You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
141 lines
4.3 KiB
141 lines
4.3 KiB
#ifndef _ES31FFBOTESTUTIL_HPP
|
|
#define _ES31FFBOTESTUTIL_HPP
|
|
/*-------------------------------------------------------------------------
|
|
* drawElements Quality Program OpenGL ES 3.1 Module
|
|
* -------------------------------------------------
|
|
*
|
|
* Copyright 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*//*!
|
|
* \file
|
|
* \brief FBO test utilities.
|
|
*//*--------------------------------------------------------------------*/
|
|
|
|
#include "tcuDefs.hpp"
|
|
#include "sglrContext.hpp"
|
|
#include "gluShaderUtil.hpp"
|
|
#include "tcuTexture.hpp"
|
|
#include "tcuMatrix.hpp"
|
|
#include "tcuRenderTarget.hpp"
|
|
|
|
#include <vector>
|
|
|
|
namespace deqp
|
|
{
|
|
namespace gles31
|
|
{
|
|
namespace Functional
|
|
{
|
|
namespace FboTestUtil
|
|
{
|
|
|
|
// \todo [2012-04-29 pyry] Clean up and name as SglrUtil
|
|
|
|
// Helper class for constructing DataType vectors.
|
|
struct DataTypes
|
|
{
|
|
std::vector<glu::DataType> vec;
|
|
DataTypes& operator<< (glu::DataType type) { vec.push_back(type); return *this; }
|
|
};
|
|
|
|
// Shaders.
|
|
|
|
class Texture2DShader : public sglr::ShaderProgram
|
|
{
|
|
public:
|
|
Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
|
|
~Texture2DShader (void) {}
|
|
|
|
void setUnit (int samplerNdx, int unitNdx);
|
|
void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
|
|
void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
|
|
|
|
void setUniforms (sglr::Context& context, deUint32 program) const;
|
|
|
|
void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
|
|
void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
|
|
|
|
private:
|
|
struct Input
|
|
{
|
|
int unitNdx;
|
|
tcu::Vec4 scale;
|
|
tcu::Vec4 bias;
|
|
};
|
|
|
|
std::vector<Input> m_inputs;
|
|
tcu::Vec4 m_outScale;
|
|
tcu::Vec4 m_outBias;
|
|
|
|
const glu::DataType m_outputType;
|
|
};
|
|
|
|
class TextureCubeArrayShader : public sglr::ShaderProgram
|
|
{
|
|
public:
|
|
TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion);
|
|
~TextureCubeArrayShader (void) {}
|
|
|
|
void setLayer (int layer);
|
|
void setFace (tcu::CubeFace face);
|
|
void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
|
|
|
|
void setUniforms (sglr::Context& context, deUint32 program) const;
|
|
|
|
void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
|
|
void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
|
|
|
|
private:
|
|
tcu::Vec4 m_texScale;
|
|
tcu::Vec4 m_texBias;
|
|
int m_layer;
|
|
tcu::Mat3 m_coordMat;
|
|
|
|
const glu::DataType m_outputType;
|
|
};
|
|
|
|
// Framebuffer incomplete exception.
|
|
class FboIncompleteException : public tcu::TestError
|
|
{
|
|
public:
|
|
FboIncompleteException (deUint32 reason, const char* file, int line);
|
|
virtual ~FboIncompleteException (void) throw() {}
|
|
|
|
deUint32 getReason (void) const { return m_reason; }
|
|
|
|
private:
|
|
deUint32 m_reason;
|
|
};
|
|
|
|
// Utility functions
|
|
|
|
glu::DataType getFragmentOutputType (const tcu::TextureFormat& format);
|
|
tcu::TextureFormat getFramebufferReadFormat (const tcu::TextureFormat& format);
|
|
|
|
const char* getFormatName (deUint32 format);
|
|
|
|
void clearColorBuffer (sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec4& value);
|
|
void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias);
|
|
|
|
tcu::RGBA getFormatThreshold (const tcu::TextureFormat& format);
|
|
tcu::RGBA getFormatThreshold (const deUint32 glFormat);
|
|
|
|
} // FboTestUtil
|
|
} // Functional
|
|
} // gles31
|
|
} // deqp
|
|
|
|
#endif // _ES31FFBOTESTUTIL_HPP
|