULT));
coherentGroup->addChild (new AdvancedBlendCase(m_context, name, desc, mode, 4, true, RENDERTARGETTYPE_DEFAULT));
coherentMsaaGroup->addChild (new AdvancedBlendCase(m_context, name, desc, mode, 4, true, RENDERTARGETTYPE_MSAA_FBO));
}
}
} // Functional
} // gles31
} // deqp